Machine Gunner Mage help?


Advice


I'm trying to craft a character who slings low level damage spells as quickly as mechanically possible. The RP is basically a slum-mage with no real training but is insanely quick with his spells out of necessity. Think Hollywood over the top huddling masses slums. That prep school private college mage is so pampered and soft, that he would be torn to shreds in my neighborhood before he can say Summon Monster. He would be robbed, knifed, and left for the dogs. Han shot first, attitude. I don't need or want utility - there are more experienced players who are willing to do that.

I figure magic missile plus quickened magic missiles are low hanging fruit. I like magic missile because at least I know I'm going to hit every time. I roll like trash. Probably a sorc, because the spells per day?

What about a familiar or AC? Can anyone think of a way to naturally grant magic missile as a spell or spell like abilitiy to these? I know with imp. Familiar and certain familiars they can use a wand. Are there ways for them to cast it au natural?

Any other ideas for casting rapid fire or having enough spells per day to work this? Class or race combos conducive to this concept?

Thanks.


Sorcerer is surely better for what you want to do


Kineticist, coming out in Occult Adventures this summer, would do exactly what you want. How long can you wait/can you use the playtest packet?


mplindustries wrote:
Kineticist, coming out in Occult Adventures this summer, would do exactly what you want. How long can you wait/can you use the playtest packet?

I have lots of time. I'll read up on this Kineticist over lunch (dang work blocking internet). Thanks for the heads up.

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