Phiktional |
Okay, so I have read through the Oradin Guide. And I am building the character outlined in this post. My question is for the guide though. In the equipment section, he marks a couple of items as "FREE UNLIMITED ALL DAY HEALING FOR EVERYONE EVER". How exactly do these items work? From what I can tell, they give you Fast Healing 1, which is not enough to make up for the HP lost due to Life Link. I don't understand how either of these items can give "unlimited all day healing for everyone". Any explanation would be greatly appreciated. Thanks :D
Faan |
I'll flag this for the other General Discussion forum, but respond as well.
Normally, after combat, everyone breaks out their wands of CLW and heals up.
But, so long as a Life Oracle has fast healing and Life Link, those wands are no longer needed.
The Oracle links you, taking 5 damage per round, and healing (at least) 1 damage per round to themself. Eventually, X number of rounds later, the Oracle will be at full health, and the Life Linked target will have only 4 or less damage on them.
My Oracle currently has fast healing 6, so basically he only needs a number of rounds equal to your damage divided by 5 to heal you to virtually full.
Phiktional |
This isn't a PFS question, so flagged so it can be moved to the proper section.
My apologies, figured since it concerned my PFS character and how I built him it would go in here.
So, that makes sense. I was thinking that all of this was going to be happening in combat. Thanks for the replies.