Initiating a Surprise Round with a Full Round Action


Rules Questions


I see quite a bit of confusion and table variation when it comes to surprise rounds which aren't standard in nature. Let me describe an example scenario, but the issues are far more broad than this one case.

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Player A is invisible, stealthed, and has a high initiative.
Player B is unaware, unobservant, and has a low initiative.

Player A wishes to initiative combat with a Whirlwind Attack, which is a full round action. What happens?
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1) Player A uses Whirlwind Attack in the surprise round. Player A can then Whirlwind Attack again in the first normal round, followed by Player B.
The obvious problem with this is that Player A only gets one action in the surprise round, and thus can't Whirlwind Attack in it.

2) Player A uses Whirlwind Attack. Now the surprise round happens, in which Player A makes a standard action attack. Player A can then Whirlwind Attack again in the first normal round, finally followed by Player B.
So Player B gets hit by two full round attacks and a standard action before they can even act? This is even worse than the above, and I don't think it's intended to work like this.

3) Player A desires to initiate combat, and gets a surprise round. Player A decides to do nothing in the surprise round and just wait for the first normal round. Player A then uses Whirlwind Attack followed by Player B's actions.
This is probably the most balanced option, but is bizarre in the sense that Player B isn't surprised even though he should be. Further, imagine Player B had won the initiative... now Player B is being told to take his first normal round's actions without having any indication that he's being attacked at all!
Is Player B somehow aware that a fight is starting? If he readies for combat or casts a defensive spells, what happens if player A simply walks away instead of actually attacking? Btw, this same issues pops up when a class feature allows a player to act in the surprise round before they have any awareness of the attacker.

4) Player A simply cannot perform a Whirlwind Attack no matter how much he wishes to fight or how long he waits.
Sorry Player A, even though you're standing right next to Player B, you just can't find it within yourself to use that technique. Strain, flex your muscles, and amp yourself up all you want, for some reason you just can't quite do it, as if the universe were vetoing your desired action.



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With all of the above in mind, here's a bonus scanario:

Player C & D are aware of and ambushing Player B, who is on the other side of a very thick wall.
Player C wishes to Dimension Door the pair of them into the room. Player D wishes to delay until just after Player C, then whirlwind attack.

Yet again, these are things you cannot normally do in a surprise round. However, if told such, can these two players simply wait for their normal round instead? ie, how does your choice of answer to the above apply to this scenario?
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prd combat wrote:
Some full-round actions can be taken as standard actions, but only in situations when you are limited to performing only a standard action during your round. The descriptions of specific actions detail which actions allow this option.
prd combat wrote:
Restricted Activity: In some situations, you may be unable to take a full round's worth of actions. In such cases, you are restricted to taking only a single standard action or a single move action (plus free and swift actions as normal). You can't take a full-round action (though you can start or complete a full-round action by using a standard action; see below).
prd combat wrote:

Start/Complete Full-Round Action

The “start full-round action” standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can't use this action to start or complete a full attack, charge, run, or withdraw.

So player A can start undertaking a whirlwind attack in the surprise round, but needs a standard action to actually complete it.


So a standard to begin whirlwind in the surprise round. Followed by a standard in the normal round to actually perform it....and an extra move action to walk away after you're done?

Well, that's even more funky than my examples!
However, Whirlwind Attack applies when you would use a "full-attack action", which I believe may disqualify its use with the Start/Complete option.
(Either way, would invis break on the first or second standard action?)

In any case, that's only part of the real question: can a player choose to do nothing in the surprise round whilst leaving the other side in a state of unawareness? (Causing an effective start of combat in the normal round, and all the associated oddities.)


[edited]

(additional supplied example was effectively the same as ta previous one)


Pathfinder Maps Subscriber
Byakko wrote:
In any case, that's only part of the real question: can a player choose to do nothing in the surprise round whilst leaving the other side in a state of unawareness? (Causing an effective start of combat in the normal round, and all the associated oddities.)

That's called Delay. You'd delay the entire surprise round into the next round. Note that the surprise round still exists, so that diviner would still get to do something in it.

Rules Quote: "If you take a delayed action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round."

In the OP's choices, it's 3). If player B "won" the initiative, it doesn't really matter, because player A's delayed action goes first, his initiative rising to that new point (just before player B).

What associated oddities are you referring to ?


Byakko wrote:


3) Player A desires to initiate combat, and gets a surprise round. Player A decides to do nothing in the surprise round and just wait for the first normal round. Player A then uses Whirlwind Attack followed by Player B's actions.
This is probably the most balanced option, but is bizarre in the sense that Player B isn't surprised even though he should be. Further, imagine Player B had won the initiative... now Player B is being told to take his first normal round's actions without having any indication that he's being attacked at all!
Is Player B somehow aware that a fight is starting? If he readies for combat or casts a defensive spells, what happens if player A simply walks away instead of actually attacking? Btw, this same issues pops up when a class feature allows a player to act in the surprise round before they have any awareness of the attacker.

This would be my choice (or the start/finish full-round action).

I would also point out that if A has begun attacking, then there's no reason to believe that B is unaware of the attack, even if it hasn't landed. There are certainly enough moves from "real" martial arts (the reverse roundhouse kick is a good example) that can get you killed in a real fight, because they take so long to pull off that you might as well have told the opponent what you were about to try, and asked if he was ready. (The crane kick from The Karate Kid probably qualifies, too.)

So i would have no problem with believing that A tried to pull off some fancy full-round fighting s--- and simply got decked when B threw a quick jab.


SlimGauge:
The oddity is that it might be ruled that if you delay until the regular round, you can then take a full round's worth of actions.

Assuming the victims remain unaware throughout the surprise round, they've effectively just been "surprised" with full round actions instead of the typical single actions typically imposed in these situations.

Orfamay Quest:
While I agree with your sentiments, stealth and invisibility don't normally break until the attack is made (if you disagree, consider Improved Invisibility instead). As all of Whirlwind's attacks are made at once, they won't really get a chance to see it coming.


Byakko wrote:

1) Player A uses Whirlwind Attack in the surprise round. Player A can then Whirlwind Attack again in the first normal round, followed by Player B.

The obvious problem with this is that Player A only gets one action in the surprise round, and thus can't Whirlwind Attack in it.

Nope. No Whirlwind Attack in the surprise round.

Why?

It's not a full round. Clearly not six seconds. It's barely an instant. A brief moment when, possibly, some of the combatants are surprised while others who are more observant get to use that brief moment to do something quick. Quicker than a full-round action.

Byakko wrote:

2) Player A uses Whirlwind Attack. Now the surprise round happens, in which Player A makes a standard action attack. Player A can then Whirlwind Attack again in the first normal round, finally followed by Player B.

So Player B gets hit by two full round attacks and a standard action before they can even act? This is even worse than the above, and I don't think it's intended to work like this.

Utter nonsense.

You're right, this is worse. Especially since it somehow allows Player A to make an attack without even being in combat.

No, the moment Player A decides to attack and designates his action, the combat has begun. IF there is a surprise round, he can take it if he wants, but it's still a brief moment, not a full six-second round, so he cannot use a Whirlwind Attack the surprise round.

So what if Player A had declared "I begin the combat with a Whirlwind Attack? Fine. Inform him that this attack is too slow to fully surprise Player B. He can use it, but we'll be in the first round, not the Surprise round. It's probably a good idea to make Player A decide this when he does not yet know the initiative order - he may decide to start winding up his big whirlwind, only to give himself away enough that Player B wins initiative and moves out of reach, wasting Player A's Whirlwind Attack. Or he might win initiative and begin the combat with a Whirlwind Attack in the first round.

Byakko wrote:

3) Player A desires to initiate combat, and gets a surprise round. Player A decides to do nothing in the surprise round and just wait for the first normal round. Player A then uses Whirlwind Attack followed by Player B's actions.

This is probably the most balanced option, but is bizarre in the sense that Player B isn't surprised even though he should be.

This is mechanically equivalent to what I said above for scenario B. Although I wouldn't just stand around and waste the surprise round. If he's really going to do this deliberately, might as well stab the guy in the surprise round and then whirwind in the first round anyway.

Why is he not surprised?

Any answer will do. Here's one possibility: The Whirlwind Attack takes a bit of winding up, spinning around and gaining speed, before landing the first blow. Player B reacts to footfalls and the whirling blade and isn't surprised anymore (but he's still flat-footed because he lost initiative and hasn't acted yet).

Byakko wrote:

Further, imagine Player B had won the initiative... now Player B is being told to take his first normal round's actions without having any indication that he's being attacked at all!

Is Player B somehow aware that a fight is starting?

Yes. See above.

Byakko wrote:
If he readies for combat or casts a defensive spells, what happens if player A simply walks away instead of actually attacking?

Player A has decided to begin with a Whirlwind Attack. This negates his surprise round. How to explain it? Any way you want. Player B heard a faint sound, felt the movement of the air, or just had a wild hunch that he was in danger. His higher initiative lets him react to that even though he doesn't know what it is yet.

Now if Player A just walks away, he's not being stealthy anymore and he might take an AoO - we are in combat after all. If he sneaks away successfully, Player B will probably just shrug it off and think he was being paranoid.

Byakko wrote:
Btw, this same issues pops up when a class feature allows a player to act in the surprise round before they have any awareness of the attacker.

Yep. But having an ability to act in a surprise round without being aware of the attacker works as I just described above - something tips this guy off. Something so unnoticeable that everyone else would have missed it, but not this guy. He can't say what or why, but when it starts hitting the fan, he's not surprised and he can act.

Byakko wrote:

4) Player A simply cannot perform a Whirlwind Attack no matter how much he wishes to fight or how long he waits.

Sorry Player A, even though you're standing right next to Player B, you just can't find it within yourself to use that technique. Strain, flex your muscles, and amp yourself up all you want, for some reason you just can't quite do it, as if the universe were vetoing your desired action.

Nonsense again. See my answer to B. He certainly can, but he should be aware that this attack takes enough time with enough telltale signs that he will tip off Player B before he lands his Whirlwind, thus not surprising him.

But he can definitely use his Whirlwind Attack, with these consequences, of course.


Okay, let me clarify that I'm assuming no one has any special anti-surprise mechanics and no one on the attacker's side is doing anything to indicate their presence until the Whirlwind Attack happens.

The first thing the victims see or have any indication of is the Whirlwind Attack striking.
Assume everyone on the ambusher's side has Improved Invisibility and very high stealth checks.

How is this handled?


Pathfinder Maps Subscriber
Byakko wrote:

SlimGauge:

The oddity is that it might be ruled that if you delay until the regular round, you can then take a full round's worth of actions.

This is exactly what happens. You delay until the first regular round so that you can take a full round action.

Byakko wrote:
Assuming the victims remain unaware throughout the surprise round, they've effectively just been "surprised" with full round actions instead of the typical single actions typically imposed in these situations.

How would that be different from your invisible attacker using a stilled and silent spell as a standard action to self-buff, then attacking in the first regular round ?

Delaying in the surprise round doesn't really do anything except guarantee that you're going first in the subsequent full round.

Edit: fixed broken quotes tags


Orfamay Quest wrote:
(The crane kick from The Karate Kid probably qualifies, too.)

No probably about it.

That was point-Karate. The only point-scoring attack Daniel San could make from a crane stance would be a crane kick. Johnny Lawrence is last year's champion, a well-trained martial artist, a better and more experienced fighter than Daniel, and a veteran tournament champion. He KNOWS his opponent can only score with one attack.

The ultimate "telegraph".

Of course, the veteran champion rushes in, chin-first, like all true champions do, and gets what he deserves.


Byakko wrote:

Okay, let me clarify that I'm assuming no one has any special anti-surprise mechanics and no one on the attacker's side is doing anything to indicate their presence until the Whirlwind Attack happens.

The first thing the victims see or have any indication of is the Whirlwind Attack striking.
Assume everyone on the ambusher's side has Improved Invisibility and very high stealth checks.

How is this handled?

Nope.

The first thing the victims hear is the Whirlwind Attack beginning.

It takes a full round. It involves spinning and whirling. Blades make noise whirling through the air. Feet stepping on the ground to pirouette fast enough to even remotely cause it to be a "whirlwind" are not going to be stealthy - the stealth rules even say "You cannot use stealth while attacking."

Or put another way, a Whirlwind attack is not
Strike
Whirl
Whirl
Strike
Whirl
Whirl
Strike

Instead, it's more like:
Whirl
Whirl
Whirl
Whirl
Strike
Strike
Strike

Gotta build up that whirlwind speed before slicing and dicing yoru foes.

RAW? Nope.
Fluff? Yep.

But this fluff justifies the actual rules about surprise rounds and why you can't get off a Whirlwind Attack.

Or, if you're the GM and don't care for fluffy justifications, just say "You can't do that" and move on. Or make a house rule that you CAN do that and move on.


I'm pretty sure you don't get to automatically detect a melee attack before it actually hits you. Perhaps you'd get a perception check, but if they're invisible your chances of having any forewarning are slim.

You could just as well replace the Whirlwind Attack in the above examples with a Stilled, Silent Summon Monster spell cast by an invisible mage. In this case, there's not even a question of whether there's visual or audible clues.


Byakko wrote:

Okay, let me clarify that I'm assuming no one has any special anti-surprise mechanics and no one on the attacker's side is doing anything to indicate their presence until the Whirlwind Attack happens.

The first thing the victims see or have any indication of is the Whirlwind Attack striking.

I reject that assumption, and present the reverse roundhouse kick as a counterexample. The first indication you have of an attack happening is when the attack starts, not when it lands. That's why "blocking" is a thing.


Invisibility (and probably stealth too) doesn't break until the attack lands. This is why you can sneak attack with it.

But as I mentioned, if you take issue with this, assume they have Improved Invisibility.


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Rikkan wrote:
prd combat wrote:
Some full-round actions can be taken as standard actions, but only in situations when you are limited to performing only a standard action during your round. The descriptions of specific actions detail which actions allow this option.
prd combat wrote:
Restricted Activity: In some situations, you may be unable to take a full round's worth of actions. In such cases, you are restricted to taking only a single standard action or a single move action (plus free and swift actions as normal). You can't take a full-round action (though you can start or complete a full-round action by using a standard action; see below).
prd combat wrote:

Start/Complete Full-Round Action

The “start full-round action” standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can't use this action to start or complete a full attack, charge, run, or withdraw.

So player A can start undertaking a whirlwind attack in the surprise round, but needs a standard action to actually complete it.

Yes this is how I would rule it.

Have half of the full round action attack go during the surprise attack and the other half for initiative, this way during normal rounds the player will get a Whirlwind attack in and have half of an action left to move or attack.


Byakko wrote:


You could just as well replace the Whirlwind Attack in the above examples with a Stilled, Silent Summon Monster spell cast by an invisible mage. In this case, there's not even a question of whether there's visual or audible clues.

Yes, but you don't need visual or audible clues to detect something. Maybe your spider sense tingles, maybe you can sense variations in the local mana, or maybe you can smell the guy's pheromomes.

You can not pull off a full-round action in a surprise round, and if you get beaten on the initiative count, the opponent interrupts what you're doing (and possibly prevents you from finishing the action).

Quote:


But as I mentioned, if you take issue with this, assume they have Improved Invisibility.

Same answer.


As mentioned above, they can't use start/complete full round action to begin a whirlwind because the full attack action is explicitly forbidden.

I'm still not seeing any oddities with simply delaying to act first in the first round of combat; it's perfectly legal RAW, it actually allows the action in question, and the victim is still caught flat-footed by virtue of not having acted yet. You can consider it as using the surprise round to very carefully prepare to pull off an awesome attack.

#3 from the OP is closest to correct, but you missed that player a still acts first regardless of initiative (thanks to the delay action in the surprise round) and that player b is still caught flat footed (because they haven't acted yet). It's neat, perfectly legal, and makes sense.


orfamy, I don't believe your typical character has "spidey senses". While you may know something is up out of character because you just rolled for initiative, your character may not actually know an attack from an invisible opponent is imminent. Again, I'm not talking about someone with a special anti-surprise mechanic.

Jbadams, I'm not convinced that you're allowed to delay from the surprise round into normal rounds. If so, then someone who acts in the surprise round but rolls low initiative should always delay. They only benefit from doing so.


No matter how many rounds you delay your action, the first round of combat is either a regular round for everyone or a surprise round for some of the combatants. Plus, the longer you wait -delay-, the higher the chances that you will turn the surprise round into a regular one, because eventually, the unaware combatants will discover the hidden ones.

If it is a surprise round you can't take a full-round action (v.g. Whirlwind Attack). There are few exceptions to this rule where you can start a full-round action as a standard and finish it during the next round of combat, but the rule specify that those exceptional actions have this possibility included in their description, and Whirlwind Attack does not have it included, so, you can't start Whirlwind Attack during round X and finish it on round (X+1). You do not have this option.

As Whirlwind Attack is not one of your allowed options for Surprise round, then there is no need of arguing what happens if you take it during a Surprise round.

So your options are:

A) Play the surprise round as stated in the rules. You go in your initiative counter and have either a standard or a move Action. Then proceed as the initiative counters declare.

B) Delay your action X turns. And give your opponents the opportunity to discover something is odd -remember that discovering there is something invisible around is a perception check of DC 20-, moment when it happens you will lose the Surprise round although you would still be invisible.

With option B you do not gain a Full-round Action's round, that depends if it is still a Surprise round or not -and not if you are invisible or not as some may think- , the only thing you gain is that you can set your initiative counter as the highest value, and the benefit of your opponents is that you may lose your Surprise being discovered while you delay.

EDIT: not knowing where exactly is the enemy (aka invisibility) has nothing -necessarily- to do with surprise rounds. Being invisible is a bonus with specific benefits but there is no place under invisibility that states "you get a surprise round everytime you get invisible". Surprise and being invisible are two separate things that sometimes get interwined.

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