Paizo hates "Paizo Hates" threads!


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So stop makin' 'em.

Cuz it's rude.

And hurts real peoples' feelings.

Silver Crusade

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Wasn't Manimal a TV show in the 80's? I remember liking that show.


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I second this. I think everything they do is pretty good and what I don't like I change in my game. I don't play pathfinder Society but I get that the rules need to be different. theres no reason to have all the thread hate.


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ElyasRavenwood wrote:

Wasn't Manimal a TV show in the 80's? I remember liking that show.

Good memory! Here's the Wikipedia entry for anyone interested: Manimal.


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The smitter wrote:
I second this. I think everything they do is pretty good and what I don't like I change in my game. I don't play pathfinder Society but I get that the rules need to be different. theres no reason to have all the thread hate.

Exactly! I get that some people like to play by the exact rules, and that some people must play by the exact rules, ie PFS, but that's no reason to claim that Paizo "hates" something just because they "nerf" something you like.

I like to believe that every rule change that Paizo enacts is done with balance and fun in mind, not because of some arbitrary dislike of this class or that feat. Is this belief 100% true? Likely not, but it's close enough that I see no reason to go off the rails when something changes for what I may perceive as the worse.

Sczarni

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Paizo loves you all. They just really HATE me. They let me stay so it's not as obvious.


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Ulfen Death Squad wrote:
Paizo loves you all. They just really HATE me. They let me stay so it's not as obvious.

Well you are a death squad...

Silver Crusade

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I quite agree, I think the rules developers are doing their best to keep some game balance int tact, and to keep the game fun.

Here is my favorite part of the core rule book,

"The Most Important Rule:

The rules in this book are here to help you breathe life into your characters and the world they explore. While they are designed to make your game easy and exciting, you might find that some of them do not suit the style of play that your gaming group enjoys. Remember that these rules are yours. You can change them to fit your needs. Most Game Masters have a number of “house rules” that they use in their games. The Game Master and players should always discuss any rules changes to make sure that everyone understands how the game will be played. Although the Game Master is the final arbiter of the rules, the Pathfinder RPG is a shared experience, and all of the players should contribute their thoughts when the rules are in doubt."

Page 9 of the core rule book.

I think people forget this little passage in the core rule book. For example, I think the Developers have mentioned in the FAQ, that Spell Like abilities could be used to qualify for prestige classes...ie Mystic theurge etc.....

In your home game you (GM) get to decide what you want in your game and what you don't. For Example, wether you want to apply this clarification the developers made to your home game or not.


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What irks me is that the phrase is so loaded. Saying "Paizo hates X" or even asking "Does Paizo hate X?" is similar to media outlet headlines that use the exact same annoying tactic; frex, reporting "Does the President hate Christmas?" when the White House chooses a card that says "Happy Holidays."


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Another reason why I stick with disorganized play. I don't need the headache. If Paizo changes something in the rules that I don't agree with, then I can ignore it.

"Hate" is also getting thrown around waaaaay to often on the interwebz. If you disagree with something/someone, you're a "hater." If a change is found to be a disadvantage to a particular class/character type, then obviously it was done out of hate. Sheesh. How about a sense of scale and a little less drama, people?

Shadow Lodge

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ElyasRavenwood wrote:
I quite agree, I think the rules developers are doing their best to keep some game balance int tact, and to keep the game fun.

Sadly, they started out fighting a losing battle.

Silver Crusade

You are probably right TOZ

As ShadowBorn said, "If Paizo changes something in the rules that I don't agree with, then I can ignore it"

Unlike players of World of Warcraft (which I play from time to time, and used to play 8 hrs a day a few years ago) you are stuck with whatever update the Blizzard Devs. come up with.

Shrugs, whatever people might say, or belly ache about, Paizo is much more responsive to its customers then many companies.


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Paizo hates "Paizo hates 'Paizo Hates' threads!" threads!
There's only ONE "Paizo hates 'Paizo Hates' threads!" thread right now, but there are a bunch of "Paizo Hates" threads! It's obvious Paizo decided to make "Paizo hates" threads overpowered compared to "Paizo hates 'Paizo Hates' threads!" threads.

Paizo Employee Creative Director

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There's not enough time to hate when you're having too much fun doing things you love. Hate doesn't exist at Paizo. We love you all!!!


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Even black magic-love potion-enemy killing-relationship problem solving specialists?


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James Jacobs wrote:
Hate doesn't exist at Paizo.

I don't believe you.


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Cynic wrote:
James Jacobs wrote:
Hate doesn't exist at Paizo.
I don't believe you.

Why would a T-Rex lie?


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Durngrun Stonebreaker wrote:
Cynic wrote:
James Jacobs wrote:
Hate doesn't exist at Paizo.
I don't believe you.
Why would a T-Rex lie?

Same reasons anyone else would.


5 people marked this as a favorite.
James Jacobs wrote:
There's not enough time to hate when you're having too much fun doing things you love. Hate doesn't exist at Paizo. We love you all!!!

just don't say "we love you THIS much!" Its has less meaning with tiny t rex arms.


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Cynic wrote:
Durngrun Stonebreaker wrote:
Cynic wrote:
James Jacobs wrote:
Hate doesn't exist at Paizo.
I don't believe you.
Why would a T-Rex lie?
Same reasons anyone else would.

for a Klondike bar?

Paizo Employee Creative Director

4 people marked this as a favorite.
Cynic wrote:
James Jacobs wrote:
Hate doesn't exist at Paizo.
I don't believe you.

Bless your heart!

Lack of hate thrives on belief, fortunately! LOVE FOR ALL!!!

Paizo Employee Creative Director

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christos gurd wrote:
James Jacobs wrote:
There's not enough time to hate when you're having too much fun doing things you love. Hate doesn't exist at Paizo. We love you all!!!
just don't say "we love you THIS much!" Its has less meaning with tiny t rex arms.

Yay! Thank you for the kind words! I love my arms, and YOU, too!

Contributor

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I notice that no one has posted in this thread for 6 hours.

Clearly James has eaten all the haters. Because after all, there's more one way to "love" someone. ;-)

Flees before the giant, man-eating dinosaur can arrive.


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James Jacobs wrote:
Cynic wrote:
James Jacobs wrote:
Hate doesn't exist at Paizo.
I don't believe you.
Bless your heart!

Being from the South this makes me laugh.


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Pathfinder Maps Subscriber
Orthos wrote:
Being from the South this makes me laugh.

Just don't translate it for them.

Sczarni

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James Jacobs wrote:
Hate doesn't exist at Paizo.

I'm sorry, when I saw this quote out of the larger post, I read it as replacing Fear in "Fear Does not exist in this dojo does it?" from Karate Kid. This made me laugh....

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

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James Jacobs wrote:
There's not enough time to hate when you're having too much fun doing things you love. Hate doesn't exist at Paizo. We love you all!!!

Not even as a form of sin magic from ancient Thassilon?

RPG Superstar 2015 Top 8

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I think the real lesson to learn (and I speak for myself largely as much as anyone else) is don't take game design decisions by the team personally.

When you feel the nerdrage build, repeat several times these words: "Pretendy funtime games."

Paizo Employee Creative Director

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JoelF847 wrote:
James Jacobs wrote:
There's not enough time to hate when you're having too much fun doing things you love. Hate doesn't exist at Paizo. We love you all!!!
Not even as a form of sin magic from ancient Thassilon?

Nope! Hate isn't one of the seven deadly sins, after all.

Sovereign Court

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So then why are there so many NPCs out to get us? ;)

Or are they just trying to kill our PCs with love? Sharp, pointy, stabby love ...

Paizo Employee Creative Director

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zylphryx wrote:

So then why are there so many NPCs out to get us? ;)

Or are they just trying to kill our PCs with love? Sharp, pointy, stabby love ...

Those NPCs aren't Paizos. Paizo would NEVER try to kill your PCs. Those NPCs though? Some of them are bad eggs.

Sovereign Court

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<shakes his fist at those nefarious freelancers and thanks all the folks behind adventure design for memorable encounters from both sides of the screen>

RPG Superstar 2015 Top 8

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James Jacobs wrote:
Nope! Hate isn't one of the seven deadly sins, after all.

Well, I think hate's covered under "wrath," technically. ;)

James Jacobs wrote:
Paizo would NEVER try to kill your PCs.

But they do sell ideas to the nefarious beings known as "GMs" so that THEY can try to kill your PCs. Surely they're accessories at best?

(Or is that the game accessories themselves enable the PCs to be murdered....?)

Lantern Lodge Customer Service Dire Care Bear Manager

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I heard an interesting bit of parenting advice, and I think its relevant here.

When talking to toddlers, they really haven't learned what "Do not" means. So you say "Don't sit on the cat," and they hear "Mumble mumble sit on the cat!" "Don't run in the street!!" becomes "Mumble mumble Run in the street!!" So to help them understand what you need them to do, you have to rephrase it as a positive instead of a negative.

"Don't sit on the cat," becomes "We pet our cat friends gently."*
"Don't run in the street." becomes "We stay on the sidewalk."*
"Don't eat cat food," becomes "Cat food stays in the cat dish."*

Sometimes its harder than others "Don't eat food off the floor." You can't say "We eat food from our plates." because there are a ton of exceptions to that rule and consistency is key. So after thinking about it, I realized, "Food on the floor goes in the trash."

So now for the relevant part. After doing the above changes to my toddler interactions for a month, I've really become aware of *other* areas where speaking in positives is a million times more likely to see results than speaking in negatives. Not because someone won't understand "don't", "can't", "shouldn't", etc, but because it helps makes the conversation positive, constructive and enjoyable rather than off-putting. People rarely like to be told what they cannot or should not do, but in my experience, most people do like to know what they can help with.

As far as messageboards, go. When you're scrolling through looking for threads to read, seeing " XX Hates YY" or "XX is Broken" not only sets a negative tone for that thread but for anyone browsing the boards. I would much rather see "Question about XX", or "Thoughts on YY?"

ElyasRavenwood wrote:

Here is my favorite part of the core rule book,

"The Most Important Rule:
The rules in this book are here to help you breathe life into your characters and the world they explore. While they are designed to make your game easy and exciting, you might find that some of them do not suit the style of play that your gaming group enjoys. Remember that these rules are yours. You can change them to fit your needs. Most Game Masters have a number of “house rules” that they use in their games. The Game Master and players should always discuss any rules changes to make sure that everyone understands how the game will be played. Although the Game Master is the final arbiter of the rules, the Pathfinder RPG is a shared experience, and all of the players should contribute their thoughts when the rules are in doubt."

Page 9 of the core rule book.

Mine too, and I often end up quoting it :)

*:
All examples that have been used for my 2 year old.


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SlimGauge wrote:
Orthos wrote:
Being from the South this makes me laugh.
Just don't translate it for them.

Bless your heart

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I've hidden the Pathfinder RPG General subforum. It has become the toilet sink of the place. I don't really mind - if I want to actually read some advice or dig people's heads for ideas, the Advice, Rules Q and Suggs/Homebrew subfora are usually enjoyable (unless it's a "Help me make my Rogue fail less at existing" thread). And Golarion-related and product-related fora are usually an enjoyable read. But PF General? Pure madness.


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Sara Marie wrote:

I heard an interesting bit of parenting advice, and I think its relevant here.

When talking to toddlers, they really haven't learned what "Do not" means. So you say "Don't sit on the cat," and they hear "Mumble mumble sit on the cat!" "Don't run in the street!!" becomes "Mumble mumble Run in the street!!" So to help them understand what you need them to do, you have to rephrase it as a positive instead of a negative.

"Don't sit on the cat," becomes "We pet our cat friends gently."*
"Don't run in the street." becomes "We stay on the sidewalk."*
"Don't eat cat food," becomes "Cat food stays in the cat dish."*

Sometimes its harder than others "Don't eat food off the floor." You can't say "We eat food from our plates." because there are a ton of exceptions to that rule and consistency is key. So after thinking about it, I realized, "Food on the floor goes in the trash."

So now for the relevant part. After doing the above changes to my toddler interactions for a month, I've really become aware of *other* areas where speaking in positives is a million times more likely to see results than speaking in negatives. Not because someone won't understand "don't", "can't", "shouldn't", etc, but because it helps makes the conversation positive, constructive and enjoyable rather than off-putting. People rarely like to be told what they cannot or should not do, but in my experience, most people do like to know what they can help with.

As far as messageboards, go. When you're scrolling through looking for threads to read, seeing " XX Hates YY" or "XX is Broken" not only sets a negative tone for that thread but for anyone browsing the boards. I would much rather see "Question about XX", or "Thoughts on YY?"

The most important rule: Jerks post somewhere else.

RPG Superstar 2015 Top 8

6 people marked this as a favorite.
Steve Geddes wrote:
Sara Marie wrote:

I heard an interesting bit of parenting advice, and I think its relevant here.

When talking to toddlers, they really haven't learned what "Do not" means. So you say "Don't sit on the cat," and they hear "Mumble mumble sit on the cat!" "Don't run in the street!!" becomes "Mumble mumble Run in the street!!" So to help them understand what you need them to do, you have to rephrase it as a positive instead of a negative.

"Don't sit on the cat," becomes "We pet our cat friends gently."*
"Don't run in the street." becomes "We stay on the sidewalk."*
"Don't eat cat food," becomes "Cat food stays in the cat dish."*

Sometimes its harder than others "Don't eat food off the floor." You can't say "We eat food from our plates." because there are a ton of exceptions to that rule and consistency is key. So after thinking about it, I realized, "Food on the floor goes in the trash."

So now for the relevant part. After doing the above changes to my toddler interactions for a month, I've really become aware of *other* areas where speaking in positives is a million times more likely to see results than speaking in negatives. Not because someone won't understand "don't", "can't", "shouldn't", etc, but because it helps makes the conversation positive, constructive and enjoyable rather than off-putting. People rarely like to be told what they cannot or should not do, but in my experience, most people do like to know what they can help with.

As far as messageboards, go. When you're scrolling through looking for threads to read, seeing " XX Hates YY" or "XX is Broken" not only sets a negative tone for that thread but for anyone browsing the boards. I would much rather see "Question about XX", or "Thoughts on YY?"

The most important rule: Jerks post somewhere else.

Perhaps, "When we post to the message board, we say things nicely."


It's called positive reinforcement. It's taught to teachers and a common tool among parents. The usual example used for it is "Don't think of an elephant" and then what do you think of? Let them know what you want to do instead of what you don't want them to do so its clearer since telling them not to do something doesn't really tell them what you want them to do, just eliminates one thing you don't want them to do. It also helps people (usually kids) feel less attacked and more open to suggestion.

As for the "Paizo hates" thing its laughable. It's like when people blame the President for everything that he "hates" this or that group as if he controls the entire government through mind control with a malicious agenda.The Paizo people are doing the best they can (I assume) and are constantly on a busy schedule trying to keep a company going in a niche market that isn't forgiving considering if you don't keep pushing out new products, you don't make money to pay employees. The idea that they sit there and take turns defecating on pictures of the Rogue as people seem to suggest is just inane. Do I like everything Paizo does? Definitely not, but they are human and can't forsee every possible mistake. They don't sit there churning out 20th level character sheets 7x a week scouring for every ability and analyzing every sentence and its use of the English language.

Paizo Employee Design Manager

I dislike the "Paizo Hates" threads specifically because of the fact that they create an atmosphere of negativity that often overwhelms what may be a perfectly valid point.

If the point you're trying to get across is "Paizo's latest batch of eratta and most recent releases seem to represent a skewed perception of the value of a specific subset of abilities" than saying "Paizo hates martials" is not going to get your point across or engender the kind of conversation that is actually productive. You'll end up with people on the defensive ("Paizo is full of great people who work really hard!)", people coming to wallow in the rampant negativity ("Yes, they hate martials, and they hate you for liking them. Now feed on that hatred and go strong my trollish hords, for our time draws near!"), and the voices trying to discuss the actual point, which soon get lost in the wash since they inevitably become associated with one side or the other of the groups who are arguing the ambient hate levels at the Paizo facilities instead of discussing the actual issue that prompted the post.


I hate both "Paizo Hates" threads and "Paizo loves" threads because it suggests that Paizo has emotions and/or is a human(oid?). It isn't. It has creature type Construct (Swarm subtype), just like every other collection of legal documents and sales assets.

I also don't particularly like "Jason Bulhman Hates__" threads, for the same reasons Ssalarn gave.

Sczarni

I am going to settle this once and for all. Paizo loves to hate me. Paizo likes everything and everyone except me.


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137ben wrote:

I hate both "Paizo Hates" threads and "Paizo loves" threads because it suggests that Paizo has emotions and/or is a human(oid?). It isn't. It has creature type Construct (Swarm subtype), just like every other collection of legal documents and sales assets.

I also don't particularly like "Jason Bulhman Hates__" threads, for the same reasons Ssalarn gave.

Corporations are people, my friend!


1 person marked this as a favorite.
Durngrun Stonebreaker wrote:
137ben wrote:

I hate both "Paizo Hates" threads and "Paizo loves" threads because it suggests that Paizo has emotions and/or is a human(oid?). It isn't. It has creature type Construct (Swarm subtype), just like every other collection of legal documents and sales assets.

I also don't particularly like "Jason Bulhman Hates__" threads, for the same reasons Ssalarn gave.

Corporations are people, my friend!

Hey, isn't Paizo owned by another person? Lisa is oppressing Paizo's 13th Amendment rights!


I hope if I ever write a rules book people aren't afraid of posting "WPharolin hates X" threads for fear that I'll take everything they say personally. That's called criticism, and be it scathing or constructive, it's useful. With exception to the "ZOMG they must be retarded" I think it's silly to say that what these people are expressing is anything other than exaggerated dislike. Maybe I'm running solo in this mindset but I don't see criticism as a personal attack and welcome and encourage any and all feedback people have of the work I do, whether good or bad.

Silver Crusade

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Pathfinder Adventure Path Subscriber
WPharolin wrote:
I hope if I ever write a rules book people aren't afraid of posting "WPharolin hates X" threads for fear that I'll take everything they say personally. That's called criticism, and be it scathing or constructive, it's useful. With exception to the "ZOMG they must be retarded" I think it's silly to say that what these people are expressing is anything other than exaggerated dislike. Maybe I'm running solo in this mindset but I don't see criticism as a personal attack and welcome and encourage any and all feedback people have of the work I do, whether good or bad.

That'so easy to say until you publish something.


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WPharolin wrote:
I hope if I ever write a rules book people aren't afraid of posting "WPharolin hates X" threads for fear that I'll take everything they say personally. That's called criticism, and be it scathing or constructive, it's useful. With exception to the "ZOMG they must be retarded" I think it's silly to say that what these people are expressing is anything other than exaggerated dislike. Maybe I'm running solo in this mindset but I don't see criticism as a personal attack and welcome and encourage any and all feedback people have of the work I do, whether good or bad.

Well, there's posting criticism and there's posting criticism like a jackass. There's a difference.


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Gorbaz wrote:
That'so easy to say until you publish something.
Bill Dunn wrote:
Well, there's posting criticism and there's posting criticism like a jackass. There's a difference.

I think these two quotes encapsulate a large portion of the problem in my eyes. There are hosts of people that are always willing to come down like a mighty hammer and say that the devs did it wrong, that the builds are terrible and should have been done like so, and so on. And usually in the least civilized rudest way that you can speak to other people. Because internet, usually.

I often wonder when I read these comments where the magnificent game is that these brilliant people are putting out, this masterpiece of style and function that has no typos, no mistakes, no "traps", and so forth. One would think that there would be dozens of them floating around, and yet..

Much like with anything, it is easier to sit on the sidelines and tell the folks doing the task (a game company, a sports team, a computer firm, whatever) how much they suck and cannot do it the RIGHT way (read, that person's opinion of what should be done).

Criticism can be helpful. Jumping around screaming that the sky is falling because you don't like a ruling or a build or whatever isn't helpful, it's standard everyday internet incivility.


knightnday wrote:
Gorbaz wrote:
That'so easy to say until you publish something.
Bill Dunn wrote:
Well, there's posting criticism and there's posting criticism like a jackass. There's a difference.

I think these two quotes encapsulate a large portion of the problem in my eyes. There are hosts of people that are always willing to come down like a mighty hammer and say that the devs did it wrong, that the builds are terrible and should have been done like so, and so on. And usually in the least civilized rudest way that you can speak to other people. Because internet, usually.

I often wonder when I read these comments where the magnificent game is that these brilliant people are putting out, this masterpiece of style and function that has no typos, no mistakes, no "traps", and so forth. One would think that there would be dozens of them floating around, and yet..

Much like with anything, it is easier to sit on the sidelines and tell the folks doing the task (a game company, a sports team, a computer firm, whatever) how much they suck and cannot do it the RIGHT way (read, that person's opinion of what should be done).

Criticism can be helpful. Jumping around screaming that the sky is falling because you don't like a ruling or a build or whatever isn't helpful, it's standard everyday internet incivility.

You have too much going on here and it makes it difficult to address your individual points. I agree people shouldn't be jerks, but I disagree that I can't offer feedback or criticism unless I create similar products myself.


BigDTBone wrote:
You have too much going on here and it makes it difficult to address your individual points. I agree people shouldn't be jerks, but I disagree that I can't offer feedback or criticism unless I create similar products myself.

Sorry about that, I was cooking and running back and forth when I wrote it.

As for writing something, that of course isn't necessary. I was being a bit snarky that there are a lot of folks that tell us how dumb the designers and company are or how they are doing it wrong and perhaps they should step up and show how to do it better.

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