
Renchard |
So I'm working on a homebrew concept where magic items are much more prominent, because standard spell use has been removed. Characters might have some inherent supernatural or spell-like abilities, but no spell progression is allowed.
So I'm trying to put together a list of allowable archetypes that will broaden the number of classes allowable. I'm hoping someone can point out if I've missed any, or if there are some that grant spellcasting to normally non-casting classes.
Barbarian (all)
Fighter(all)
Monk (all)
Rogue (all)
Cavalier (all)
Gunslinger (all)
Brawler (all)
Swashbuckler (all)
Slayer (all)
Investigator (Sleuth, Spiritualist)
Bloodrager (Untouchable Rager)
Paladin (Warrior of the Holy Light)