Jason the Half-GM |
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My players have decided to use the Ultimate Campaign Edict rules to establish relations with Restov.
Does anyone have a decent estimate of how many hexes is controlled by Restov? That information would be useful to determine the necessary DC. The player capital is nearly the same size as Restov, so I could base myself on that, however the economy bonus of Restov (based on AP#33) suggest it does not control that much.
Also, is Restov described in details in other products that AP#31 and AP#33?
Philip Knowsley |
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There are posts in this forum which will tell you exactly that.
Several people have had a go at working it out - one even going so far as
figuring out each fiefdom within Brevoy's borders.
I'd also suggest perhaps that it be Brevoy as a whole which would count,
rather than just the city of Restov, for trade purposes...?
Jason the Half-GM |
There are posts in this forum which will tell you exactly that.
Can you help a fellow gamer out and point to one of these threads? Did a search for +Restov +hex and I got 5 pages of results which don't seem to contain the information I want. However, I did find someone said that Iobaria was around 324 hexes.
As for making it with Brevoy, the players wanted to start with Brevoy. They have plans to get other places afterwards.
Spatula |
I think this thread is the one being talked about, although it's only for the noble houses, not Restov. Restov in theory wouldn't control that many hexes... or maybe they would. The SE portion of Brevoy was controlled by House Rogvaria (the disappeared royals) and it's an open question as to who own those lands now.
Personally I think that Restov, as a semi-autonomous city-state, would just be a few hexes big.
T.A.U. |
As I said in the thread Spatula linked, I'm also doing something similar in mine kingmaker campaign treating all Houses and also Restov as different kingdoms for the UCam rules for trading and diplomacy.
About Restov it's a Free city which IMO doesn't control all the hexes of former House Rogvaria.
But in VV about Fort Serenko it's stated that "the soldiers and scouts stationed here have been recalled to Restov", so I'm inclined to believe that the Hexes with the South Rostland Road, between Fort Serenko and Restov(including Nivakta’s Crossing) are under Restov's jurisdiction in some way.
I'm going to make a kingdom sheet also for Restov, but for now I did already only for the Lebeda, since it's the only one House mine player will have the opportunity to make direclty a Treaty diplomatic edict in the beginning of RRR. (see here)
Queen Moragan |
Quick and simple map of Brevoy houses
Use the map of Brevoy in the KM Player's Guide as your base, just draw an oval around each house name and Restov then expand each until you fill Brevoy.
The vast bulk of House Rogvaria lands were problaby taken from Rostland not Issia.
That's where the power vaccumm that Restov and House Surtova are trying to fill is, it should be most of the land from Oleg's (?) to the East Sellen River.
But at any rate Restov is not just a city, it is what's left of Rostland after being conquered by Choral.
redcelt32 |
I was under the impression that Restov was a mostly free city, in other words, officially part of Brevoy, but so close to the frontier and far from the capitol as to let it basically make its own rules. We also know the swordlords use it as a base area.
There is a lot of vagueness in Brevoy (I suspect intentionally in order for GMs to create their own) and other than the seven house names in a general area on the map, we dont really get any borders etc.
You are therefore free to play as you please, but pretty much Restov=the city and its hex as far as Kingdom Building definitions go. Now does that city have a lot of resources for a single hex, yes definitely, as it is likely well developed with several districts.
For Story purposes I would agree that Restov is the last spirit of the old Rostland. For Kingdom Building purposes I would say
Rostland=Lands of House Rogarvia+Lands of House Lebeda+The Capitol. However you can easily make it a free settlement with extended lands in your game, since Rogarvia currently absent an acting ruler.
Queen Moragan |
I think Restov was the capital of Rostland.
It makes sense that Choral seized a big chunk of Rostland for his house, as well some from any adjacent houses. Since Rostland put up the biggest fight, they lost the most land.
There should be more of Rostland to the east, being strictly on the edge of the frontier makes no sense.
Just like restricting them to being north of the river makes no sense. How else are they going to get into a conflict with the centaurs?
I would give them more land out to a couple - several days ride.
OldManJim |
Just a heads up that I didn't create the hex map...I just found it via Google.
The hex map is from Stolen Lands, which does look a little bit different from what I've just seen by Googling other maps around Brevoy / the River Kingdoms.
Seems to be there's some conflicting info on where the border actually is depending on the publication.
But that's fine, I'd also kick Restov out to the east a bit and have the eastern border follow the river up to the Valley of Fire.
I've been thinking of putting the various maps of the River Kingdoms & Brevoy into Photoshop and creating my own "definitive" hex map. The map folio version from Kingmaker throws things off a bit because it's not North / South facing up & down the page.
Queen Moragan |
The two official maps of Brevoy also differ is scale (just noticed last night).
The older one from the KM Player's Guide has New Stetven & Restov about 180 miles apart.
The map in the ISWG has them about 130 miles apart.
Never noticed before since I just blew up all the maps to match the scale of the KM Map Folio.
(For the eastern half I used Restov - New Stetven - East Sellen River as my reference points, and Pitax & Mivon for the western half.)
I've always felt the Issia and Rostland were roughly equal before Choral.
So where did the rest of Rostland go?
Choral takes a big chunk for his house.
The Stolen Lands south of the South Rostland Road fall to bandits.
Constant strife with the Nomen Centaurs across the Shrike River.
Bandits, monsters and petty warlords from Iobaria chip away at the east.
Don't forget the 18,670 people in Restov need land to support them.
If you add Brunderton to Rostland, it makes Brevoy about 78% Issian/ 22% Rostlandic. (Settlement populations).
You could use the population formula from Ultimate Rulership to tweek your numbers if you want.
Jason the Half-GM |
I want to say thank you to everyone. I think part of my issue was due to my understanding that Restov, being a free state, was not directly part of Brevoy, even if they were closely allied/related. So I was separating them. I will give them a few hexes, of farmland and when they want to initiate trade with the rest of Brevoy, I will deduce those hexes from the grand total.
Orthos |
Must be one massive farm... :)
Well, do note that the abstract of "one farm" placed in a hex is more accurate to say "one major portion of this hex is dedicated to farmlands and associated industries".
So rather than one ginormous farm with a ton of people on it, think of it as an entire grant of land dedicated to farming, with countless family farms, industry farms, well-staffed ranches, grazing lands with shepherds and cowboys, and so on and so forth.
Makes it a bit more logical where the numbers come from, when you look at it that way. =)
Ditto for cities - building a "House" would probably be more accurately worded as building a "housing district" or "residential district". Granted that's less accurate when you start getting into the bigger buildings (castles, cathedrals, fortresses, etc.) but those are also noticeably bigger than a house or even potentially than a housing district, and likewise would house and staff a large number of people on the grounds, so it comes out to the same thing in the end.
OldManJim |
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That is actually how I picture "farms" anyway.
I've marked farms on my maps as farming villages, rather than just a peasant shack if you know what I mean.
Each village would have it's own town hierarchy with village elders, or mayors & there's always a tavern or pub where the locals gather to drink after a hard day ploughing or shovelling horse poop (things city-slickers like me know next to nothing about :) ).
At 64 hexes & over 32,000 people, plus armies, most of the land we've claimed is dedicated to farming & fishing.