Wolfgang Volos |
I've tried running through Council of Thieves two times now, and I haven't been able run the full adventure either time. The first run was cut short due to players outright quitting and moving away. This, the second run, is being cut short by my sudden moving four hours away. I intended to have enough time to run through all six books, but the time for my departure has been pushed up quite a bit and I've had to adjust accordingly.
I figured I could work Ilnerik into Dhelvhaven so that my players could wrap up the shadow beasts problem, which has been their main motivation throughout the story, and they could answer a lot of the questions surrounding the Pathfinder background plot. Then when it came to the Nessian Spiral, they could encounter Eccardian Drovenge himself trying to make a deal with the pit fiend. I would foreshadow some of these encounters and make sure they felt correct but I'd like some opinions on how these could work or could go terribly wrong. I know it makes the Path really short, but I only have so many more sessions before I move away. Hopefully I can finish it this time.
Fabius Maximus |
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You could consider leaving out part 4. It reads like it's a very good adventure. It just doesn't fit well into the AP.
The downside is of course that you'll have to adjust the encounters to fit a lower level party.
Wolfgang Volos |
I have considered leaving out the fourth book to jump to the fifth, but my current run of the AP is very player driven. Unfortunately I must run the fourth book if I want the adventure to make sense to my players.
As such, they learned from the General before he left about the imprisoned pit fiend underneath the mayor's manor. Inside of The Asmodean Knot they destroyed the ball of chains, which had attacked a curious ranger, and they heard the mighty laugh of the pit fiend as the link to The Knot was severed. With Avengen's Edge in hand, they got a pretty good idea of what was going on with the Knot and the pit fiend imprisoned below. They feel very responsible for the destruction of the chains that bonded the devil (that is what they believe happened when the ball of chains was destroyed, who am I to tell them otherwise?).
The players really want to get into the Nessian Spiral, but for now they are taking care of Dhelvehaven because it is a more immediate and interesting threat. They've surmised that if they solve Dhelvehaven they will eliminate the shadow beast threat and then be able to relax about the City's safety for long enough to break into the Spiral. I really can't skip the fourth book.
Fabius Maximus |
You could just tack it on after the 5th, and having all Hell break loose after the PCs exit the dungeon. The problem is that the AP string the players along endlessly until they even come close to the solution.
My players seem to be very careful. They didn't go near the "ball" after it started lashing out at them. They didn't want to be "cured", either.
Lord Fyre RPG Superstar 2009 Top 32 |
Fabius Maximus |
Fabius Maximus wrote:You could consider leaving out part 4. It reads like it's a very good adventure. It just doesn't fit well into the AP.
** spoiler omitted **
That is a significantly better plot then the one in the AP.
Why, thank you. *blushes*
If you don't want to change much, I guess the original could work better if you give the PCs more information than originally intended. They need to know more about the Council after part 2. All the background info for the GM is just chaff if it doesn't come into play.