Illusions need Clarification


Pathfinder First Edition General Discussion


As the title says...

Honestly, we need a clarification on how illusions work, because as it stands... they do and they don't....

I mean, the X Image spells can either be some of the strongest spells in the game, or utterly useless but it seems no one can agree on just HOW to interact with them.

For instance, lets say you have a damn good Illusionist cast Minor Image to create a wall over a passageway. Now lets say you have a fighter with a VERY CRUDDY will save in front of the wall going all "Well this looks like a finely crafted wall here... inconviently placed though..."

So since he failed his save, he believes the wall is real. But the issue is when.. lets say, his rogue buddy (who passed the save becasue screw you he rolled a 20) pushes him THROUGH the wall. Lets say the fighter STILL fails his save. That means we still sees the wall as real despite going THROUGH it... that creates a weird issue...

Or how some of the stronger spells work... I mean, it seems kind of weird how an illusion can interact with a person (or no interact)...

Another example I saw was the issue of how an Invisible person can provide flanking, but if you create the illusion of a raging barbarian next to the enemy and he BELIEVES THERE IS A RAGING BARBARIAN NEXT TO HIM (Major Image or something), your team mate still does not get flanking bonuses, despite the guy attempting to dodge the non-existent attacks from the illusion (he is not ignoring them because he THINKS they are real. If he is ignoring them then he is either suicidal, REALLY REALLY REALLY dislikes your fighter, or is meta-gaming. Take your pick)...

So what do you guys think? Should there be some clarification in the rules for Illusions?

Honestly, as it stands, depending on how you want to rule, Illusionists are either the strongest spell casters in the game or one of the weakest...

Sovereign Court

Illusions are still just illusions...but well the strongest rule against most of them is the disbelief rule.

illusion rules wrote:


A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn't real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.

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