Creating an Aedom. Wheel of Time


Conversions


Using Golarian Pathfinder rules I'd like to make an Aedom (I - Dom) from wheel of time. The Domani caster slave collar thing. I'm listening on audiobook, so I'm unsure of the spelling.

Any thoughts on the best way to do this. Dominate Person seems to be one way, but I think it does more than just control them. There's almost an addictive aspect to it. Regardless, what do you think?


Sorry this just bugged me a bit.

A'dam : This is the silvery leash with a collar on one end and the bracelet on the other that is used by the Sul'dam to control the Damane.


Jayder22 wrote:

Sorry this just bugged me a bit.

A'dam : This is the silvery leash with a collar on one end and the bracelet on the other that is used by the Sul'dam to control the Damane.

Correct. Though the chain between the two is cosmetic.

Like I said. I am listening to the audio books and never actually saw the word.


It's not addictive; The A'dam compels the Damane to obey every single request and desire that the Sul'dam makes. The Sul'dam forbids the Damane to move; they are compelled to stay put.

Basically, it's a Dominate Person, maybe a Geas spell, too, and also a minor telepathy spell to allow the Damane to intuit the Sul'dam's desires nonverbally. There's a reason it's an Artifact, not a wonderous item.

One interesting caveat: It can only control those with spells or spell like abilities (meaning that races like Tieflings would be susceptible).


Warning, there be spoilers ahead.

Spoiler:
The A'dam has two major effects. 1) The Damane and Sul'Dam are linked in such a way that any pain or injury the Sul'Dam experiences, the Damane experiences ten-fold. 2) The Sul'Dam can direct commands through the A'dam which, if the Damane resists, she will experience great discomfort, nausea, etc. For example, the Sul'Dam can inflict pain or give commands like "Do not remove the collar". So it sort of sits in a limbo between Charm Person and Dominate Person. The Damane is free to resist the commands... but she won't like it. It is not addictive but rather a matter of conditioning. Punish the Damane enough, and she not only willingly submits to the leash but will even become distraught if it is forcibly removed and insist on being re-leashed. Pavlovian Conditioning at its worst.


I've been trying to think of the best way to do this. I think Dominate Person might be a little too strong, since the A'dam doesn't give the Sul'dam actual control of the Damane, it allows them to torture them into submission, as well as the power to stop them from using their magic and inhibit movement with pain.


Jayder22 wrote:
I've been trying to think of the best way to do this. I think Dominate Person might be a little too strong, since the A'dam doesn't give the Sul'dam actual control of the Damane, it allows them to torture them into submission, as well as the power to stop them from using their magic and inhibit movement with pain.

Right. So this is my issue.

Also, I get that it's got the power level of a minor artifact, but there are A LOT of them in the books. All of the ShaunChan (again, never actually saw the word) have thousands of them.


There actually is a Wheel of Time book written for older rulesets. I'll post part of what it says, maybe that will help you.

A'dam: Once leashed, the wearer cannot remove, any attempt deals 1d6 subdual(nonlethal) damage. The User can control the Wearer's action by inflicting pain. In game terms, the User can deal 1d6 nonlethal damage as a free action, doing so forces the wearer to make a DC20 Will save, if fails, can do nothing but writhe on the ground for a round.

So their rules at least seem in line with what I would expect. You can use it to force damage on someone, and prevent actions, but you can't force them to do anything, they have to choose to do what you want to prevent the pain.

I did paraphrase most of the entry, so it isn't exact


Jayder22 wrote:

There actually is a Wheel of Time book written for older rulesets. I'll post part of what it says, maybe that will help you.

A'dam: Once leashed, the wearer cannot remove, any attempt deals 1d6 subdual(nonlethal) damage. The User can control the Wearer's action by inflicting pain. In game terms, the User can deal 1d6 nonlethal damage as a free action, doing so forces the wearer to make a DC20 Will save, if fails, can do nothing but writhe on the ground for a round.

So their rules at least seem in line with what I would expect. You can use it to force damage on someone, and prevent actions, but you can't force them to do anything, they have to choose to do what you want to prevent the pain.

I did paraphrase most of the entry, so it isn't exact

That incorporates the conditioning, but not the control of the collared person.


That is the thing though, In the books, the A'dam doesn't give control. Well, it gives limited control as in, cannot leave from this spot, and cannot channel etc. But the Sul'dam cannot force the Damane to channel a certain way. She can only give pain repeatedly until the Damane breaks/gives in and does what she wants.

The male A'dam is a different thing entirely.


Jayder22 wrote:

That is the thing though, In the books, the A'dam doesn't give control. Well, it gives limited control as in, cannot leave from this spot, and cannot channel etc. But the Sul'dam cannot force the Damane to channel a certain way. She can only give pain repeatedly until the Damane breaks/gives in and does what she wants.

The male A'dam is a different thing entirely.

I'm on the second to last book and every detailed description thus far seems to indicate that there's a greater degree of control than that. At minimum there should be some sort of low level telepathy so the two linked people effectively act as one.


There is also the aspect that all of the sul'dam were actually capable of seeing the weaves and learning to channel themselves. The item should only be wearable/usable by someone who is either already a spellcaster or having stats high enough to be a spellcaster. That way, there isn't really any mental control conveyed by the a'dam, merely access to the leashed damnae's spellcasting power, using them as a battery so to speak.


Tiny Coffee Golem wrote:
Jayder22 wrote:

That is the thing though, In the books, the A'dam doesn't give control. Well, it gives limited control as in, cannot leave from this spot, and cannot channel etc. But the Sul'dam cannot force the Damane to channel a certain way. She can only give pain repeatedly until the Damane breaks/gives in and does what she wants.

The male A'dam is a different thing entirely.

I'm on the second to last book and every detailed description thus far seems to indicate that there's a greater degree of control than that. At minimum there should be some sort of low level telepathy so the two linked people effectively act as one.

Maybe....

Spoiler:

Also remember the dirty little secret that the Sul'dam are all latent channelers. This means that the A'dam may actually be forming a link between 2 channelers or it could be that after working with another channeler for a long period of time, the linking just happens naturally.

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