Ultimate Combat vehicles legal?


Pathfinder Society

4/5 *

1 person marked this as FAQ candidate.

Following discussion on the FB page... it looks like vehicles in Ch. 4 of Ultimate Combat are not called out as illegal for purchase in PFS. Now, siege engines are NOT legal, so the vehicles would be unarmed, but as it stands a PC could buy an airship (say). Correct? And if so, how should GM's handle players who want to use said vehicles at the table? Just as flavour, or are GM's required to utilize the vehicle combat rules in the situations which would allow them?


lol seems like a horrible oversight as an airship would ruin a chase scene in a jungle scenario that i forget the name of and other situations as well, completely bypassing some encounters. that said it seems perfectly legal

4/5 *

I thought it was illegal in a previous version of AR, maybe it just got lost in a revision?

Even though it is impractical for PCs to actually have one in most scenarios (I think in the one you're talking about, they get teleported there?) it just seems like a game-killer from a rules point-of-view - most of those UC rules are semi-optional, and I know I have never used them...

Silver Crusade 2/5

Doesn't additional resources usually call out what is legal for play? So, since vehicles are not mentioned, aren't they not legal?

1/5

The airship is 50,000gp so you have to have enough prestige to get it. So that's about lvl 10-ish

5/5 5/55/55/5

Why outlaw crack driver if they didn't want to keep the vehicles illegal?

Grand Lodge 5/5

DesolateHarmony wrote:
Doesn't additional resources usually call out what is legal for play? So, since vehicles are not mentioned, aren't they not legal?

The UC section seems to be written as a listing of exclusions. So since its not on the list of exclusions... by inference its ok.


no it was a scenario where you start out being chased by gorilla men to an excavation site, or maybe it was bandits. anyway, gorilla men were involved in the scenario
edit: yes cost will be an issue

4/5 *

Additional resources has no set format - sometimes it lists what is legal, sometimes what isn't, sometimes both. As I read it, the "Vehicles" chapter of UC is legal.

happyslappy... that one is part two of two, and you definitely teleport there in part 1...

Grand Lodge 4/5

happynslappy wrote:

no it was a scenario where you start out being chased by gorilla men to an excavation site, or maybe it was bandits. anyway, gorilla men were involved in the scenario

edit: yes cost will be an issue

Does the cost include a crew to fly it as well?

Nathan Meyers
NYC PFS GM/Player

1/5

Natertot wrote:
happynslappy wrote:

no it was a scenario where you start out being chased by gorilla men to an excavation site, or maybe it was bandits. anyway, gorilla men were involved in the scenario

edit: yes cost will be an issue

Does the cost include a crew to fly it as well?

Nathan Meyers
NYC PFS GM/Player

Doesn't require a crew. It moves by magic and has a required crew of 0.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
GM Lamplighter wrote:
Following discussion on the FB page... it looks like vehicles in Ch. 4 of Ultimate Combat are not called out as illegal for purchase in PFS. Now, siege engines are NOT legal, so the vehicles would be unarmed, but as it stands a PC could buy an airship (say). Correct? And if so, how should GM's handle players who want to use said vehicles at the table? Just as flavour, or are GM's required to utilize the vehicle combat rules in the situations which would allow them?

Again READ Additional Resources. This the section on Ultimate Combat, you'll find that there are no sections granting vehicles of any kind as purchase items.

Like many, you're running into the problem of a backwards approach. The AR is not about finding rules that say you can't do something. (although there are some there), it's about finding rules that say you CAN. Nothing in the AR says that you can make vehicle purchases from UC, so remember if it's not specifically called out as being allowed, by default, it's forbidden.

4/5 *

Please READ the AR before quoting it. "All material from this book is legal for play except as noted below." (emphasis mine)


is there some kind of auto refresh for the forums?
i keep missing things cause i haven't refreshed for a while.

4/5 *

Following up: the AR document is NOT as you describe. For some sources, the list is of what is allowed (often not specifically, such as "all feats on page 12-13"). In others it is a list of "everything except X is legal". n other cases it is a list of what is not legal.


lamplighter you are probably right as i just missed the intro to the scenario

Grand Lodge 4/5

LazarX wrote:
GM Lamplighter wrote:
Following discussion on the FB page... it looks like vehicles in Ch. 4 of Ultimate Combat are not called out as illegal for purchase in PFS. Now, siege engines are NOT legal, so the vehicles would be unarmed, but as it stands a PC could buy an airship (say). Correct? And if so, how should GM's handle players who want to use said vehicles at the table? Just as flavour, or are GM's required to utilize the vehicle combat rules in the situations which would allow them?

Again READ Additional Resources. This the section on Ultimate Combat, you'll find that there are no sections granting vehicles of any kind as purchase items.

Like many, you're running into the problem of a backwards approach. The AR is not about finding rules that say you can't do something. (although there are some there), it's about finding rules that say you CAN. Nothing in the AR says that you can make vehicle purchases from UC, so remember if it's not specifically called out as being allowed, by default, it's forbidden.

LazarX: For most sections of the Additional Resources document you are correct. However, for the section that is linked as Pathfinder Roleplaying Game, which references the hardcover rules books, that section explicitly lists the material that is not legal from those books, rather than what is legal.

Shadow Lodge 4/5

1 person marked this as a favorite.

Sure, I see no reason you can't purchase vehicles. You can get a ship with prestige points after all, why not be able to buy one with gold too? In practice you will almost never use it, most missions send you into caves, buildings, ruins, etc. There's a reason you almost never see mounted characters, you don't even get to take your horse with you, so owning a wagon, no big deal, prey much just RP fluff. By the time you could afford to purchase something like an airship, you are also high enough level to, say, just cast teleport, or that spell that makes a flying chariot (I forget what its called). So big deal, you paid 50k for something other people can do with a spell slot. You could buy a flying carpet for less.

As for the vehicle rules, yes you should use them. You should also enforce the flying rules from the crb, but I've run into very few GM's who ever ask for fly checks. I would run it the same way I run anything else that's not in the crb. If the player has it, then they should know the rules and have any relevant game data available for easy reference. If they don't, they can't use it.

There are pfs scenarios (two that I've played) which have vehicles the players must pilot, and they use the rules from the UC.

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