How do we handle playing with characters who have done the exact same things as our own?


Pathfinder Society

Grand Lodge

I want to preface this by mentioning that I haven't played in an actual PFS scenario yet, so this may end up being a moot point that never even comes up. In the case that it does, though, I'm not sure how I'd handle it.

PFS only has a certain number of scenarios that can be played. Certainly, there are more PFS-registered characters than there are scenarios, so different characters will end up completing the same scenario, even when they weren't in the same group. Then, if these two characters meet in another scenario, this could happen.

"Hail, friend! I'm Hero the Mighty Hero, slayer of Evil Wizard X!"

"You slew Evil Wizard X? Ha! It was I, Adventurer the Great, who slew him!"

Aside from the obvious hyperbole, how should this situation be handled? Both of these characters may have actually killed the wizard, of which (for the sake of this illustration) there is only one.

5/5 5/55/55/5

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First rule of fightclub pathfinder society continuity is you don't talk about pathfinder society continuity. People tend to keep discussions about previous scenarios a little vague just in case they spoiler it for someone.

I've also seen the party act as if they were all together for it or do some ret conning, say if one traitorous (#$*(#$$(* got away from one group but another caught him, then the first person got left behind when the second person tracked him down.

Silver Crusade 3/5

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"Ah, yes! I remember you there, brother, when we together slew Evil Wizard X!"

*

BigNorseWolf wrote:

First rule of fightclub pathfinder society continuity is you don't talk about pathfinder society continuity. People tend to keep discussions about previous scenarios a little vague just in case they spoiler it for someone.

I've also seen the party act as if they were all together for it or do some ret conning, say if one traitorous (#$*(#$$(* got away from one group but another caught him, then the first person got left behind when the second person tracked him down.

My emphasis, but folks are generally pretty good about spoiling someone else's fun.

Welcome to PFS. :)

Grand Lodge

Maybe it would be prudent for GMs to mention this ahead of time. Just a quick mention that some of these people may not have played the scenarios yet, and not to spoil it for them. I imagine the writers of the scenarios are good about not including NPCs who recognize the PCs as the slayer of Evil Wizard X.

Sczarni 5/5 5/55/5 ***

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I don't know if it's necessarily prudent of the GM.

More so common sense for the players.

4/5

It really only comes up when more than one person has a unique boon or item that is only obtained from specific scenarios, but even then it tends to just be played off jokingly (A certain named Improved Familiar really "gets around.") Most people try to avoid spoiling Scenarios for people that haven't played them as a general rule.

The best way I've found to deal with the shared / repeated content is for your character to "live in the now" a bit more than you would in non-organized play environments. Sure, they can be shaped by past events they've participated in, but it probably shouldn't *define* them. From your example, perhaps your character is a Superstitious Barbarian. When everyone is going around the table you could say "I am Hero the Mighty Hero, slayer of Evil Wizards! Many have used their godless magics on me; my axe cuts through them all the same." Then let the group continue on until everyone's been introduced and the Venture Captain explains the latest person that needs to be rescued / thing that needs to be found/ enemy that needs to be found-captured-killed.

Sovereign Court 4/5

Nefreet wrote:

I don't know if it's necessarily prudent of the GM.

More so common sense for the players.

Indeed. Why make it harder for the GM's when it can simply be self-regulated by the players?

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

There are a small number of scenarios where your past comes up (or where you have the chance to bring your past up.) Often in the form of "So and so is easier to convince if the PCs can prove they know what they are doing. For every story the PCs can tell him of their past encounters with X, add +2 to their diplomacy checks."

Typically what happens is that the NPC will say something like "Why should I believe you can defeat X, have you ever fought an X before? Then one PC will start it "So, let me tell you about this one I fought an X in this Cave, outside Y." And after he tells his story, the next player will say something like "Yes, those caves must be riddled with Xs. I too fought an X in a cave near there."

5/5 5/5 *

I had something like this happen, but only with people I regularly play with. A couple of weeks ago, the tables at the local game store filled up, so we decided I would go play the two-parter and then GM it at home for them. When the characters got to play together for the first time in weeks, we had this:

Me: Hey guys! It's been a while. You'll never believe what happened that last time I saw you - I walked down a hole and met a dragon.
Him: We did, too. But we killed ours. Did you kill yours?
Me: No. I was going to, but someone I was travelling with messed that up. (Combat was bypassed)
Him: Maybe we met the same dragon. He did say that right before we got there, there was another group of adventurers that he made piss themselves and pay him.
Me: Did he also say he shrank in size and reversed in age? (The game I ran at home was at a lower subttier than the one I played at store)
Him: Yes. He said he used the money they gave him for some anti-aging cream.
Me: The cream cast Pup Shape?
Him: Yes. It was an Oil of Pup Shape.
[Conversation breaks down for laughter]

Silver Crusade 4/5

Yeah, this really doesn't come up much. Just keep things vague when talking about your past adventures with your PCs, and avoid spoilers, in case people haven't played those scenarios yet. Not really a big deal.

I did have a funny example of this not too long ago, though. There's a scenario called The Blackros Matrimony, where the PCs attend a wedding. There's a followup called The Hellknight's Feast where some of the people who were at that wedding attend another social event, and again, there are PCs from the Society invited.

We had two of us at my table of Hellknight's Feast who had played the wedding scenario, but not together, so we joked about how great the wedding was, as if we'd both been in attendance at the same wedding, but had missed seeing each other there. Because we were able to make veiled comments about the specifics of the wedding scenario, without the rest of the table knowing what we were talking about, it was particularly funny for the two of us. ("How's your sister?" - yes, my PC was involved in doing that in Blackros Matrimony, which made things funny when he ran into her again at the Feast, for those who know what I'm talking about)

Shadow Lodge

Raise dead happens all the time in pathfinder. "I slay the Evil Wizard X!" "Ah, but then his cleric friend raised him and I slayed him too."

Or, go with BNW's solutions:The first rule about PFS Time Travel is we don't talk about PFS Time Travel.

Grand Lodge 4/5

EvilPaladin wrote:

Raise dead happens all the time in pathfinder. "I slay the Evil Wizard X!" "Ah, but then his cleric friend raised him and I slayed him too."

Or, go with BNW's solutions:The first rule about PFS Time Travel is we don't talk about PFS Time Travel.

Seriously. Just played a scenario where we ended up killing <redacted>, which was actually rather fun, even if none of my characters have a real bone to pick with him. However, it is also known that, even if he died in this scenario, he has a bunch of contingency plans, so it was not totally unexpected that he shows up alive in a later scenario.

Especially if you played an earlier scenario, where your mission is supposed to be to keep him alive. Although his contingency to survive if the PCs fail their mission in that one feels a bit ... cheap.

Liberty's Edge 3/5 ***

G'Darm not remember names of bad guys G'Darm smash. G'Darm seem to have right idea.

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