haruhiko88 |
But only if your deity permits the Monkey domain. Unfortunately one of the only ways I know of to get access to the animal and terrain domains as a cleric or inquisitor is to be a cleric with the separatist archetype as that lets you just pick any one domain.
However for a druid/rogue build you might be better off just staying straight druid. While you may not be able to remove magical traps you can certainly disarm regular traps and that is always handy. You can use the monkey familiar as a flanking companion if you really need it, but I highly doubt you will need it. Regardless the domain seems really fun and I would call be a liar if I said I hadn't thought about it.
blackbloodtroll |
You do know that's not how it works, right?
No Animal or Terrain Domain is directly listed as Cleric Domains for a Deity, as they are not actual Cleric Domains.
You basically have a nature-themed class/god, and then select one thematically appropriate.
Example: Sun Wukong Clerics/Inquisitors should be able to select the Monkey Domain.
haruhiko88 |
It is exactly how it works as seen in the animal and terrain domain page.
Just like cleric domains, animal and terrain domains have granted powers and domain spells, and a druid who selects an animal or terrain domain gains a domain spell slot at each level. A druid who worships a deity (as opposed to nature in general) cannot select an animal or terrain domain that contradicts or is outside of the portfolio of her deity.
So Sun Wukong Clerics may not select an animal or terrain domain. He may be a nature god and in a home game sure, but he is not a monkey god. Aldinach might be able to get away with the desert domain as she is the demon lord of the desert.
haruhiko88 |
Read his portfolio, he is a god that is a monkey, not a god of all monkeys. Compare him to Gogunta demon lord of the swamp. Swamp is listed directly in her portfolio. Similar to Yamatsumi the Mountain Lord. Mountain is directly listed in his portfolio. Sun Wukong has nature, not monkeys. In a home game yes, but for pfs no.
The Bald Man |
I think at least 1 level of rogue is needed to expand the class skill list and trapfinding. Once you get the first rogue level, a second level get you evasion, BAB, and rogue talent.
But on the other side straight class druid keeps caster level up...which is pretty much a necessity if you are going the summoning route.
...
Blakmane |
"Subdomains are treated as equivalent to their associated domain for any effect or prerequisite based on domains."
You could probably argue this line means you can take subdomains if you diety has the associated domain.
This is mostly irrelevant anyway because there's no indication this is for PFS or that TBM is interested in a non-druid.
The bald man:
Losing the caster level is almost never worth it, especially for a druid who will also delay his AC and wildshape as well. You're probably better off trying to fill some of those class skills via traits.
The Bald Man |
This is not for PFS.
Blakmane:
I agree and am concerned about losing caster level. Traits may be the way to go to get the class skills I want.
Blackbloodtroll:
Looking for Trapfinding, expanded class skill list, Maybe a rogue talent and evasion from Rogue dip .
Trapfinding as a trait? What trait is that?
Supervillan: I'm looking for a creative alternative to a Rogue PC...which sets the bar pretty low for combat effectiveness. ;-) Boon companion wouldn't do much since the Monkey domain grants a familiar instead of an animal companion.
I was leaning toward a "Caster Druid" that can cover some rogue ground. Your comment though makes me think about a "Combat druid" that multi-classes to Rogue. This could bolster the Combat Druid effectiveness into the higher levels where they struggle to keep up. Thanks.
blackbloodtroll |
Trap Finder is the trait.
Inquisitor, with the Monkey Domain, with the Heretic archetype seems to be a decent option.
You don't need to have a skill, as a class skill, to put ranks into it.
So, the "expanded class skill list" doesn't do too much.
You can also get skills as class skills, through traits, and feats.
The Rogue hurts you all around. Others may disagree, but I see it as a crippling mistake.
What skills are you looking to add?