Pyrocat |
3 people marked this as a favorite. |
I've always had a love/hate relationship with deckbuilding games. I love the strategies that the mechanics introduce, but their ephemeral nature always got on my nerves. Whether I was playing Dominion or Star Realms or Ascension, by the time I managed to get a halfway decent deck together, the game would already be over. This was especially true with Ascension. As soon as I would get some cards in my hand that synergized nicely, or as soon as I could afford the one card that would make my deck OP, someone would trigger the ending condition and my grand strategy would never come to fruition. Given those frustrations, please indulge me for a minute while I nerd out about this game.
The Pathfinder Adventure Card Game completely destroys the time limitation by allowing you to build your deck over multiple games, freely culling and selecting whichever cards you've gained between scenarios. It allows me to theorycraft strategies that I can actually put into play through the course of a scenario, or at least work towards getting the cards/feats to realize that strategy in a future scenario. The cooperative aspect means I'm no longer anxious about playing the game with veterans, which was always a concern when I played Dominion with the person who owned ALL the expansions and never needed to read the cards. It also means I don't feel like I need to keep buying booster packs in order to get the rare cards to be able to compete, which was why I never got into magic (also--because it would ruin* me). Add in the gorgeous art, the way the mechanics solidify the theme, the dice rolling for a little bit of randomness, and the RPG mechanics, and I have a hard time imagining a more perfect deckbuilding game.
So, thank you Paizo and everyone who had a hand in making this game (and the community that helps it grow), it's been a wonderful time so far.
* I have completionist tendencies which really become apparent with collectible card games. I easily spent $200 on the Pirate Constructible Card Game boosters without even having friends who were interested in playing it with me. That game was so good, but no one else wanted to take the time/money to invest in it =/
Vic Wertz Chief Technical Officer |
Theryon Stormrune |
I wouldn't even consider the PACG a "deckbuilding game".
How is it not? It just happens to be a living deck building game. Yes, it is a variation since you're also building a character as well but the character's deck grows and changes throughout the Adventure Path. If you are saying that PACG is not a pure deck building game, then I agree. But it has the elements of a deck building strewn throughout it.
Hawkmoon269 |
So...
Deck Construction Game: Before the actual game you select the cards that will be your deck for that game. Example: Magic, The Gathering.
Deck Building Game: During the actual game play you add cards to your deck to enable you to do more things with your deck than you could at the start of the game. Example: Dominion
I agree PACG is neither of those two exactly. Living Card Game is, I believe, a copyrighted term. So how about a new term? Maybe "Living Deck Game" or "Deck Growing Game" or "Deck Improvement Game", something that would mean, "you play multiple times and during game play your deck is changed by interacting with the game, resulting in a new deck for the next time you play the game."
Mike Selinker Pathfinder Adventure Card Game Designer |
Vic Wertz Chief Technical Officer |
1 person marked this as a favorite. |
So...
Deck Construction Game: Before the actual game you select the cards that will be your deck for that game. Example: Magic, The Gathering.
Deck Building Game: During the actual game play you add cards to your deck to enable you to do more things with your deck than you could at the start of the game. Example: Dominion
I agree PACG is neither of those two exactly. Living Card Game is, I believe, a copyrighted term. So how about a new term? Maybe "Living Deck Game" or "Deck Growing Game" or "Deck Improvement Game", something that would mean, "you play multiple times and during game play your deck is changed by interacting with the game, resulting in a new deck for the next time you play the game."
We call it an Adventure Card Game. Note that that is *not* a trademarked term (though the proper name "Pathfinder Adventure Card Game" is).
Scribbling Rambler |
1 person marked this as a favorite. |
For those who are fans of Mike's work, I'm going to shamelessly plug Yetisburg, an incredibly fun 2-player game. At 3 bucks it's an incredible steal.
I admit to being totally biased about this game, as it was because of it I first met Mike and many of the Paizo folks.
However, I can say that I ran it continuously for 3 days straight at a major convention, and still wanted to play it when I got home :)
Mike Selinker Pathfinder Adventure Card Game Designer |
Hawkmoon269 |
I picked Yetisburg up during the great golem sale this past fall for $2. If it is ever on sale again I am going to load up on it for future Christmas gift exchanges.
It got a pretty good review here.
Vic Wertz Chief Technical Officer |
Shephel |
1 person marked this as a favorite. |
For those who are fans of Mike's work, I'm going to shamelessly plug Yetisburg, an incredibly fun 2-player game. At 3 bucks it's an incredible steal.
I admit to being totally biased about this game, as it was because of it I first met Mike and many of the Paizo folks.
However, I can say that I ran it continuously for 3 days straight at a major convention, and still wanted to play it when I got home :)
Aaaaannnnd now I have a new game. Hopefully it gets here soon.
Scribbling Rambler |
Scribbling Rambler wrote:Aaaaannnnd now I have a new game. Hopefully it gets here soon.For those who are fans of Mike's work, I'm going to shamelessly plug Yetisburg, an incredibly fun 2-player game. At 3 bucks it's an incredible steal.
I admit to being totally biased about this game, as it was because of it I first met Mike and many of the Paizo folks.
However, I can say that I ran it continuously for 3 days straight at a major convention, and still wanted to play it when I got home :)
Yes!!
I knew that secretly siphoning off some of Liz Courts' product-selling-powers would eventually pay off!!Only problem is that I now think I need 2 or 3 more copies for myself...