#5-99:The Paths We Choose (spoilers)


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Dark Archive 4/5

This may be an odd question to start this topic, but what makes the tomb in mission seven a "rare form of Osirion Burial"? What details make it different than other Osirion tombs aside from its location?

5/5 *

stat blocks for this mod uploaded to pfsprep.com

5/5

Carlos Robledo wrote:
stat blocks for this mod uploaded to pfsprep.com

Umm...went to go download, but they're titled Trial By Machine (and do not line up with Paths' encounters... :)

5/5 *

Whoops! Try again...

5/5

Carlos Robledo wrote:
Whoops! Try again...

Awesome, thank you!

The Exchange 4/5 5/5

Bob miller-camp wrote:
This may be an odd question to start this topic, but what makes the tomb in mission seven a "rare form of Osirion Burial"? What details make it different than other Osirion tombs aside from its location?

I'm going with the dueling statements that it was "2 millennia ago" and "approximately 4000 AR" making it very rare indeed.

In all seriousness, it is the location. It's very rare for Absalom to bury someone like that regardless of where they are from. And it was not done by actual Osirion priests - only scholars of Osirion - which led to some subtle variations in the normal procedures.

Dark Archive 4/5

Got that far. I suppose I am looking for some ideas on descriptions to give players I GM for that ask those sorts of questions. Drawing a blank at the moment. Just looking for a few little details.

Paizo Employee 4/5 Developer

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Belafon wrote:
Bob miller-camp wrote:
This may be an odd question to start this topic, but what makes the tomb in mission seven a "rare form of Osirion Burial"? What details make it different than other Osirion tombs aside from its location?
In all seriousness, it is the location. It's very rare for Absalom to bury someone like that regardless of where they are from. And it was not done by actual Osirion priests - only scholars of Osirion - which led to some subtle variations in the normal procedures.

This is basically the idea. It's not particularly common to perform Osirian-style burials in Absalom, especially not when it's overseen by the city authorities as a secret tribute by the city to be held in secret trust. Really, secret burials of any type (other than as a euphemism for murder) aren't too common in cities just because it messes with infrastructure and maintenance too much. There were a lot of special circumstances involved in this burial, and that's a large part of what makes it special.

Dark Archive 4/5

OK, My brain was stuck going the wrong direction. Got it now. Thanks folks!

Silver Crusade 4/5 5/55/55/55/5 ****

Two quick questions:

1 - What is the correct map pack for the Osirion mission? The scenario says waterfront but it's clearly a tomb of some sort.

2 - The Silver Crusade Primary and Secondary success conditions appear nearly identical - is this correct?

Thanks!

Sovereign Court 4/5 5/5 ***

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

For #2 - the difference is if you win the 2 in the auction, then you get the secondary success. If you fail and have to steal them from the guy, that makes your actions less legitimate and therefore not as good as the silver crusade would like, so no faction mission for you.

Silver Crusade 4/5 5/55/55/55/5 ****

James McTeague wrote:
For #2 - the difference is if you win the 2 in the auction, then you get the secondary success. If you fail and have to steal them from the guy, that makes your actions less legitimate and therefore not as good as the silver crusade would like, so no faction mission for you.

Ah ha - subtle but distinct. This will teach me to be doing con prep at 4am...although in my defense there aren't many other times left for me to do any.

Thanks very much for that, James!

The Exchange 5/5

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Mike Bramnik wrote:

Two quick questions:

1 - What is the correct map pack for the Osirion mission? The scenario says waterfront but it's clearly a tomb of some sort.

2 - The Silver Crusade Primary and Secondary success conditions appear nearly identical - is this correct?

Thanks!

For #1, the correct map pack is Crypts

Sovereign Court 3/5

For The Exchange mission am I too assume the ship is at a low enough level that the devilfish can participate in the fight?

Silver Crusade 4/5 5/55/55/55/5 ****

I believe it says that the ship is half-sunken and stuck in place, so I'm pretty sure the answer is yes :)

Grand Lodge 4/5 5/55/5

In the Liberty's Edge mission, how does anybody get down into the basement?

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

If you read the room descriptions, there's a trapdoor under the NW table in the kitchen. I missed it for a while too.

Shadow Lodge 2/5

Wow, how does a Silver crusade member manage to get her second prestige without bidding 13 coins on two and saying "screw it" on the third? What kind of logic goes into that without having read exactly what said success condition was?

4/5 ****

When I played it, our Silver Crusader paladin was wrestling with this exact issue.

After winning the first bid our Magus used his familiar to pickpocket some extra coins from our identified enemy.

We ended up easily winning all 3 slaves, of course he was clever enough to figure out what was going on and jumped us in the alley afterwards

Scarab Sages 5/5 5/5 *** Venture-Captain, Washington—Spokane

I just ran this last night as a slot zero and we had a lore question come up for Mission 5. Is there any information available on

Mission Five:
Erya Bastorieth

Grand Lodge 4/5

Can 5-99 be run by any GM or is it only available at Conventions and Game Days?

Thanks.

Nathan Meyers
NYC PFS GM/Player

5/5

Natertot wrote:

Can 5-99 be run by any GM or is it only available at Conventions and Game Days?

Thanks.

Nathan Meyers
NYC PFS GM/Player

The scenario is currently available for general purchase by anyone. Mike had mentioned in the product forum that they decided to open this faction changing special to any location with a single table requirement to run.

EDIT: Link to post

Grand Lodge 4/5

Sniggevert wrote:
Natertot wrote:

Can 5-99 be run by any GM or is it only available at Conventions and Game Days?

Thanks.

Nathan Meyers
NYC PFS GM/Player

The scenario is currently available for general purchase by anyone. Mike had mentioned in the product forum that they decided to open this faction changing special to any location with a single table requirement to run.

EDIT: Link to post

Thanks Snig, just tried to add it to a possible game night I was running and it would not come up as a possibility after I tried checking it.

Nate

5/5 5/55/55/5

Natertot wrote:

Can 5-99 be run by any GM or is it only available at Conventions and Game Days?

Thanks.

Nathan Meyers
NYC PFS GM/Player

Anyone!

Linky

4/5

In the Silver Crusade mission, what is the in-game rationale behind "Even if you don't win the bid, you still lose your money"? I understand the game theory behind the mechanic, but I have no idea how to make this arrangement make sense in character.

I mean, even ignoring any property rights argument (so I pay you for something and then I don't get it?), why would anyone ever buy anything from this guy?

Put another way, what's the expected return value that makes it worthwhile to pay 8 gp just for a less than 100% probability of walking away with a slave worth exactly 8 gp?

If it were something like "These slaves are being sold for 1/10 their normal going price", then you could use the gambling philosophy, where you pay to play because the chance to win something valuable balances out how much you pay.

But as a straight-up sales mechanism? Absalom has apparently never heard the term "ROI"...

Silver Crusade 4/5 5/55/55/55/5 ****

The answer to this is the same answer as to why anything happens in any fictional story: ITS

"In the script (scenario)" :P

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Its a type of silent auction, not a sale. Around here we have a similar but different type of silent auction. You buy tickets and then choose how many tickets to put towards each item. Unlike the scenario, in our method the winning ticket is then drawn randomly. So someone could have bid essentially $20 and the winner could have only put in $1 worth of tickets and still win.

Now, I have heard of auctions like the one described in the scenario, but not often, and usually for those than can afford to lose the money if they don't win.

5/5 5/55/55/5

Perhaps if there's a little roulette gambling and poker playing going on in the background, the gambling/gaming aspects of the event would be less jarring? You could have him explain it as a game rather than a method of sale.

I would add a prize wheel with a spinning halfling strapped to it, but then the party would probably try to free them too...

4/5

Eric Clingenpeel wrote:

Its a type of silent auction, not a sale. Around here we have a similar but different type of silent auction. You buy tickets and then choose how many tickets to put towards each item. Unlike the scenario, in our method the winning ticket is then drawn randomly. So someone could have bid essentially $20 and the winner could have only put in $1 worth of tickets and still win.

Now, I have heard of auctions like the one described in the scenario, but not often, and usually for those than can afford to lose the money if they don't win.

What you're describing is a weighted raffle, not an auction. An auction, silent or otherwise, is a sale.

Now, I have also heard of auctions like the one in the scenario, but really only in movies and TV where the item auctioned is a one-of-kind, completely illegal thing like the Mona Lisa or the latest doomsday weapon. In that case, the seller gets away with it because he can: no one else has the item, and no one participating can complain to any authorities.

In this case, the scenario makes a point of saying that the auction is completely legal and that it is one of many places to buy slaves. How then does the seller get away with cheating his customers all day, every day and still stay in business?

(The fake-coin mechanism is also odd in a normal, everyday economy, but that has no negative impact on the players, so I can hand wave as "that's how it's always done". The "lose your money, don't get what you pay for" bit is a rip off, pure and simple.)

As far that "it's the scenario" excuse, I try to use that only as a last resort. I just ran all 4 parts of "Echoes of the Everwar" in order, and I needed a table tent saying "Because Season 1" so I could point to it every time something wrong happened. Since I've been "blaming the scenario" for the past four weeks, I'd like to avoid it for a few weeks, and give the scenario writers a break for once. :-)

4/5

Dorothy Lindman wrote:

In the Silver Crusade mission, what is the in-game rationale behind "Even if you don't win the bid, you still lose your money"? I understand the game theory behind the mechanic, but I have no idea how to make this arrangement make sense in character.

I mean, even ignoring any property rights argument (so I pay you for something and then I don't get it?), why would anyone ever buy anything from this guy?

Put another way, what's the expected return value that makes it worthwhile to pay 8 gp just for a less than 100% probability of walking away with a slave worth exactly 8 gp?

If it were something like "These slaves are being sold for 1/10 their normal going price", then you could use the gambling philosophy, where you pay to play because the chance to win something valuable balances out how much you pay.

But as a straight-up sales mechanism? Absalom has apparently never heard the term "ROI"...

It sounds like a variant of a penny auction. So, yes, terrible. But not without real-life precedent.

Horizon Hunters 4/5 5/5 *** Venture-Lieutenant, Indiana—Indianapolis

I'm still confused as to why the buying/free of slaves isn't a mission for Liberty's Edge.

Paizo Employee 4/5 Developer

2 people marked this as a favorite.
Mark Stratton wrote:
I'm still confused as to why the buying/free of slaves isn't a mission for Liberty's Edge.

Liberty's Edge had different fish to fry—ones more relevant to the faction's change—in this adventure.

The Silver Crusade might not normally rank freeing slave as high on the agenda, but in this case it was less a matter of slavery and more a matter of aiding heroes of the cause the Silver Crusade recently supported.

For both it's less a matter of what they are doing, but why they are doing it.

4/5

redward wrote:
Dorothy Lindman wrote:

In the Silver Crusade mission, what is the in-game rationale behind "Even if you don't win the bid, you still lose your money"? I understand the game theory behind the mechanic, but I have no idea how to make this arrangement make sense in character.

Put another way, what's the expected return value that makes it worthwhile to pay 8 gp just for a less than 100% probability of walking away with a slave worth exactly 8 gp?

If it were something like "These slaves are being sold for 1/10 their normal going price", then you could use the gambling philosophy, where you pay to play because the chance to win something valuable balances out how much you pay.

It sounds like a variant of a penny auction. So, yes, terrible. But not without real-life precedent.

That's essentially why I was asking about the implied value of the slaves. If the slaves are worth significantly more than the bids, you can kind of make a case for the losers still having to pay.

In a penny auction, you pay a fixed fee for the privilege of bidding, but you don't pay off a bid unless you win the auction.

Liberty's Edge 5/5 5/55/55/5

I think liberty's edge method of freeing them would involve a lot more pointed objects than minted coins.

Scarab Sages 2/5

1 person marked this as a favorite.

That fool Guaril's "trap" may have served in my own demise, but it is no matter. I had been weighing my commitment to my adoptive nation of Osirion over this past year, and (after finally seeing a new direction for the faction that suits my own purposes) I made arrangements for a contingency should I see death's door. And so I am reborn!

Behold Skelter Moon Asahara, THE RISEN!

Pharasma be damned! Glory to the Pallid Princess!

Join the cult of Urgathoa today and see what your hunger can do for you!

Shadow Lodge 3/5

Dorothy Lindman wrote:

That's essentially why I was asking about the implied value of the slaves. If the slaves are worth significantly more than the bids, you can kind of make a case for the losers still having to pay.

In a penny auction, you pay a fixed fee for the privilege of bidding, but you don't pay off a bid unless you win the auction.

The way I kind of viewed this is a modified version of the bidding described in #3-10 The Immortal Conundrum. Where (and this is all outside the scope of the scenario so no spoilers) although there is only one bid placed by each participant in that instance all the money is collected, even from the losers.

Granted it's not a perfect way to look at it, but it's all I could come up with to justify it to myself.

Grand Lodge 4/5

Ok silly question, should we be running the missions based off the players "old" factions from last year or their "new" factions for this year?

Nathan Meyers
NYC PFS GM/Player

Shadow Lodge 2/5

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Natertot wrote:
Ok silly question, should we be running the missions based off the players "old" factions from last year or their "new" factions for this year?

Yes.

and for the non smart-a** answer, Run the players based off of what factions they are leaving or what faction they are joining at their preference. It's really about the players and letting them get closure and/or understanding of why their faction is changing. There's no reason to hard-line it. you run any of the three in any order and you complete the scenario. If you have a diverse group and aren't restricted by time, maybe consider running 4 or 5 or even all of the missions, though you wouldn't gain any mechanical benefit from doing so, just more story content. and getting access to quality story content like this is quite a rare treat, especially if you play and don't GM (so much good stuff is always hidden in the GM only sections of scenarios)

Shadow Lodge 2/5

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

To clarify, is this special able to be run as a normal scenario now? or only at >15 table conventions?

5/5 5/55/55/5

hxcmike wrote:
To clarify, is this special able to be run as a normal scenario now? or only at >15 table conventions?

Normal Ok all. After discussing it at the meeting today, the team has decided this scenario is just too important to the fundamentals of the Society for anyone to miss. So, it will be available for open play with no minimum table requirements. Enjoy!-Mike Brock

4/5

1 person marked this as a favorite.
Gabriel Smith-Dalrymple wrote:
Dorothy Lindman wrote:

That's essentially why I was asking about the implied value of the slaves. If the slaves are worth significantly more than the bids, you can kind of make a case for the losers still having to pay.

In a penny auction, you pay a fixed fee for the privilege of bidding, but you don't pay off a bid unless you win the auction.

The way I kind of viewed this is a modified version of the bidding described in #3-10 The Immortal Conundrum. Where (and this is all outside the scope of the scenario so no spoilers) although there is only one bid placed by each participant in that instance all the money is collected, even from the losers.

Granted it's not a perfect way to look at it, but it's all I could come up with to justify it to myself.

Oh, I understand the game mechanics of how it works. What I can't wrap my brain around is any logical, in-game excuse for why it's set up that way. It's a completely non-sustainable business model.

Here's the issue:

In a normal auction:
Say the slave up for bid is worth about 25 gp.
Bidder 1 bids 20 gp.
Bidder 2 bids 24 gp.
Bidder 3 bids 27 gp.
Bidder 3, as the highest bidder, pays 27 gp and walks away with a slave worth about 25 gp, for a net loss of 2 gp.
Bidder 1 and 2 both pay nothing and walk away with nothing, for a net loss of nothing.

In a penny auction:
Say the slave up for bid is worth about 75 gp, and all bidders pay a 10 gp bid fee.
Bidder 1 bids 20 gp.
Bidder 2 bids 24 gp.
Bidder 3 bids 27 gp.
Bidder 3, as the highest bidder, pays a total of 37 gp and walks away with a slave worth about 75 gp, for a net gain of 38 gp.
Bidder 1 and 2 both pay 10 gp and walk away with nothing, for a net loss of 10 gp each. However, if Bidder 3's net gain is about average, Bidder 1 and 2 only need to win a bid one out of three times to come out with a net gain. It's a risk, but that's the gambling aspect of it.

In this auction
Say the slave up for bid is worth about 25 gp.
Bidder 1 bids 18 gp.
Bidder 2 bids 22 gp.
Bidder 3 bids 24 gp.
Bidder 3, as the highest bidder, pays 24 gp and walks away with a slave worth about 25 gp, for a net gain of 1 gp.
Bidder 1 pays 18 gp and walks away with nothing, for a net loss of 18 gp.
Bidder 2 pays 22 gp and walks away with nothing, for a net loss of 22 gp.
However, if Bidder 3's net gain is about average, Bidder 1 and 2 never have any chance to come out ahead or even break even.. They will never gain enough to make up for the amount they lost. The only 2 ways to come out even are 1) win every single auction, which is highly unlikely and 2) don't play at all.

Any successful merchant will catch on to the trick after one auction (assuming they don't see it in advance), and never, ever come back to this auction house again. There's no value in it for them: anyone who regularly comes to this auction house will go broke, with no saving throw.

So how is this auction house still in business and why would people ever go there?

Unless the place is just so cool and awesome that you're really just paying for the privilege of hanging out there and the slave auction is an excuse, which makes this a different value proposition. I didn't catch that from the scenario description, though.

Shadow Lodge 2/5

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
BigNorseWolf wrote:
hxcmike wrote:
To clarify, is this special able to be run as a normal scenario now? or only at >15 table conventions?
Normal Ok all. After discussing it at the meeting today, the team has decided this scenario is just too important to the fundamentals of the Society for anyone to miss. So, it will be available for open play with no minimum table requirements. Enjoy!-Mike Brock

thanks BNW

Shadow Lodge 3/5

2 people marked this as a favorite.

Hmm...maybe it's like a hipster auction house. Where the business model is so bad that people go there ironically to support their slave buying habit. (Ok, granted that was just me being sassy)

I haven't actually prepped the Silver Crusade portion so I guess it's just there to make the players feels on edge?

Dark Archive 4/5 5/5 ****

It is even crazier than Dorothy describes... because the winner is the one with the highest unique bid.

So, if bidder 1 bids 14 coins, bidder 2 8 coins, and bidder 3 14 coins, bidder 2 gets a steal of a deal by lowballing to the minimum bid, while the others, in their attempts to outdo one another come out with nothing.

Oh, well... our solution still worked. :P

The Exchange 4/5 5/5

Dorothy Lindman wrote:

Any successful merchant will catch on to the trick after one auction (assuming they don't see it in advance), and never, ever come back to this auction house again. There's no value in it for them: anyone who regularly comes to this auction house will go broke, with no saving throw.

So how is this auction house still in business and why would people ever go there?

Why do people go to all the penny-auction sites (which this isn't exactly) that advertise on TV?

Spoiler:
The same reason people play the lottery - they don't have the mathematical background to realize the expected return is negative, they just see the potential payoff.

As for the "successful merchants" it all comes down to what the equilibrium condition is (and how much collusion is going on). The minimum bid is 200gp (converted). The scenario doesn't say how the bids are collected, but I would think that the bidders wouldn't have a chance to see how many others are in that round. Presumably Stig loses some money if only one person bids, making it a good transaction for the buyer. If two or three bidders emerge he makes money. On the exotic slaves - like these with three class levels each - he can usually expect multiple bids. This is where his real money is. He has a product that is difficult to find elsewhere, so people are willing to play by his rules.

So a good bidder could "steal" value by placing low bids on slaves he thinks will not draw other bidders. And Stig's "all ties lose" policy encourages someone who made a small profit off an unchallenged auction to place a moderate bid on the really high-value slaves. It's gambling, but with a potential high payoff. Presumably the merchants think a risk of 275 gp is a better deal than getting in an open auction for a slave that may go for more than 500gp.

Bear in mind that these merchants MAY have some mathematical prodigies who can spot the edge Stig has (which isn't ridiculously huge or everyone would see it) but applying actuarial tables and statistical methods is a relatively recent development. Most are going to be walking away saying "I lost money today, but boy did I make a killing last Tuesday!"

What is value?:
You might as well ask why the final bidder in an open auction bids as high as he or she does. Clearly the other bidders don't think the item is worth as much as the final bidder. But the last one places a higher value.

4/5

Belafon wrote:

As for the "successful merchants" it all comes down to what the equilibrium condition is (and how much collusion is going on). The minimum bid is 200gp (converted). The scenario doesn't say how the bids are collected, but I would think that the bidders wouldn't have a chance to see how many others are in that round. Presumably Stig loses some money if only one person bids, making it a good transaction for the buyer. If two or three bidders emerge he makes money. On the exotic slaves - like these with three class levels each - he can usually expect multiple bids. This is where his real money is. He has a product that is difficult to find elsewhere, so people are willing to play by his rules.

So a good bidder could "steal" value by placing low bids on slaves he thinks will not draw other bidders. And Stig's "all ties lose" policy encourages someone who made a small profit off an unchallenged auction to place a moderate bid on the really high-value slaves. It's gambling, but with a potential high payoff. Presumably the merchants think a risk of 275 gp is a better deal than getting in an open auction for a slave that may go for more than 500gp.

That was my original question: are the slaves so valuable or rare that people would put up with this set up? Or are they being sold at a high percentage under value? I don't get that sense from the scenario at all, but if we're allowed that much leeway, that's how I would prefer to explain it.

Belafon wrote:
Bear in mind that these merchants MAY have some mathematical prodigies who can spot the edge Stig has (which isn't ridiculously huge or everyone would see it) but applying...

Actually, Stig never loses--he has a minimum bid that he would (presumably) be OK with. He either sells the slaves at his minimum bid and goes home, or he gets at least double his minimum bid. That's a really good return.

I also figured that some smart statistics person could explain to me how this set up could possibly work. Because from my "I barely passed Calculus but I've run a store" point of view, all I can see is that paying for merchandise that you don't actually get is a really good way to go broke.


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

My story, if it had come up at GenCon was/is:

Stig normally doesn't run his auctions this way, but with the large influx of pathfinders with Andoran sympathies, his business has been taking a hit recently, so he is grumpier than normal, and seeking to recoup some of his loses. The auction are normally run in the usual manner.

The PCs could find out the above through knowledge (local) or diplomacy.

Shadow Lodge 2/5

Dorothy Lindman wrote:
Belafon wrote:

As for the "successful merchants" it all comes down to what the equilibrium condition is (and how much collusion is going on). The minimum bid is 200gp (converted). The scenario doesn't say how the bids are collected, but I would think that the bidders wouldn't have a chance to see how many others are in that round. Presumably Stig loses some money if only one person bids, making it a good transaction for the buyer. If two or three bidders emerge he makes money. On the exotic slaves - like these with three class levels each - he can usually expect multiple bids. This is where his real money is. He has a product that is difficult to find elsewhere, so people are willing to play by his rules.

So a good bidder could "steal" value by placing low bids on slaves he thinks will not draw other bidders. And Stig's "all ties lose" policy encourages someone who made a small profit off an unchallenged auction to place a moderate bid on the really high-value slaves. It's gambling, but with a potential high payoff. Presumably the merchants think a risk of 275 gp is a better deal than getting in an open auction for a slave that may go for more than 500gp.

That was my original question: are the slaves so valuable or rare that people would put up with this set up? Or are they being sold at a high percentage under value? I don't get that sense from the scenario at all, but if we're allowed that much leeway, that's how I would prefer to explain it.

Belafon wrote:
Bear in mind that these merchants MAY have some mathematical prodigies who can spot the edge Stig has (which isn't ridiculously huge or everyone would see it) but applying...

Actually, Stig never loses--he has a minimum bid that he would (presumably) be OK with. He either sells the slaves at his minimum bid and goes home, or he gets at least double his minimum bid. That's a really good return.

I also figured that some smart statistics person could explain to me how this set up could possibly work. Because...

Given that 8 bronze is equivalent to 200gp, and the slaves being sold are relatively powerful classed martials, my party was thinking that the price for them was too low.

Shadow Lodge 2/5

Pirate Rob wrote:

When I played it, our Silver Crusader paladin was wrestling with this exact issue.

After winning the first bid our Magus used his familiar to pickpocket some extra coins from our identified enemy.

We ended up easily winning all 3 slaves, of course he was clever enough to figure out what was going on and jumped us in the alley afterwards

We didn't win a single bid, and the way our GM rolled, there was no way we could've unless we decided we only wanted two. Breaking the rules of the auction isn't exactly one thinks of when you've been told by your faction leader that she'd rather you get them back lawfully.

What also doesn't make much sense is that fighting in the streets over one slave is going to cause the same kind of commotion that fighting over three slaves is. Both are going to cause the same amount of fighting, draw the city watch, and grievances from the trader. Telling the authorities "but we only stole one slave, not three!" or "the one slave we commandeered from that man was a valiant crusader!" isn't going to make the Society or the Crusade look any worse than if you took all three from him.

5/5 5/55/55/5

I'm half expecting the party to bid 4 4 and 5 finger discount.

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