GM Lamplighter |
1 person marked this as FAQ candidate. |
Following discussion on the FB page... it looks like vehicles in Ch. 4 of Ultimate Combat are not called out as illegal for purchase in PFS. Now, siege engines are NOT legal, so the vehicles would be unarmed, but as it stands a PC could buy an airship (say). Correct? And if so, how should GM's handle players who want to use said vehicles at the table? Just as flavour, or are GM's required to utilize the vehicle combat rules in the situations which would allow them?
GM Lamplighter |
I thought it was illegal in a previous version of AR, maybe it just got lost in a revision?
Even though it is impractical for PCs to actually have one in most scenarios (I think in the one you're talking about, they get teleported there?) it just seems like a game-killer from a rules point-of-view - most of those UC rules are semi-optional, and I know I have never used them...
Robert A Matthews |
happynslappy wrote:no it was a scenario where you start out being chased by gorilla men to an excavation site, or maybe it was bandits. anyway, gorilla men were involved in the scenario
edit: yes cost will be an issueDoes the cost include a crew to fly it as well?
Nathan Meyers
NYC PFS GM/Player
Doesn't require a crew. It moves by magic and has a required crew of 0.
LazarX |
Following discussion on the FB page... it looks like vehicles in Ch. 4 of Ultimate Combat are not called out as illegal for purchase in PFS. Now, siege engines are NOT legal, so the vehicles would be unarmed, but as it stands a PC could buy an airship (say). Correct? And if so, how should GM's handle players who want to use said vehicles at the table? Just as flavour, or are GM's required to utilize the vehicle combat rules in the situations which would allow them?
Again READ Additional Resources. This the section on Ultimate Combat, you'll find that there are no sections granting vehicles of any kind as purchase items.
Like many, you're running into the problem of a backwards approach. The AR is not about finding rules that say you can't do something. (although there are some there), it's about finding rules that say you CAN. Nothing in the AR says that you can make vehicle purchases from UC, so remember if it's not specifically called out as being allowed, by default, it's forbidden.
kinevon |
GM Lamplighter wrote:Following discussion on the FB page... it looks like vehicles in Ch. 4 of Ultimate Combat are not called out as illegal for purchase in PFS. Now, siege engines are NOT legal, so the vehicles would be unarmed, but as it stands a PC could buy an airship (say). Correct? And if so, how should GM's handle players who want to use said vehicles at the table? Just as flavour, or are GM's required to utilize the vehicle combat rules in the situations which would allow them?Again READ Additional Resources. This the section on Ultimate Combat, you'll find that there are no sections granting vehicles of any kind as purchase items.
Like many, you're running into the problem of a backwards approach. The AR is not about finding rules that say you can't do something. (although there are some there), it's about finding rules that say you CAN. Nothing in the AR says that you can make vehicle purchases from UC, so remember if it's not specifically called out as being allowed, by default, it's forbidden.
LazarX: For most sections of the Additional Resources document you are correct. However, for the section that is linked as Pathfinder Roleplaying Game, which references the hardcover rules books, that section explicitly lists the material that is not legal from those books, rather than what is legal.
gnoams |
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Sure, I see no reason you can't purchase vehicles. You can get a ship with prestige points after all, why not be able to buy one with gold too? In practice you will almost never use it, most missions send you into caves, buildings, ruins, etc. There's a reason you almost never see mounted characters, you don't even get to take your horse with you, so owning a wagon, no big deal, prey much just RP fluff. By the time you could afford to purchase something like an airship, you are also high enough level to, say, just cast teleport, or that spell that makes a flying chariot (I forget what its called). So big deal, you paid 50k for something other people can do with a spell slot. You could buy a flying carpet for less.
As for the vehicle rules, yes you should use them. You should also enforce the flying rules from the crb, but I've run into very few GM's who ever ask for fly checks. I would run it the same way I run anything else that's not in the crb. If the player has it, then they should know the rules and have any relevant game data available for easy reference. If they don't, they can't use it.
There are pfs scenarios (two that I've played) which have vehicles the players must pilot, and they use the rules from the UC.