Diabolical Negotiator


Advice


This feats lets you add your Intelligence or Wisdom modifier (whichever is higher) on Diplomacy checks in place of Cha, and also allows you to shift a creature's attitude more than two steps with Diplomacy.

That last is potentially quite powerful! At high levels you could build a Diplomacy monkey with the power to turn hostile creatures friendly or helpful with a single Diplomacy check. For instance, let's say I have +30 Diplomacy. Under RAW, that means that if I can get a hostile creature to stand still and listen to me for a minute (not always possible, of course -- but if) then on a roll of 10 against a no-Cha-bonus enemy I'll shift it all the way from Hostile to Helpful. Even if it has a +5 Cha bonus I'll still manage Helpful on a 16 and will get at least Indifferent 80% of the time. If you can crank it up to +40 -- which is not terribly hard to do by 15th level or so -- then even against a +10 Cha enemy (rare even at this level), I'll have an even chance of shifting Hostile to Helpful and will automatically be able to make Hostile foes indifferent.

Obviously there will be many encounters that can't be defused in this manner, but it's still pretty sweet.

Thoughts?

Doug M.


I don't think I've ever run or participated in a battle where anyone stopped to talk for a full minute.

Then again I've never used or seen used the diplomacy chart either.

So, I guess you'd make alot of friends, provided you could keep people talking.


Scythia wrote:
I don't think I've ever run or participated in a battle where anyone stopped to talk for a full minute.

Then how about making that check as a Swift Action?


VRMH wrote:
Scythia wrote:
I don't think I've ever run or participated in a battle where anyone stopped to talk for a full minute.
Then how about making that check as a Swift Action?

The bit at the end about quickly reverting if threatened would seem to make it a poor choice for use in combat. Unless it's once of those single target encounters, which generally don't require any chicanery to resolve.


It's a good feat but for a mouth but weak when you look under the surface. Taking conversion or heresy inquisition is better than the feat and silver tongue alternate racial trait for humans allows a +2 to two mouth skills while allowing you to affect their attitude by 3 levels. The feat isn't bad it's just overshadowed by humans, like so many things are.


It's actually quite similar to the silver tongue racial trait. Not everyone can be human, though.

As to the Peacemaker's Parley -- that is flat-out amazing. Any Diplomacy monkey should absolutely take this spell.

Doug M.

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