Raging Psycho Paladin


Advice


3 people marked this as a favorite.

Hi,

I have played a war (tactics) domain sacred servant to great effect in a Council of Thieves AP.

I am keen to Make a RAGE subdomain pally and take it to Uber scariness.

Here's what I am thinking
Rage Paladin
Build: Sacred Servant 20 (Oath of Vengeance)
Alignment- Lawful Good
Race: Human (Focused Study)
Ability Scores:
STR 16
DEX 12
CON 14
INT 13
WIS 10
CHA 14
Favored Class: all points to skills and Fast Learner grants HP
Trait- - Magical Knack You were raised wholly or in part by a magical creature. Add +2 to your caster level.
Fate’s Favored- +1 to all luck bonuses.
WIll also take the PARANOID trait to allow another trait- Optimistic Gambler.

1 Aura of Good, Detect Evil, Smite evil 1/day, Fey Foundling, Skill Focus: Perception
2Divine Grace, Lay on Hands
3Aura of Courage, Mercy (fatigued), Power Attack
4Channel Wrath,Destruction (Rage) Subdomain
5Divine Bond (Holy Symbol), Cleave
6Mercy (remove disease)
7Smite Evil 2/day, FEAT
8Call Celestial Ally, Skill Focus- Survival
9Mercy (exhausted), Eldrtich Heritage (Orc)
10
11Powerful Justice, RAGE! Quicken Spell like Ability (Touch of Rage)
12Mercy (Paralyzed)
13Smite Evil 3/day, Improved Eldrtich Heritage (Strength of the Beast)
14Aura of Faith
15Mercy (remove curse), Rage Power-Lesser Celestial TotemFEAT
16
17Aura of Righteousness, Greater Eldritch Heritage (Power of Giants)
18Mercy (Stunned)
19Smite Evil 4/day, Rage Power??FEAT
20Holy Champion

Now I am not settled on a fighting style yet but I am probably going two handed. Maybe a Tripper.

The main shtick is to get a +1 Furious, Courageous Weapon to boost all my Rage Bonuses. He will use a 3rd level slot for greater magic weapon (boosted cl from Magical Knack and the Divine Favor CL boost) These two enchants will greatly boost my RAGE bonuses to strength.

With Fey Foudling and (Much Later) the lesser celestial totem power he should have like a bazillion hit points.

With Optimistic Gambler my Touch of RAGE bloodline power will add a awesome boost to attack and damage for 1+1d4 rounds.

3rd trick is the Call Celestial Ally ability. There are FINALLY some badass angel summons to partner with.

I would like some help fleshing this out completely.
Still need a 7, 15 and 19th level feats.
Gear or build changes etc.

Comments please.


Sacred Servant will not stack with Oath of Vengeance.


And why, may I ask?

Sarced servant Reduces but does not remove smite evil

Modifies divine bond and replaces Aura of Resolve.

Oath of Vengeance Removes aura of justice And channel.

No conflict at all.


1 person marked this as a favorite.

Master_Marshmallow has the right of it. If you look at the table here, you'll see that both "archetypes" modify the Spells category, meaning they cannot be taken together.

That being said, it's as much of a problem as is posed with the Crossblooded/Wildblooded Sorcerers, in that by RAW it doesn't stack, though it is encouraged in home games to allow them to stack.

More important...You're trying to make a Paladin who has outbursts of rage, and expect it to be considered a Lawful Good alignment? A lot of brash and incoherent decisions are made by being blinded from one's own rage, and quite frankly is not something that maintains Paladinhood for very long, if at all.

If your GM is okay with it, sure, go ahead. But there are a couple issues with it, both on the paper and in the senses of morality.


STR Ranger wrote:

And why, may I ask?

Sarced servant Reduces but does not remove smite evil

Modifies divine bond and replaces Aura of Resolve.

Oath of Vengeance Removes aura of justice And channel.

No conflict at all.

The only potential conflict (and this is admittedly a stretch) is the fact that Oath of Vengeance adds new spells to your spell list and Sacred Servant also adds Domain spells. This would be them both "modifying" the same class feature...I would think this would be an easy argument to make to any DM though.

str ranger wrote:
He will use a 3rd level slot for greater magic weapon (boosted cl from Magical Knack and the Divine Favor CL boost)

Divine BOND, not Favor, right?

I had normally looked at the loss of a Mount from Sacred Servant to negate any benefits gained, but this High-Caster Level Paladin approach may in fact make it worth it. That said, focus some of your gear acquisition on Prayer Bead of Karma (since GMW is an hours/lvl buff).

As for fighting style, I'd stick with sword and board until lvl 3 when you get Power Attack. Then drop the shield and two-handed crush people. No reason to not use a reach weapon as long as you're wearing spiked gauntlets as well.

Consider Improved Sunder and the Spell Sunder Rage Power for later levels.

Either way...just my 2 cp


ahh, finally, the type of constructive comments I was hoping for.

First, let's get the conflicting bits out of the way.

@Darksol
My DM is happy that an Oath is NOT an archetype, since the Oaths text specifically states a Paladin can Abandon an oath if he wants. They are not archetypes, since an archetype is permenant and cannot combine with other archetypes, which an Oath is not.

The Rage pally bit is Because this pally is a follower of the Emphreyal Lord RAGATHIEL who is LG and does grant the destruction domain just fine. Rage doesn't mean you cannot reason, for game purposes it merely draws extra strength and hp from a fury themed mechanic. No where in the RAGE description does it say you cannot make judgements, just that you cannot use certain game skills.

@7heprofessor

Yep, I was up late. the point IS to use the Boosted CL from Divine Bond and Magical Knack to pump GMW on your sword. I see this as pretty =/= to the normal Bond because while the normal bond is more flexible, the duration sucks. GMW may be a boring old plus to hit and damage but will last sooooo much longer.

Plus it stacks the furious and curageous enchants to get his to hit and damage to crazy levels.

THE MATH
At level 11, when he gets Rage he will have a Morale bonus of +4.
At the Start of the day he can use his divine bond to cast GMW at CL12 on his +1 Furious Courageous Greatsword.
CL= Pally11-3+2(trait)+2(Bond) for CL12

Netting a +3 Furious, Courageous Greatsword for 12 hours.

Now when he RAGES the furious enchant makes his sword a +5 Furious, Courageous Greatsword
(obviously this is the max enhancement allowed capped at +5 as per magic weapon rules)

So with this effectively +5 weapon when he RAGES his MORALE Bonus to Str and Con is +6 instead of +4.
This is the same bonus a regular Barb is getting from RAGE at level 11.

His Attack Numbers
So we have a level 11 Pally who can walk around with his
BAB11
+4 (16,STR belt of Physical Might +2)
+3 Weapon
+1 Ioun Stone
-3 Power Attack
= to hit of +16 before buffing.

when he RAGES that bumps to
BAB+11
+7 (16,STR belt of Physical Might +2, +6 Morale)
+5 Weapon
+1 Ioun Stone
-3PA
=To hit of 21 at level 11.

Doing 2d6+5(Wpn enhance)+10(1.5STR)+9(PA) just for Raging.
and the 33 extra HP from the CON increase and +3 to fort saves
and the +4 bonus to will saves
Not bad for a FREE action Buff.

What about smite
Add to that if he uses SMITE that it will stack!!!
At this level that's adding at least +3 (14cha+headband +2) to hit and +11 to damage vs evil targets.
Or more with bracer's of the avenging knight
OR he can share that with his buddies for Team Alpha Smite

What the hell, through in the Ultra cheap INHERITOR's Gauntlet for 2,500 and he can add BANE vs any evil outsiders for 1min.

And that's without pre-buffing with divine Favor or Challenge evil etc.

So vs regular Bad dudes he is equiv to a Raging Barb.
Vs Smite/Rage targets he is Death Incarnate
Vs evil oursider BBEG is makes them splode!

add to that he has magic, can summon planar allies with a command like, 'Help me fight x bad guy for a week' and his LOH is Juiced up by Fey Foundling makes him pretty scary to fight.

But wait there's MORE
At level 11 he also can quiken his TOUCH OF RAGE bloodline power.

This nets a UNTYPED bonus of 1/2 his sorc level (char level-2) equal to +4 to attack, damage and will saves for 1+1d4 rounds (duration boosted via trait)
quickend 3/day and 3 more as a standard action.

all before we even started talking about spells like Righteous Vigor and the like.


Added making him an intimidate focused dude. Makes sense since he is a Raging pally

Rage Intimancer Pally Basics:

Rage Paladin
Build: Sacred Servant 20 (Oath of Vengeance)
Alignment- Lawful Good
Race: Human (Focused Study)
Ability Scores:
STR 16
DEX 12
CON 14
INT 13
WIS 10
CHA 14
Favored Class: all points to skills and Fast Learner grants HP
Trait- - Magical Knack You were raised wholly or in part by a magical creature. Add +2 to your caster level.
Fate’s Favored- +1 to all luck bonuses.
WIll also take the PARANOID trait to allow another trait- Optimistic Gambler.

The progression:

1 Aura of Good, Detect Evil, Smite evil 1/day,Fey Foundling, Skill Focus: Intimidate
2 Grace, Lay on Hands
3 Aura of Courage, Mercy (fatigued),Power Attack
4 Channel Wrath,Destruction (Rage) Subdomain, Destructive Smite
5 Divine Bond (Holy Symbol),Cleave
6 Mercy (remove disease)
7 Evil 2/day,Cornugon Smash
8 Call Celestial Ally,Skill Focus- Survival
9 Mercy (exhausted), Eldritch Heritage (Orc)
10
11 Justice, RAGE! Quicken Spell like Ability (Touch of Rage)
12 Mercy (Paralyzed)
13 Smite Evil 3/day,Improved Eldrtich Heritage (Strength of the Beast)
14 Aura of Faith
15 Mercy (remove curse),Rage Power-Lesser Celestial Totem [/b]FEAT
16
17 Aura of Righteousness,Greater Eldritch Heritage (Power of Giants)
18 Mercy (Stunned)
19Smite Evil 4/day, Rage Power??FEAT
20Holy Champion

Keep in Mind all numbers posted are crunched for level 11.

he gets stronger as he levels, with his touch of rage improving, caster level increases and inherent str bonuses from his bloodline coming online.

I still have 15,19th level feats to pick and the 19th level rage power.
Help?


I haven't read this yet but you just made me realize I can make a bad touch paladin with the madness domain.

Just thought I'd share.


I'm still a little lost here...

1. How is he getting Rage Powers? Is it from the Oath of Vengeance?
2. How is he getting a +6 Morale Bonus to Strength? The Rage Spell only increases it by a base of 2, and the Courageous Weapon Property only increases it by another 2 at best, equating to 4. Unless he's getting Rage as the Barbarian feature from something else, you're adding a +1 to Hit and Damage where it shouldn't be.

As for feats...hard to say. I'd recommend Combat Reflexes if you're going to have a Dex higher than 12.

Charge of the Righteous feat might be good for flavor, though since you don't have Pounce it's not a great feat...

Taking Critical Focus and then Staggering Critical may be worthwhile, depending on what weapon you use; limiting your enemies to Standard or Move Actions only 1D4+1 rounds is a very powerful feature, sure to keep you alive if you're facing enemies with several attacks in a full-attack option.

If you're using a Two-Handed Weapon, Furious Focus may not be a bad feat to pick up to ensure attacks are hitting. Hammer the Gap is also great if you're plugging away attacks and you can consistently hit the enemy, increasing the damage you deal with each hit.

Improved Initiative doesn't hurt either. Going first in combat is very nice to have.

If you have access to Rage Powers, the Extra Rage Power feat is also very helpful if you want to nab more Rage Powers or need a Rage Power somewhere down the Rage Power tree.

If you are going to try and use Intimidate to demoralize in combat, Intimidating Prowess is going to be a must to make sure it always works against those who can be affected by it.

Lunge is great to hit enemies at reach while either not provoking attacks or keeping enemies from getting close to you to full-attack.

If defenses are an issue, Shield of Swings can help reduce the amount of hits you take, though being a two-hander, it's pointless to bump up your AC too much.

Greater/Ultimate Mercy are also great choices. Extra Mercy can help if you really need to cover all the bases with your LoH. Reward of Grace helps you with attack and damage, though Reward of Life significantly increases your party's life expectancy, allowing you to heal others while also healing you equal to your Charisma modifier. Word of Healing can help if you need to heal at a range, though it's not that great of a feat anyway.

Fearless Aura is great if you didn't replace the Aura of Courage, making allies immune to fear effects, and expands the aura's radius.


Darksol the Painbringer wrote:

I'm still a little lost here...

1. How is he getting Rage Powers? Is it from the Oath of Vengeance?
2. How is he getting a +6 Morale Bonus to Strength? The Rage Spell only increases it by a base of 2, and the Courageous Weapon Property only increases it by another 2 at best, equating to 4. Unless he's getting Rage as the Barbarian feature from something else, you're adding a +1 to Hit and Damage where it shouldn't be.

He gets Rage from the Rage domain of course. A +4 Courageous weapon adds another +2 on top of his +4 str giving him +6.

As for my own advice I'd go with Combat Reflexes and Stunning Assault respectively. However you can grab the extra rage power feat I think.

As for the rage power I'd consider Auspicious mark.


Thanks guys. And to tark for explaining how he gets the 2 rage powers.

Am checking your suggestions now...


Had a look. Probably gonna go with Dazing Assault at level 15.

Strongly considering replacing CLEAVE with furious focus and learning dradeful carnage at 19.

Auspiscious Mark is cool but burns alot of rage rounds and I don't have many.

Maybe I can get the extra rage feat in there? But I don't think the domain qualifies.


Looking through the Planar Ally list.

Gonna love that Movanic Diva you can summon at level 12.

Liberty's Edge

I'm playing a lvl 14 raging sacred servant in a campaign right now. Honestly, he's near indestructible, and I feel bad for the DM.

Pick up the feat that allows you to get Bard spells, and pick up Dance of a Hundred Cuts (+7 to atk/dmg/AC at this lvl when raging). With Smite + Rage active, I'm sitting at 40 AC, +39 to atk, and 1d10+52 dmg per hit. Also got a Boots of Speed, so I get 4 attacks, and they usually all hit. It gets ridiculous.

RPG Superstar 2012 Top 32

i recently helped a friend build a 16th level rage-adin...
he was pretty similar to yours (except built as an angelkin aasimar), and he was brutally effective. his GM allowed extra rage and extra rage power feats (on the grounds of that developer statement a while ago that if an ability looks and functions like another class ability it should count as that ability for feats and stuff), so instead of spending feats on intimidating in combat he picked up some extra rounds of rage and another rage power or two (and the extra rage power feat is not restricted to powers with no level requirement so he got a power or two he couldn't normally take). obviously, YMMV with that but either way its a ton of fun.


I'm jealous and may need to steal a healthy portion of this for my next PFS character. I don't really want to play a full Barbarian( i'm just not overly fond of the class)and didn't want another Pally so i've been looking around for a Half-Orc(or Human) Ragathiel Rage Inquisitor but haven't really been able to put it together.


STR Ranger wrote:

Had a look. Probably gonna go with Dazing Assault at level 15.

Strongly considering replacing CLEAVE with furious focus and learning dradeful carnage at 19.

Auspiscious Mark is cool but burns alot of rage rounds and I don't have many.

Maybe I can get the extra rage feat in there? But I don't think the domain qualifies.

Barbarian Chew is a drug gives rage rounds.

Barbarian Chew:
This bitter red chew comes from dried leaves of a stunted bush found in northern climates. It stains the teeth dark crimson but also increases the duration of barbarian rage entered into during the next hour by 1 round.

So pop a few in mouth so each time it is used up, the other takes effect. They overlap (not stack) so this works.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Raging Psycho Paladin All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice