Crafting Focused Class?


Advice


Hey folks. I am curious, is there any class or archetype that focuses on building its own armour and weapons? I am thinking something like the artificer from 3.5 but that it gets bonuses for using the arms and armours it creates. I just have this idea for a character that is supposed to be the best at making swords or armour, similar to how Hitori Hanzo was a legendary sword smith in the kill bill series. Just looking to get bonuses for using his own stuff.

If you know of any races/classes/feats or traits that would give bonuses like this or allow for some pretty nifty crafting bonuses that would be swell. I am going to keep perusing the SRD until I find something or reach the end of the internet. XD


Are you looking for something from paizo only? If not, the Artisan is great for crafting.


I would like to keep it to Paizo. The DM is relatively new and I don't want something he will have to check the rules for a lot. He said stick to Paizo so I will do that. I was thinking of the Dwarven Forgemaster Cleric. It sorta fits what I want. Though I think I will go human and take racial heritage to qualify for it as I don't wanna play a dwarf(nothing wrong with them though!)


There is a sorcerer bloodline focused on crafting: the impossible bloodline.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Dwarf forgemaster archetype cleric.

Otherwise, a wizard/eldritch knight with the Arcane Builder (Armor) and Arcane Builder (Weapons) arcane discoveries can also work.


I had not found the Arcane builder discovery yet. This is intriguing. I did stumble across the "valet" familiar archetype which can assist in crafting. giving ya a bonus as well as cutting the time needed to craft an item by half. Might be an interesting venture. He would only focus on arms and armour though tbh.


i think gnomes have a alterate racial trait that lets you be proficient with anything tthey make..

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

The Soul Forger Magus archetype might be up your alley.

Shadow Lodge

Impossible Sorcerer is what I would go with. Both some nice crafting stuff [you can make a ring of 3 wishes by expending 0 wishes by level 10], and you get the flavor of being "Impossible".


So while rummaging my way through the race builder, I found a nifty 1 point trait that gives me a slight bonus on disable device but also states that I am proficient in any weapons that I craft myself. I am tossing the idea of creating a "half-dwarven" race and make it have a penchant for crafting as well as a minor bonus to social settings as the human half would help offset the dwarf gruffness =P I will take a look at the soul forger and impossible bloodlines today.


Celestial_Chameleon wrote:
So while rummaging my way through the race builder, I found a nifty 1 point trait that gives me a slight bonus on disable device but also states that I am proficient in any weapons that I craft myself. I am tossing the idea of creating a "half-dwarven" race and make it have a penchant for crafting as well as a minor bonus to social settings as the human half would help offset the dwarf gruffness =P I will take a look at the soul forger and impossible bloodlines today.

Just as a suggestion if your DM is new I highly advise you don't use the race builder it's very easy to break and if he/she is already slightly overwhelmed it will only make things worse.


He actually suggested the idea lol. He knows how to use the race builder as he uses it a lot for when he actually plays. That and most of our party is elves and he is a slight bit racist towards them. He has a thing for dwarves XD So no worries there haha


Valet archetype familiar is probably the best thing you can do for yourself as a crafter, assuming the campaign doesn't consist of frequent weeks of downtime (in which case the double crafting speed isnt an asset).


The class which gives the most skill points for your engineer character would be Rogue.

There is a feat, Master Craftsman, that will allow you to make Wondrous Items and Arms and Armor without being a caster.

There is a Gnome racial trait that makes them automatically proficient in any weapon they craft.

There is the Artifice Cleric Domain, which could be taken by Inquisitor who also gets a lot of skill points.

The Archivist Bard archetype is a good choice.


Ok what about going with human, taking racial heritage(dwarf) and then taking the Forgemaster archetype for cleric? Feats at first level would be racial heritage and skill focus engineering (for eldritch heritage later) then at level 3 take EH to get myself a familiar(valet).

By level 5 I would have two sources of "half building time." From Valet and from forge master with regards to metal or stone items. Which results in only needing 25% of the time normally required to craft if my math is right. half it then half it again etc. The DM did say we wont have a ton of time to spare between outings so crafting speed would be ideal.

Forgemaster requires that I take the artifice domain and also has Int as a preferable stat so my skills wont be to horrible. Human would also help out skill wise.

What do you think?

PS: I took a look at the magus and the bard archetypes and they just seemed off to me. I am not sure why. Wont be using them I know for sure.

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