Is there a reason why the Bluff DC for Feint uses BAB, but Intimidate checks to demoralize in battle use hit die?


Rules Questions


As the title says. Just wondering, because it seems weirdly inconsistent, both are charisma based checks, but one uses 10 + hit die + WIS modifier and the other uses 10 + BAB + WIS modifier. Is there maybe some sort of in-game justification or some sort of realism justification, or just a rules quirk?


Feinting uses your own prowess in battle to determine how difficult it is for your opponent to read you. So maybe realism, kinda sorta? I dunno.


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I would guess that it is because BAB Is the fighting stat and feinting is used in combat, but hit dice is used for the characters power level and people with power aren't as easily intimidated by someone just because they can fight well. I would imagine Mike Tyson would have a hard time intimidating Barack Obama, but I am sure he could fake a left hook and knock him out with an uppercut.


Pathfinder Lost Omens Subscriber

so that the wizard with the ability to summon some eldritch nightmare isn't shaken by you waving your sword around, but is still pretty easy to feint at.


eakratz wrote:
I would guess that it is because BAB Is the fighting stat and feinting is used in combat, but hit dice is used for the characters power level and people with power aren't as easily intimidated by someone just because they can fight well. I would imagine Mike Tyson would have a hard time intimidating Barack Obama, but I am sure he could fake a left hook and knock him out with an uppercut.

Ah, I guess that makes sense. I kind of meant it in the sense that the DC for Feints seemed much easier than Intimidate checks, but this seems logical.

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