Noob Question


Rules Questions and Gameplay Discussion


I am sure this is answered somewhere, but I am up against a time gun and, after looking at the FAQ, I figured this would be quickest.

I'm setting up Brigadoom! as part of the Lost Perils Adventure.

Do I only use monsters, items, etc that have a B (Base) or C (Character Add-On)? RIght? I should leave the 1 for the RotRL stuff, right?

RIGHT!?

;)

Any help is, as always, super appreciated.

Thanks.

Matt

Paizo Employee

Correct.


Cool. Then when I run Burnt Offerings, I'd just mix the 1 stuff in with the B & C?

Sovereign Court

Correct, then keep adding decks as you get to those adventures. There are rules on the adventure path card explaining how eventually start pulling out cards permanently as well.


Cool. While I have a captive audience . . . .

When you acquire a card you put it into your deck. You then discard, potentially, so that you do not have more cards in your hand than your hand size, right?

Then at the end of the session/adventure, you can refigure your deck based on newly acquired cards, yes?

Paizo Employee Chief Technical Officer

You don't need to reset your hand to your hand size until the end of your turn.

At the end of the scenario, you can include newly acquired cards when you rebuild your deck, but it must still conform to your character's card list.


Someone want to walk me through what happens if two or more people are the same location for things like combat?

Thanks!

Sovereign Court

The person who encountered the card must make one of the checks to defeat in the upper right corner. None of these checks may be attempted by more than one person. Most babes have only one check to defeat, so usually someone else making a check isn't an option. However, something that has multiple checks to defeat with a "THEN" beat them, can have one check attempted by the encountering player, and the rest by whoever you want that is at the location.

One thing I haven't seen an answer to, and my group had a disagreement on, is whether the encountering player just has to attempt any one of the checks, or if he has to attempt the first one.


Andrew K wrote:


One thing I haven't seen an answer to, and my group had a disagreement on, is whether the encountering player just has to attempt any one of the checks, or if he has to attempt the first one.

Encountering player must attempt at least one check. It doesn't matter which one. Other checks can be made by the same character, or any other characters at the location.


The-Last-Rogue wrote:

Someone want to walk me through what happens if two or more people are the same location for things like combat?

Thanks!

What Andrew said. Also, some cards and characters (Allying Dart / Valeros) have powers designed for helping combat checks at the same location, and some (bows / Harsk) for helping combat checks at another location.

Important things to remember:

If a card or power says "a check", it can be used on anyone's check. If it says "your check", it can only be played on your own checks.

Also, if location is not mentioned, location doesn't matter. If check type is not mentioned, check type doesn't matter.

A check is only a combat check if "combat" is listed as a choice for the check, and you choose it. Even if a check to defeat a monster is NOT combat check, any damage from failing the check IS combat damage, unless otherwise stated on the card.


You might find this guide helpful.

Welcome to PACG and good luck on your adventure.


Thanks everyone for your help. We had a blast.

5 players (Barbarian, Paladin, Rogue, Ranger, Wizard) in Brigandoom! We beat Jubrayl with only two blessings left in the deck while being able to successfully (temporarily) close all the locations remaining.

A lot of fun. Learned some strategy . . . like maybe don't get greedy and wait to close a location. A lot of fun. Like how the villain flees, too.

Thanks again.


I won't clutter up the threads with a new one, but I do have another, more specific question:

MWK TOOLS has two possible uses:

Reveal to add 2 dice to YOUR disable check.

or

Recharge to defeat A barrier less than . . .

My reading of this means, if I had this card I could either play it to add dice to my own disable checks . . . or recharge it to get rid of any barrier (regardless of who is confronting it or their location) so long as the barrier meets the cards difficulty specifications.

Am I being to liberal here?

Thanks, as always, in advance.


2 people marked this as a favorite.

The second power is also limited to only barriers your character encounters because of the rules.

Rulebook v3 p22 wrote:
No One Else Can Take Your Turn for You. Whenever you encounter a card or make a check, you—and only you—must resolve it. No other character can evade it, defeat it, acquire it, close it, decide what to do with it, or fail at doing any of those things... If Amiri encounters a Battered Chest, Lini cannot use Thieves’ Tools against it...If the game tells you to do something, you have to do it.

The character that encounters the barrier has to be the one to defeat the barrier. Other characters can help, but they can't defeat it for them.


Hawkmoon269 wrote:

The second power is also limited to only barriers your character encounters because of the rules.

Rulebook v3 p22 wrote:
No One Else Can Take Your Turn for You. Whenever you encounter a card or make a check, you—and only you—must resolve it. No other character can evade it, defeat it, acquire it, close it, decide what to do with it, or fail at doing any of those things... If Amiri encounters a Battered Chest, Lini cannot use Thieves’ Tools against it...If the game tells you to do something, you have to do it.
The character that encounters the barrier has to be the one to defeat the barrier. Other characters can help, but they can't defeat it for them.

Thanks.


I am Ezren.

I need to draw up to 6 cards in my hand at the end of every turn.

In this case, I need to draw 3 cards, but I only have 2 in my deck. I am dead, yes?


The-Last-Rogue wrote:

I am Ezren.

I need to draw up to 6 cards in my hand at the end of every turn.

In this case, I need to draw 3 cards, but I only have 2 in my deck. I am dead, yes?

As a door nail.


Thanks. Let's keep going:

I am Valeros.

I have a number of cards (weapons) that I recharge instead of discard. I take damage, but that means when I lose a weapon from my hand in return, I must actually discard it yet. Same when resetting my hand?


Yes. That power only kicks in when a weapon card is played. A card is only considered played when one of its powers is invoked.


Same for any card that you can recharge or bury or whatever instead of discard though right?


Yes. Anything written in the powers section of a card, except for a few exceptions that reference something that happens when you encounter the card in a location deck, apply when THAT card is played.


Thanks. One More example.

I am Ezren. I have THIEVES TOOLS that let me adjust my 'disable check'. Can I not use that, in that specific way, because I don't have a disable skill?

In other words, I can't use it to adjust my dexterity check to defeat things that require a Dex or Disable right?

Thanks.

Sovereign Court

It can't be used to modify your Dex, correct, because you do not have the Disable skill based on Dexterity. However, anyone can use even the skills not listed on their card, but they only have a d4. So, you could use your Thieve's Tools to roll 1d4 plus whatever the tools give you as a Disable check.


All characters can attempt a check with any skill. If a skill is not listed on your card, your die for the check is a d4. The exception to this are recharge checks. Those cannot be attempted if you don't have one of the skills listed as an option for a check to recharge.

You are correct, though, that you can't use it for a dexterity check.


Andrew K wrote:
It can't be used to modify your Dex, correct, because you do not have the Disable skill based on Dexterity.

Even if you did have a disable skill based on dexterity, you couldn't use it that way. If you have the disable skill, and it's based on dexterity, you could use dexterity boosting cards to affect your disable check, but that never works the other way. Let's use Merisiel as an example. Her disable checks are also dexterity checks (because her disable skill uses her dexterity die), but her dexterity checks are never disable checks.


I am a little confused.

I do not have the disable check. I run into a card that is a barrier with a disable/Dex 10.

As Ezren I have a d6 dexterity, but I cannot use thieves tool to add another d6 to this check because it says add 1 dice to your DISABLE check and I would be using a Dex check.

Now I could use a d4 disable and add another disable, but not another d6. Right?

Additionally, if Merisel, for example, has no weapons in her card and runs into a monster. She uses a d4 to attack it because she has no listed attack skill and, in this case, no weapon card. Right?


You could choose to attempt a disable check with Ezren using a d4 as your base die. You could then use the thieves tools to add a die, which would be another d4. Obviously, making a dex check and using a blessing to add another d6 would be preferable, considering the target number of 10 would be impossible to reach with an unskilled disable check and thieves tools.

You can ALWAYS use your strength or melee skill to attempt an unarmed combat check; so the worst case scenario for Merisiel is a d8 for her combat check.


Can you evade a summoned encounter


If you have the capability, yes.

Sovereign Court

csouth154 wrote:
Andrew K wrote:
It can't be used to modify your Dex, correct, because you do not have the Disable skill based on Dexterity.

Even if you did have a disable skill based on dexterity, you couldn't use it that way. If you have the disable skill, and it's based on dexterity, you could use dexterity boosting cards to affect your disable check, but that never works the other way. Let's use Merisiel as an example. Her disable checks are also dexterity checks (because her disable skill uses her dexterity die), but her dexterity checks are never disable checks.

Correct. I'm not sure what I was thinking when I posted that, I know all about the relationships between the skills and still posted something so off. Well, sort of. Right answer, wrong reason. This is why I don't post after long work days lol


Thanks again everyone for the prompt replies. You helped immensely.

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