Making a game: What program?


Video Games


So if I were to want to make a game that could fit into Bioware's style of computer rpgs, what would be a good program to use?

Note that Dragon Age Tools is known to me and JRPG style is not my bag.


So ur not wanting turn based combat correct (aka FF fights)? How well do u know of programming and creating ur own stuff? Reason why i ask there are alot of tools out there, and relatively cheap that can be tweeked and added onto to get u started.
im currently using rpgmakervx and its very basic looking butu can do alot of things to it that it doesnt offer if u can create ur own scripts and programs to do things it doesnt offer. And if u wait til spring sales, u can get it relatively cheap of steam. It does come standard with the jrpg mechanics but if u know how to create ur own programs to run with it u can change basically anything u want. It also comes with permission to sell whatever u make off the program.

Hope that helps a lil bit and sry i cant give u a specific tool for what ur wanting.


If you're looking for a 3D environment, you're probably looking at one of the various 3D engines out there and coding in the RPG mechanics in a programming language.

A few examples I've played with personally, there's plenty more out there too:

http://www.ogre3d.org/, C++
http://jmonkeyengine.org/, Java
http://irrlicht.sourceforge.net/, C++
http://axiom3d.net, C#

Many of these also have bindings for other languages other than their primary one.

For a more comprehensive list (including some 2D and 2.5D options), look here:

http://en.wikipedia.org/wiki/List_of_game_engines


I should have said this before, but I don't have any coding skill. Sorry.

Also, I do like Shadowrun Returns, so I guess turn based isn't entirely out of the question.


@Matt are any on that list in the link good for the uninitiated to use?


The NPC wrote:
@Matt are any on that list in the link good for the uninitiated to use?

If you're not already familiar with an associated programming language for the engine, then probably not :(

I haven't tried it myself, but I hear good things about Unity.

https://unity3d.com

Unity has a free version available, and also what appears to be a nice tutorial section on their website, including walkthroughs of creating various types of game from start to finish. It's more of a "create world first, add scripting code later" approach, while the engines I listed earlier use programming code extensively.


Unity definitely looks interesting. The fact that Pillars of Eternity is using it is also a point in its favor. I also looked at Leadwerk. Anyone have any experience or knowledge about that one?

Funny thing. All day I was having trouble thinking of a villain for said potential game and I finally thought of one. I figured his goals, methods, motivations, and how he reacts to the heroes intrusion and now I can't think of what he stole that motivates the the hero to get involved. Sigh...


If you are ready to learn stuff and want a simple language to work in, you could do worse than checking out Processing. It is like C++ with all the boring parts taken out. It has a lot of good examples, and full functionality, plus a good community.

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