Sunshine and Rainbows - Happyfinder Thread


Gamer Life General Discussion


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Getting close to having enough of one of my gms constant disregard for the rules unless he likes them, even to the point of of essentially cheating when he's a player.

So, please, post stories. Stories of happy moments in pathfinder, moments of epic teamwork, hilarious one-liners, those moments where everyone pauses, and nothing is heard except laughter for several minutes.

Help me, and others here, remember the good times, and that this is a game where we have fun, first and foremost. :D

From PFS, should be cleansed enough of spoilers:

Party was ambushed by a gang, which they defeated. The surviving ambushers were dying, their leader barely alive, when the cleric of Asmodeous (sp) began to interrogate her, as the parties Paladin stayed across the alley, totally not ignoring things at all. Honest.

The parties cleric discovered that the gang wanted to kill their employer, whom EVERYONE hated. The Paladin immediately turned around, ran over, and started desperately healing them all, as the cleric started telling them everything they knew about the employer, and the other party members helped them get their stuff back together and put them on their way, with the promise that they would wait a few days to attempt their objective, so that the party would be out of town.

So out of alignment, and yet, so frikking hilarious. XD


I recently had a game where we were rescuing an NPC bard from a goblin keep. We found her, our Inquisitor healed her up, and we decided to put her in the initiative order for the purposes of Inspire Courage but not bother to do attack rolls for her because our GM couldn't find her stats (it was for a PFS game). So we go along our merry way like that until we face off against the final encounter. My teammates bash it pretty hard; meanwhile, I'm having awful dice luck, rolling a 3, 5, and a 1 during the three rounds of the encounter. We get to the bard's "turn" and I say "screw it", declare that I had previously given her a dagger "just in case", and roll an attack roll for her.

She gets a nat 20. The enemy was at 1 HP and goes down immediately. We all spent the next ten minutes laughing about it.


What? An npc in a pfs scenario who can contribute in combat? What sorcery is this? XD

I thought they could only stand off to the side seemingly invincible through Perfectly Legitimate and Ordinary (Totally) armor incapable of lending a hand.

Gotta love that dice luck.

Was once in a game where I rolled 7 1s, half of which were will saves, 2 in a row against a succubus.

The back to back confirmed Crits in combat later against a villain the gm planned on being repeatable till we annihilated it, were extra enjoyable.

Sovereign Court

Recently we were playing a certain season 6 scenario that's gaining a reputation for being pretty dangerous. We come to a room with stuffed animals and I'm like "you know this is the part of the movie where those animals aren't actually just ordinary stuffed animals?"

Then our cleric goes "I have Deathwatch Goggles on..." and the GM says "yeah, the other party walked right into that yesterday." Cleric: "guys, don't storm in yet, I've got a Fireball prepared as domain spell." (BOOM! No enemies make their save!)

So they're nicely roasted but not dead yet, and our three frontline 2H warriors step up to block the passageway, the monsters surge at us, try to climb all over us, and in two rounds they're all completely dead. Not one step backwards. Let every blow be a killing blow. That was glorious.

Silver Crusade

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Pathfinder Adventure Path Subscriber

Oh what great timing.

So I have a player who never felt like she had much to contribute during Roleplaying sections of the game. I promised her I'd help her by running Jade Regent. Over the past year she has slowly gotten better at RP. Mostly by expressing her Druid's care for her animal companion, even going so far as to ignore healing allies to heal her tiger. To Mordred the Druid Albion is irreplaceable. What follows are Jade Regent spoilers though plenty of Homebrew.

Spoiler:

Along their journey to Minkai, our heroes have collected some unusual allies including an Atomie Cavalier, a pixie cleric of Desna, a goblin outcast, a child pickpocket and most importantly for this story: Zaiobe Mute Harpy Oracle of Pazuzu.

Zaiobe has been a bane and a blessing for the party. Saving them from serious danger at great personal risk caused her alignment to change from Chaotic Evil to Chaotic Neutral and for her to lose her Oracle powers. Zaiobe has been prone to running off and getting into trouble since that day: accidentally getting trapped in a demiplanar lair of a coven of vengeance driven witches, and trapping the PCs along with.

Most recently the players encountered a strange snowstorm that triggered fears and hallucinations when the storm ended the snow rapidly melted and left a strange three clawed symbol in the snow. Zaiobe's telepathic message to the PCs was clear:
"That's impossible, she's supposed to be dead!" Then once again flew off on her own.

The PCs gathered a party and chased her into the mountains. But at one point chose to follow signs of habitation rather than stay directly on Zaiobe's trail despite Mordred's protests. They lost hours in the side trip. Met a friendly yeti. Jousted haunted Tien armour on a precarious bridge. And finally found the snowstorm they sought, swirling around a Yuki-Onna. Inside the snowstorm, the PCs discovered a giant ice crystal within which lay the frozen body of Zaiobe.
Mordred made a Heal check.
Me: I'm sorry Mordred. She isn't breathing and her body is cold. As far as you can tell: She's dead. The Yuki-Onna is still active in the area though, what do you do.
Mordred: Visibly upset What's the best thing to do here? I can kill the monster with fire magic or what I think Mordred would do?
Me: I think you know. Anyway cutting Zaiobe out of the ice and the Heal check takes up your turn.
Fubuki the friendly Yeti I pick up the harpy.
Mordred: NO! Don't treat her like she's dead! Even if she is, and even if you don't understand what I'm saying. You don't treat her like she's dead.
... More stuff happens
Me: Mordred it's your turn.
Mordred Its not the best choice with that Yuki thing attacking us, but I have to try. I cast Cure Light Wounds.

Now you have to understand. I had determined Zaiobe was dead. The players had lost quite a lot of time backtracking and climbing up the ravine some had fallen down. But I could see what this meant to my player. So I hung the damn rules.

Me: Make a perception check. Players roll. Did Zaiobe just breathe? It looked like she took a single shallow breath.

Mordred I put a cold weather blanket around her.

The PCs managed to put the Yuki-Onna's soul to rest. They then rushed back to the Caravan travelling for a full day without sleep.


Now something in Mordred's backstory here is important. She took a trait that means she was fostered by Koya.

When the party reached the Caravan Mordred's player did something In 12 years of GMing I've never seen.

Mordred hugged his foster mother.

It was a moment of pure childlike need. A pure moment of catharsis after an emotional adventuring day. There wasn't a dry eye at the table.

My player might be the best Roleplayer I've ever had the honour of running a table for now.

I'm bragging about it to everyone.


That's a good one right there Dude. :)


Shackled city. Two years or so in. Our resident halfling sorcerer chose an unfortunate prestige class: Fire elementalist. From that point on, everything, literally everything that was at least vaguely threatening in the campaign, was immune fire. (Don't do that to a player) However, one encounter is with six aberrations. Everyone thinks they are in serious doo doo. The player in question checks his Knowledge (dungeoneering) and finds that these critters aren't even fire resistant. He maxes initiative and tosses in a fireball that covers the entire room where the monsters are. More than half his dice roll sixes. He does enough damage that even those that save go down. Everyone looks at one another, and the player says, "Well, what are we waiting for, let's keep going."


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Couple of sessions ago our oracle was out taking care of personal business and so missed the session. I played him and my gnome sorc. He's playing a halfling oracle with the blindness thing. So we're in this lumbermill and we get into a fight. Our paladin gets the hairbrained idea to burn the mill and shouts it out loud. So far the oracle has done every dumb thing the paladin has suggested, so I figured, "Ok, at least I know what to do now..." and I fire the light x-bow at the lantern on the wall.

Nat 20.

DM asked for a conf roll

Nat 20

DM says "Do that again...I dare you..."

Nat 20

Cue massive fire!

So now the pally is cheering, the fetchling rogue is looking for a window to dive out of, and my gnome sorc is giggling like a loon.

Pally says "Uh oh, too much fire"

Sorc said "whatnoproblemIcanfixthis!!!!!"

>Pyrotechnics<

Now everyone is blind because I thought it would be even funnier to do the fireworks effect. But the fire did go out so that's good...

Silver Crusade RPG Superstar Season 9 Top 32

This is from the second ever PFS game I ever played, hopefully left vague enough to not spoil anything:

The party was traveling in an area known for its bandit activity. We run across some gentlemen that the GM says look like "particularly well-armed merchants," but we give them a friendly hail. Both sides suggestively discuss the prevalent banditry in the area. My paladin asks to see one of their swords, and comments on its fine make, saying something along the lines of "you know, hopefully you won't have to actually use this..." That sort of thing: lots of double-talk and saying-things-without-saying-them. We travel with and eventually make camp with the so-called "merchants," and have some tense negotiations of who is going to take watch.

In the middle of the night, we're attacked by bandits who are completely different people! After they are driven off, we go to the merchants, and the dialogue was basically:
Pathfinders: "We thought you were bandits!"
Merchants: "We thought YOU were bandits!"

Been a while since I thought about that scenario. Reminds me that I have to set up some more clever red herrings in my own games. :)


mechaPoet wrote:

Pathfinders: "We thought you were bandits!"

Merchants: "We thought YOU were bandits!"

Been a while since I thought about that scenario. Reminds me that I have to set up some more clever red herrings in my own games. :)

Oh man, I hope I get to play this one, sounds hilarious. XD


Had a character die and breath of life was needed. One problem - the one that could cast it was too far away to reach him in time. Fortunately he was late in the initiative order. There was a rather cool conga line involving weapons and moving him that placed the new body JUST within the range of the caster right before his turn ... Just in time to be saved. Teamwork FTW.


RDM42 wrote:
Had a character die and breath of life was needed. One problem - the one that could cast it was too far away to reach him in time. Fortunately he was late in the initiative order. There was a rather cool conga line involving weapons and moving him that placed the new body JUST within the range of the caster right before his turn ... Just in time to be saved. Teamwork FTW.

Man, movement can be silly in these games. XD


mechaPoet wrote:

This is from the second ever PFS game I ever played, hopefully left vague enough to not spoil anything:

The party was traveling in an area known for its bandit activity. We run across some gentlemen that the GM says look like "particularly well-armed merchants," but we give them a friendly hail. Both sides suggestively discuss the prevalent banditry in the area. My paladin asks to see one of their swords, and comments on its fine make, saying something along the lines of "you know, hopefully you won't have to actually use this..." That sort of thing: lots of double-talk and saying-things-without-saying-them. We travel with and eventually make camp with the so-called "merchants," and have some tense negotiations of who is going to take watch.

In the middle of the night, we're attacked by bandits who are completely different people! After they are driven off, we go to the merchants, and the dialogue was basically:
Pathfinders: "We thought you were bandits!"
Merchants: "We thought YOU were bandits!"

Been a while since I thought about that scenario. Reminds me that I have to set up some more clever red herrings in my own games. :)

Could you pm me the name of that module? I'm alwsys on the kookout for things to strip for parts, and this one sounds fun!


Thanks all again for this, made my day. :)


Should you still be needing some happy boost, this thread might cheer you up:

Lots and lots of funny moments here.

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