ChesterCopperpot RPG Superstar 2015 Top 32, Contributor |
Apologies if this has been asked before, but could someone clarify for me the interaction between Dragon Style and Flurry of Blows?
Specifically, would I get my strength bonus or 1.5x my strength bonus on the first attack of my flurry?
Prerequisites: Str 15, Improved Unarmed Strike, Acrobatics 3 ranks.
Benefit: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.
Normal: You cannot charge or run through difficult terrain, and you cannot charge through a square that contains an ally. With an unarmed strike, you usually add your Strength bonus on damage rolls.
At 8th level, the monk can make two additional attacks when he uses flurry of blows, as if using Improved Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).
At 15th level, the monk can make three additional attacks using flurry of blows, as if using Greater Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).
A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.
(My bolding)
Kazaan |
Its funny but I think strictly raw you wouldn't. Flurry is what
Amed your str always full amd dragon style isn't able to over ride that. However intent is clear and I doubt anyone plays it like. That.
Why, exactly, is Dragon Style not able to override that? It says, without reservation, that you add 1.5x Str to the first Unarmed Strike of the round. That's a specific exception to the general rule that states you only add (less than 1.5x). Flurry says you add 1x Str in reference to (and specifically calls out) attacking with off-hand or two-handed weapons. It isn't meant to overrule more specific abilities that may increase the Str bonus applied to your attack(s) not related to off-hand or two-handed considerations. So, both RAW and RAI, it checks out. There is no contention here; Dragon Style gives you 1.5x Str Bonus on your first Unarmed Strike, even as part of a Flurry.
Mojorat |
On my phone but ill try to answer. First I want to sripulate I am pretty sure they are intended to work rogether and they should..
That said you made a miatake we don't have a general rule modifying a specific rule. We have two specifi. Rules.
Flurry of blows is a specific rule that says during the time you flurry you have no off hand and all attacks do 1x strength damage.
So flurry over rides normal strength damage rules for bith two handed and off hand attacks.
Dragon style is a specific rule To unarmed strikes.
Anyhow that I'm aware of we have no hierarchy of importance for effects. Either flurry can never do more than 1xstr damage or it cannot.
The problem with drafonstyle is it changes the str damage done where as I think some other style simply adds .5 str.
I want ro stress I was simply doing a litteral reading I think they are intended ro work together and should.
But as far as I know nothing can modify your str damage with a flurry strictly raw (and probably overly stricy raw)
Mojorat |
Uhhh Where is a rule that says that?. And how is your first blow doing 1.5 strength more specific than all blows do 1x str?
On a side note, i feel wierd im arguing in favour of a wording that id never actually enforce in a game i play. But i think when i read the original question i just thought 'hey thats funny' and voiced it.
It really doesnt matter if my opinion is correct in this case because I am pretty sure no one actually plays it that way.
Rhatahema |
Setting aside flurry of blows for a moment, this feat has the odd effect that you add 1.5x your strength bonus on the first unarmed strike made in a round even if it's an off-hand attack. It could even be interpreted through a literal reading as allowing you to add 1.5x your strength bonus in addition to the usual strength bonus to damage (though the "normal" section implies that's not the intent).
Dragon Ferocity is a lot more streamlined in that it simply adds half your strength modifier to all unarmed strikes. That works fine with flurry, whereas I agree Dragon Style presents a conflict. Accordingly, I would just revise Dragon Style to add .5x your strength bonus on the first unarmed strike you make in a round.
Either way, as written, the first unarmed strike you make with Dragon Ferocity (assuming it's a primary attack) uses x2 your strength bonus for damage, which is pretty cool.
Mojorat |
No If it were 3x strength it would have said so. Look at the different wording of Dragon ferocity. Dragon style lets you add 1.5xstrength bonus but ferocity you gain a bonus of up to half your strength damage.
Anyhow, The first wording for dragon style is the same it uses for every case of 1x5x strength damage that im aware of. Pretty sure there is nthing int he game that lets you add 3x your strength bonus
FLite |
Actually the rule you are looking for is stacking: They are both improvements to your normal ability. Since they are both "replace X with Y" enhancements, they don't stack. As such, you get both, but can only use the better of the two. So on your first strike, you use Dragon's, because it is 1.5 vs 1. On your second strike, you use Flurry, because Dragon gives you no further bonus. (ETA: My gecko-lancer's gecko is totally taking Dragon Style, first chance I get. Just for the charget through allies / rough terrain.)
Mojorat |
You know when i start technical arguments I need to re-read the stuff i am arguing about rather than going on memory. For some reason i had it in my head That Flurry said a monk always does 1x their strength damage. Which was the basis of my odd technical argument.
But i was wrong, it simply says adds his strength bonus then talks about handedness.
So glad to know it works like i would have applied it in an actual game. Now i feel silly.
Rhatahema |
Ah, sorry, I should have been clearer. What I meant was that your final damage for the first unarmed strike using both dragon style and dragon ferocity is your unarmed strike die + (1.5 x your strength modifier, in place of your usual strength modifier) + (.5 x your strength modifier), for a total of 2x your strength modifier to damage. The rest of your primary unarmed strikes for that round would add 1.5x your strength modifier to damage (your usual strength modifier +.5x your strength modifier).
As a house rule, I was just suggesting Dragon Style add .5x your strength modifier to avoid it giving a disproportionate edge to an offhand unarmed strike, supposing that was the first unarmed strike you made in a round.
Kazaan |
Ah, sorry, I should have been clearer. What I meant was that your final damage for the first unarmed strike using both dragon style and dragon ferocity is your unarmed strike die + (1.5 x your strength modifier, in place of your usual strength modifier) + (.5 x your strength modifier), for a total of 2x your strength modifier to damage. The rest of your primary unarmed strikes for that round would add 1.5x your strength modifier to damage (your usual strength modifier +.5x your strength modifier).
As a house rule, I was just suggesting Dragon Style add .5x your strength modifier to avoid it giving a disproportionate edge to an offhand unarmed strike, supposing that was the first unarmed strike you made in a round.
That seems mostly right. Just keep in mind that the 1.5x from Dragon Style and the 0.5x from Ferocity are separate bonuses. So if your Str bonus were, for the sake of example, +5, you'd get +7 from Style and +2 from Ferocity for a total of +9 damage sourced from Strength because you get a half point lost from each due to rounding down.
Also, whereas a Monk brings off-hand unarmed strikes up to 1x Str normally anyway, a non-Monk still makes off-hand unarmed strikes with a -50% penalty so 1.5x from Style -0.5x from off-hand for a non-Monk off-hand Unarmed Strike would get 1x Str bonus to damage rather than the 0.5x it would normally get.