Looking for Advice for a Brawler Build.


Advice


Pathfinder Rulebook Subscriber

I have been away from the game a few years and I was wanting to build a Eliot Spencer from Leverage like brawler character for Pathfinder Society Play.

Race: Human
Stats: 20 points point buy

Mainly uses his fists but occasionally uses improvised weapons or weapons taken from enemies.

Note: I have no experience with style feats and I am not sure if they are worth taking or not.

Any help would be appreciated.


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First question: What social skill do you want? If at all? Just intimidate that's already a class skill? Diplomacy for peaceful interactions/gather information? Or just rely on Knowledge (local) instead of gather information? Bluff?

Str 18 (16+2 racial)
Dex 14
Con 14
Mix and match the mental stats as you please. I never watched Leverage so just going off the character wiki. I personally vote higher Int (12) for the skill points.

Feats
1) Improved Unarmed Strike (Bonus)
1) Combat Expertise = Brawler's Cunning allows you to forgo Int 13 prereq and this feat is a gateway to a lot of great maneuver feats.
1) Power Attack = Feat prereq and in general, great feat for melee characters.
With these three feats, Martial Flexibility can get you almost any of the improved combat maneuver feat that you need in a move action's notice. Improved Trip/Grapple/Dirty Trick are some of the ones I'd assume Eliot Spencer would take advantage of. If you don't feel like a maneuver, Catch Off-Guard would be a good one if you wanted the improvised weapons.
2) Pummeling Style (Bonus) = This feat makes unarmed attacks VERY feasible compared to how much others had to struggle in the past. Helps with DR because all the successful hits count as only 1 attack, so DR is applied only once. If you confirm even just one of the attacks as a crit, the ENTIRE set of successful hits counts as criticals and you add it all up for some excellent damage. If you tough it out for Pummeling Charge as level 8 bonus feat, you're basically pouncing.

Traits = If you got higher Int than Cha, I'd suggest getting Bruising Intellect (Int instead of Cha for Intimidate) or Clever Wordplay for any other social skill. PFS really rewards those that can socially interact. Not every scenario is about combat, unless that's your only goal for the character. But Spencer sounds like he's rather charming so I feel your character's abilities/skill set should back it up.

Equipment: ABSOLUTELY get Brawling ASAP. It's crazy how well it benefits a brawler.

I'm gonna have to binge watch this show for inspiration for my brawler too. Been relying too much on Captain America: The Winter Soldier. I should branch out.

But here's some useful links
The Wombo Combo has some useful feat combinations to use with Martial Flexibility.
The Brawler Guide written by Secret Wizard who wrote the Wombo Combo earlier thread, and the subsequent discussion thread.


Well, since I have heard that pummeling style is now allowed... that. THAT THAT THAT.

Pummeling style is a feat you can take when you have brawler or monk level 2 (other classes need +6 BAB, I do believe). It lets you pool all your punches in your full attack into 1 big punch as a full round action. That means that you get all the damage from your full attack, but you only have to deal with things like DR a single time. If you have 7 attacks, then DR/20 is like DR/3. So overall, that alone is very powerful.

But the real gem is a later feat in the pummeling style tree: Pummeling charge at level 8 (+12 BAB for other classes). The advantage of pummeling charge is that you can now do your pummel attack (which is again, you full attack pooled into 1 punch) at the end of a charge. That is basically pounce.

Overall, extremely powerful, and it also deals with many of the problems faced by unarmed attacks (DR, the fact that the TWF like style needed for it would not get much damage if you had to move that round).


Leverage is good.

Guess he'd need the alluring trait, good social and physical skills and some perform string, handle animal, and heal.

Fighting style is mostly flurries of fast strikes and improvised weapons, when not a brawler knockout. Catch off guard makes sense, relying on equivalent close weapons to flurry.

One gunslinger level for his little used but effective firearm skills, in a modern guns everywhere setting that's good enough. Oh, PFS, might as well skip that.

Maybe monk dip for extra ac, moms for snake style/fang plus martial versatility for throwing situational styles on top as needed. Maybe amateur swashbuckler or a swash level too or instead.

No real dump stats, except for int maybe, but not enough skill ranks to go around without it.

Like most TV/movie characters, suboptimal builds made up for by under-CR opponents.. If you don't want all the extra details then just check out the guides to make a more effective char.

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