Archetypes that lose spellcasting


Advice


So I'm working on a homebrew concept where magic items are much more prominent, because standard spell use has been removed. Characters might have some inherent supernatural or spell-like abilities, but no spell progression is allowed.

So I'm trying to put together a list of allowable archetypes that will broaden the number of classes allowable. I'm hoping someone can point out if I've missed any, or if there are some that grant spellcasting to normally non-casting classes.

Barbarian (all)
Fighter(all)
Monk (all)
Rogue (all)
Cavalier (all)
Gunslinger (all)
Brawler (all)
Swashbuckler (all)
Slayer (all)
Investigator (Sleuth, Spiritualist)
Bloodrager (Untouchable Rager)
Paladin (Warrior of the Holy Light)


Paladin (stonelord)
Ranger (skirmisher, trapper)
Alchemist (all-they aren't actually spellcasters)
Investigator (all-they aren't actually spellcasters)

Other than that, it's just NPC classes, alternate classes, and prestige classes.


I think because the skirmisher archetype only replaces spellcasting, that would then make all ranger archetypes viable since you can take skirmisher with any of the others.


Don't forget Paladin (Temple Champion) and AntiPaladin (Dread Vanguard).

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