Mythic rules questions / quirks


Rules Questions


Been reading the Mythic rules, and of course, I have questions.

1. Using your mythic surge is described as "an immediate action", do they actually mean that this consumes the immediate action resource (and thus one of your swift actions)?
2. There's apparently a dev response saying that arcane surge should work like the Heirophant ability, with an action to activate it and then you still have to actually cast the spell. Also true for wild arcana?
3. Enhance Magic Items (archmage) says "When using a staff or wand, you may activate the item by expending one use of mythic power instead of one of the item's charges." Does this mean that you simply can't activate a power which costs two or more charges? Does that cost more than one use of mythic power? Or does it let you activate a multi-charge power with one use of mythic power?
4. Speedy Summoning (archmage) says "You must be at least 3rd tier to select this ability." Why is it in the 1st-tier list with this qualifier, instead of just being in the 3rd-tier list?


1) Yes... I think they used immediate since that would cover your swift action on your following round and then you can use it on saving throws and whatnot. Saving words...

4)I thought the same thing. Maybe they needed X number of tier one abilities for balance against the others? Kind of silly all in all.


I found another interesting one:

Master of Escape (trickster) lets you make escape artist attempts to escape spells. They give black tentacles as an example. Then they say "If the spell or effect doesn't allow a saving throw, you can't use this ability to overcome it." But black tentacles has no save.

I assume the intent is that it would work on black tentacles, because while there's no save, the actual grappled condition just comes from grapple checks.


There are more..

I just made a post regarding the differences between mythic power attack and mythic furious focus. These two feats are pointless since mythic power attack does what mythic furious focus does but much better.

Too many cooks in the kitchen with this book :)


Yeah. I was noticing that some of the archmage path things are just wizard arcane discoveries, but others are way better than the arcane discoveries.


1. Yes.
2. There's no rule stating that you have to expend separate actions for the path ability, and this includes Hierophant's Inspired Spell. You expend a standard action and one use of mythic power to cast the spell. Note that this only works for spells with a casting time of one standard action or less, so you aren't quickening anything this way.
3. As written, yes, but it would make sense to allow expending two uses to activate a two-charge-per-use ability.
4. Glitch on d20pfsrd. The PRD has Speedy Summons listed under 1st-tier abilities. I don't own Mythic Adventures, so I do not know whether the error exists there. If so, I'd postulate that it was an error fixed in the PRD version (and probably future printings).


I'm not looking at d20pfsrd, I'm looking at the PDF.

Archmage arcana choices:

Arcane Surge (Su): As a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot.

And similarly, with Speedy Summons, I'm referring to the last sentence in the ability, "You must be at least 3rd tier to select this ability."

... I wonder, I should see whether there's updates/errata.


Disregard that, I'm an idiot. PRD agrees with everything else, it seems.

I'm guessing it's a layout error, but the text supersedes the layout. 3rd tier only.


Yup. I don't see any errata per se, but I do find a FAQ:

http://paizo.com/paizo/faq/v5748nruor1gl#v5748eaic9r83

This says that the intent for all the abilities like Wild Arcana, Inspired Spell, etc., is that you can use them to, as a standard action, cast a spell which has a standard action or less of casting time.

Well, maybe. It isn't clear whether they also intend that for Arcane Surge, or whether that one's supposed to be genuinely different, since that one can only take spells known/prepared.

Compared to the interpretation that it's a swift action to activate this power, plus the normal casting time, this is both a nerf (you can't use it with spells with a long casting time) and a buff (you don't eat an extra action for most spells).

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