Alchemical Golem

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For accomplish the Valkirie-Style you definitely want lance+shield or axe+shield, no doubts.


thanks for advices.

@Lessah: are you sure about?
"Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. "

@Smallfoot: starting at 1st level.
About Evolution i don't know...i was planning to get the most "realistics" with the Valkirie/Barbarian concept, so weapon proficiency...any advice welcome aswell.
When the eidolon is there i'll concentrate on Buffs(on her) and Buffs for the party, when is not De-buff and crowd control.
Last advice is very wise, i'll surely do that, thanks.


is full of open-spaces fights, so i'm mostly worried about reach foes... i don't think there will be a lot of melee enemies...mostly of them will surely stay behind a tree shooting their arrows on you.


yes is preracial


it's a 20 PB. Why switching CON and DEX? DEX is worth for AoO, no?

About monsters, i don't know...GM gonna master Kingmaker


Race: Human
Stats:
STR 16
DEX 15
CON 12
INT 10
WIS 10
CHA 10

Traits:
Heirloom Weapon (Equipment, AA, errata): +1 trait bonus on opportunity attacks with specific weapon.

Opportune Slayer (Religion: Lamashtu, ISG): +2 damage on opportunity attacks.

Feats:
1 - Combat Reflexes
1H - Power Attack
3 - Stalwart
5 - Improved Stalwart

I don't know about Feats :(

Class/Archetypes:
Should i dip 1 level into Unbreakable (Fighter), then going into Invulnerable Rager (Barbarian)?

Equipment:
Bardiche?
Composite Longbow
Breastplate

Rage Powers:
2 - Superstition
4 -
6 - Beast Totem
8 -
10 - Beast Totem Greater
12 - Come and Get Me

Any help welcome.


Nature: i feel Leprechauns could fit --> If divine provide something else, heal here is right; of divine is healing, nature could be power of storms or plant growth...life growing.
Air: Ghosts --> Invisibility, Gaseous Form, Storms...
Water: Sirens --> Versatility; bridges, platforms, chairs, stairs made of water


i may be wrong, but does the Eidolon count for Augment Summoning?


About the arm, maybe you should take a look on Cybertech
you could innest an arm, and adding 0,00 gp i think you could choose the colour ;)

you could also consider using necromantic innests of D&D3.5

@Edit: btw i prefer the first choice; with fantasy you can do almost everything about aspect.
I had a barbarian kid, tiny, with blond hair, blue eyes...while raging he became bigger, green hair and red eyes...


i've some ideas, but i must warn you...i'm not normal:

1-your fantasy
2-your fantasy+GM approval
3-your fantasy+GM approval+a session where the GM let you call a devil to seal a pact with


About traits i came out with:
- Magical Lineage
- Glory of Old

About Stats and Feats i read somewhere that Summoners with STR are a viable option, especially in a AoO build...some advices about?May i consider this way?

As always any advice is welcome, i'm facing that class for the first time.


I'm building, finally, a PC i'm going to play very soon (2 days countdown); let me describe my concept of him:

Spoiler:
He's an Ulfen, very charismatic and very beatiful. Has not inherited the rude and savage culture of his ancestors.
He's often accompanied by a beautiful warrior named Yrsa(Valkyrie-concept eidolon), loyal and trustable as a bride with him (i can play some kind of "she feel something for him, but he's too blind and narcissist to notice that"), she's a "little more" (sarcasm here bro!) cruel and impulsive than him.

I will wrote down his background very soon, and then post it here to have a more full-concept of this PC.
[Any ideas is welcome]
Some ideas are floating in my mind:
- She was his bride(this one cancel my previous idea on how to play), or sister, and "in a way i don't know right now" became his eidolon (he can remember that or not, this change how-to-play-'em)
- She's a guardian sent by deities to protect him, or who chosen alone to protect him, maybe because she fell in love with.

Let's talk about maths now, section where i lack more.

Spoiler:
STATS
STR
7
DEX12
CON14
INT10
WIS10
CHA18
These are before racial adjustement, human bonus will go into CHA.

Spoiler:
TRAITS
Found nothing about

Spoiler:
FEATS
1
Spell Focus(Conjuration)
1-H Augment Summoning
3 Improved Initiative
5 Expanded Arcana
7 Extend Spell
9 Reach Spell
11 Craft Wondrous Items

Spoiler:
EQUIPMENT
No idea about...i've got 4000gp to spend

Spoiler:
EIDOLON
Form:Biped
Feats:
1 - Martial Weapon Proficiency or Exotic Weapon Proficiency
3 - Power Attack
6 - Weapon Focus
9 -
11 -
I feel her Shield+Axe/Sword, but any advice on are welcome!
Equipment:
O.O[b/]
[b]Skills:
Sure about Perception...then a mistery

And that's all i know, never build an eidolon before!

thanks to anyone who will devote some time to help me


I'm also curious about Frighten/Fear effects... do they work against mostly of creatures? Don't they?


ahahahaha xD you got it Wheldrake! Igor is what i'm looking for :D
How to create it harder-better-faster-stronger and cheaper?


Uhm...construct crafting seems more viable then...leadership is a 7th feat, and allows one "buddy" only; hiring mercenaries is expensive, and since they feel emotions, and they're effectively meat shields, i prefer spend a little more for creating war machines honestly.


No, i'm a PC and i want an horde of minions following me; maybe at highers levels i will be the BBEG and things will be easier (or not, i've got a paladin in my party XD).


I had this idea, and i'm questioning myself on how to do that.

Undeads are out of discussion, because of the paladin.
I would avoid animals because they don't fit my idea of minions.
Construct are cool (and maybe my only choice remaining then) but very expensive.

If someone has an idea on, or a sample build, will be great.


Btw the discussions doesn't go anywhere...there isn't a build in the end :(


Thanks, reading it!


Ahahaha i'm loving this!!!
lets try to build a Char around XD!


Ok, sorry didn't noticed that, just trying to help.

A question: Why if he's always playing a martial class, now decided to play some kind of caster?
I think going Dragon Disciple will be a great choice for him, avoiding focusing on something, i think blasting need a special focus on and don't mix very well with the Prestige Class.


My opinion:
Cross-blood is fine only for straigh line sorcerers.
About sorcerer i suggest to take a look and another (searching power!).
About blasters, yes is the wizard but is good to read this.
About Dragon Disciple you can find something here.
Personally i wont go Dragon Disciple blasting, i would prefer going Dragon Disciple focusing on buffs, especially if i'm used to playing mostly martial characters.


@Joynt Jezebel: not on my maths, but yes, on my wi-fi connection for sure! XD!!!

Regarding the wizard, yes you're right, but the Hangover cleric is appealing me more, that dazing (finally something new for my buddies) is getting me mad XD!

Regarding the druid, i feel pain for my animal companion, but if is there a way to avoid animal companion and dazing like the Hangover Cleric, i should consider it!


I'm sure you searched, but not in the right place

something you could like


@Dracovar: "Witch - less toughness, yes. You aren't a hammer. Why play a hammer with 3 other hammers already present? You have lots of meat shields to help keep you safe. By level 5, and a Fly hex, you can be flying around too."
According on what you write about "being the 4th Hammer" and "Also, not a huge fan of tying myself tightly into one particular trick/gimmick. Soon, the GM starts to account for it and, voila!, you'll be a heal bot" makes me think you haven't read the Hangover Cleric yet, sadly:

"Last thoughts
Even if you've spent 4 feats on a single trick, remember that you're still a cleric. Unless you're an oracle of life or inquisitor or whatever. The point is, a cleric can still heal, remove status effects, buff allies, animate undead, summon monsters, take a few hits in melee, and buff yourself to be a melee monster. Don't let one cool trick keep you from taking advantage of the incredible range of abilities available."

Being neutral will not be a problem i think; i don't think paladin will be angry if i don't workship his own deity...

@Jodokai: thanks for the advice aswell.
My GM is just starting to being so, but i don't think she will have issues on adjusting things, she's the GM!!!
And also, as said before, i play for fun and for roleplay as better as i can, so i will not abuse (eventually) my power, i know when and how hold that.

I like the dazing idea because no-one of my buddies ever used it, and can provide something new to the table.

Any other advice welcome, also the Ale/Wine - Leadership explain will be nice.


First thank you.
Some questions Dracovar:

Isn't cleric a full caster?
What you think about Hangover Cleric?
Choosing the witch wont i loose tough? What i gain doing so?


I think talking with your GM is the most viable option, maybe proposing on creating some kind of magical object (a strange cage ghosterbusters-like maybe, or a magic jar that could contain creatures) sacrificing something in exchange(part of your soul, mental care, doing a pact with demons or devils...)


To transport something, if you mix GM's approval+your fantasy+shrink item, i think it could work just fine with a cage XD!


I'm really interested on the Hangover Cleric, especially by the flavour he gaves.

Regarding the reach tactics, i could consider (your words feel fine to me) maybe without investing too much on.
The Hangover Cleric has his own feats investments, i give priority to 'em.

I've not understood all about The Hangover choices... Leadership way is better than Ale/Wine?


@Magda: Again, thanks!
Oh yes Reach work at his best in wide-open spaces, but i think Paizo created the AP wisely (i suspect about a lot of ranged enemies and very few melee char attacking us...and i don't know if reach works well there).

I really suffer when my mounts/animal companion die...if i could avoid, i'll surely do!

you said right, a reasonable one does, mine probably not.
The other issue is that he's human and i didn't want to play a human..


Let me say "You Lucky"! I love this AP, and i hope to play it one day!

Is Paladin considered an "Old School Standard Themes"? I can only tell you "what i would do in your place", and i'll do:

my choice for this AP will be an Anti-Paladin, i'm sure about!
Anti-Paladin is bound to the CE alignement, but if i'm not wrong that "AP" give you the possibility to change that bound (with GM's approval, that's right) into LE(and i feel more fair, but yes, we can discuss that all night long, everyone has his own idea about)

I would workship his wickedness Asmodeus <3.
My character would be a Prince, fall in disgrace and depravation after the murder of his beloved bride, disappointed by the lack of actions from his good deities.

If you can provide more info about (gold, source that you can use, level starting...) i will build up a sheet as soon as i can (i'm at work right now :D)


Thanks to everyone, i'm really appreciating all these suggestions!

in order

@Thalin: thank you for achieving the build, it's easier for me to read something effective about.
I don't know Bloodrager, never played once and i probably will, not this time however, because reading Rumpingrufus&Magda's posts i realized that my party doesn't need one.

@RumpingR: thank you very much for explaining me those roles, for someone seems foregone, for me not; i don't want to out damage no-one of my buddies, they don't deserve it, and i play this game to have fun and to roleplay(yes, we're few!).

In a Campaign where big spaces are a routine, Reach build seems poor to me, enemies will dodge that easy i think, so i'll pass on.

Wizard or Druid seem to be the best pick here.

@Magda: thank you too, aswell.
About the "over-powered" issue, no worries about, i'm incredibly good at nerfing without noticing that :( sadly, and, as said before, i always play characters focusing on the roleplay/fun aspect.

About the "heal-bot" way into my buddies see clerics, i'm really glad to have a chance on changing that approach, now established in their minds.
This have been an issue for years!
And let me say a thing i hate the most->When you heal, for people seem a routine, and they don't realize it even more, they think is your duty of babysitter-cleric.

I've always thought preventing damage is better than healing, being mocked all the time -.-"!

About the Hangover Cleric:
Channeling negative energy could be an issue if the paladin have the way to realize that, because he's going to play a "Obstinate-way paladin - Aka the ones who don't understand what LG means".

Animal companions, i've got bad times with animal companions and mounts, probably due to my GMs in the past, always killing them, intentionally or not; if i could, i would avoid those.

I love the idea of the AoE spells, and also the idea to try something new to me (Daze and Nauseate), so i would definitely like to play something that give me this possibility; which classes/archetypes should i consider to get those powers?


Sorcerer is surely better for what you want to do


"knowing more means easier challenge":
The paladin have 14STR and 18CHA and he's going into a mounted-build
The alchemist is focusing on bombs, going into the "Mindchemist" Archetype
The fighter/sorcerer is going into the Dragon Disciple Prestige Class (seems he will breath as a dragon *-*!)

@EDIT-->Now, after reading the guide, some questions:

Could someone tell me the roles i've got in my party?

- The Tank role in which of those (Anvil, Hammer, Arm) roles is?
- The Alchemist and the Dragon Disciple which roles are they dealing?

A reach build is a good choice eventually? Maybe being the shield of the group and at same time the battlefield controller?


Wow, how fast, thank you both!

Yes the alchemist want to focus on bombs and skills (knowledge ones) and the paladin have an high CHA stat.

I've played cleric in the past, and being the heal-bot resulted to be boring and i did not like.
About the bard, i came from D&D3.5 where the bard was very crappy, and i never played one.
I love the idea to be the party face, but bardic knowledge is something i don't need (because of the alchemist).
Wizard is a class i played once, but loved...Mystic Theurge, never played, i only know he can cast arcane+divine (and maybe at the same time, if i'm not wrong..).

@EDIT__

Thanks for the guide RumpingRufus, i've just started to read it!
Then you suggest Wizard or Druid...which does better at battlefield control, and why?

I've just called my GM and other players on Skype, to ask them more information, this is what i got--> The AP will be Kingmaker (seems not an easy one, with combat in open spaces, in wilderness); the fighter-sorcerer want to get a Prestige Class (but i didn't understand which).

@Bardofcyberspace: i'm not here to decide which classes have to play my buddies XD!
Our skillmonkey seems to be the alchemist, he said he built an archetype called "something with mind inside that i can't remember" that gives him the "skill-power" :D.

@Lazzgrizzle: I don't really know how magus works, but seems to be less battlefield control and more damage/blast oriented (and please tell me if i'm wrong).


Hello to the community! I'm really happy to join!

I've recently joined a new group of gamers (at the table) to play an AP from Paizo.

Now the party:
We have a tanky/healer (probably a paladin)
We have a crazy all-knowing-buddy (probably an alchemist throwing bombs and laughing at us poor plebeians)
We have a charismatic fighter (and it's not a role-choice...he's probably intentioned to mix it with sorcerer for idk which purpose)

Some more informations:
- we can use all manuals from Paizo (no 3rd party)
- we can spend twenty points
- we can spend 4000gp
- we have right to have two traits
- we can't build evil PC
- we can't workship evil deities

I think we lack on damage, what's the best pick?
If someone want to help me with this challenge, thank you very much!