Help needed in understanding Redirection(Flowing Monk)


Rules Questions

Sczarni

Flowing Monk Archetype for the Monk.
Description of ability also written at bottom of post.

(Scenario 1.) Let's assume I'm a level 1 to 3 Flowing Monk. Neither I nor my opponent have Reach. We are currently standing with 5 feet of space between us from one another. My opponent five foot steps in to me, and begins a full-attack. I immediately declare Redirection to take place, and I succeed on my Reposition attempt. I now push them 5 feet away from me, back to where they started.
***1. Does their standard attack still hit me before they're moved?
***2. What actions do they have left?
***3. If they never had to use a five foot step and started adjacent, what actions do they have left?

(Scenario 2.) Let's assume I'm a level 4 to 7 Flowing Monk. Neither I, my Ally, nor my opponent have Reach. My Ally and I are currently standing with 5 feet of space between us from one another. Our opponent is standing with 5 feet of space between us as well, away from both of us. My opponent five foot steps in to us, standing between us, close enough to have reach and threaten both of us, but not giving us flanking, and begins a full-attack. I immediately declare Redirection to take place, and I succeed on my Reposition attempt. I now push them 5 feet away from my Ally, but still within reach of myself.
***1. Does their standard attack still hit my Ally before they're moved?
***2. What actions do they have left vs my Ally?
***3. If they never had to use a five foot step and were already adjacent to Me and my Ally, what actions do they have left vs my Ally?
***4. What actions do they have left vs Me?

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Redirection (Ex): At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk’s level + monk’s Wisdom modifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply.

At 4th level, a flowing monk can use redirection against an opponent that the flowing monk threatens and that attacks an ally with a melee attack. At 8th level, a flowing monk can make both a reposition and a trip maneuver as part of a single immediate action with this ability. At 12th level, a flowing monk can use redirection against any opponent that attacks him in melee, even if the flowing monk is not threatening the opponent who attacks him. A flowing monk can use this ability once per day per monk level, but no more than once per round. This ability replaces stunning fist.

Sovereign Court

1. The fundamental question here is "does my reposition interrupt their attack?" I'm of the opinion that it does not, the attack resolves, then the reposition attempt can occur.

Quote:
as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him.

To me the wording here suggests that the target needs to make a complete attack (so roll attack, figure out if it hits and then do damage as appropriate) against the flowing monk (or ally) before a redirection can happen. However, because redirection is an immediate action, I could totally see it ruled the other way. Asking your GM may be the best approach. Either way, it's not a ability-breaking level of variance.

2. In both of those scenarios, their original target is no longer a valid target. In the first scenario, they have no other valid targets to complete their full round attack, so their full round attack ends. In the second scenario, they can attack you with their remaining iteratives. They would still have their swift/immediate for the round but they've spent their standard/move actions by using a full round attack.

3. Had they not five foot stepped to get in range of you and your ally prior to their full round attack, they could five foot step in the middle of their full round attack after the reposition and resume with their next iterative.

4. I touched upon this in 2.

Hope that makes sense and helps.

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