Do Rogues just flat out suck?


Advice

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Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Saigo Takamori wrote:
I don't really see that to be against the player. It's more like common sense, like to ask the player to ''explain why they can put skill in a new skill this level''. But event without it, you'll have to put ''one level'' of skill in the perform.

Common sense isn't common. The GM is still making a houserule. Beyond that, I see no problems with your analysis of the skill point breakdown. Optimizing players always do better mechanically than unoptimizing players.


Scavion wrote:
If the Rogue's niche was being good at skills levels 1-4, what was the point of making the class 1-20?

Well, to let player who really want's to be a rogue all their life stay in the class. Will it suck? Probably (well, it depend a lot of your team). But I don't think that's a huge problem: as I say, there is multiclassing and the rogue can easily multiclass with many PC and class (many feat, many skill points...). Which is not really bad: while the caster class (and bard) will have a bad time multiclassing, the rogue will not see his pervious abilities become useless.


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There really isn't any difference in theme, back-story, and character development between a roguish Bard and a Rogue, except whatever the Bard's player chooses.


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There is always a class above and a class below you. Except for rogues, every class is superior to rogues, even monks.


TriOmegaZero wrote:
Beyond that, I see no problems with your analysis of the skill point breakdown. Optimizing players always do better mechanically than unoptimizing players.

In fact, I did a mistake. By level 6, the bard will get as much skill pts than the rogue per level (if we don't look at the knowledge and the 3-4 pts scrapped by VP). It will be by the 10th level that the bard will become better than the rogue in ''actives'' skills.

And the question of unoptimizing et optimizing is true, but here it's almost only true for the bard. The player must choose wisely where he put the skill points because of VP, while the rogue don't really have that kind of problem.


Saigo Takamori wrote:
TriOmegaZero wrote:
Beyond that, I see no problems with your analysis of the skill point breakdown. Optimizing players always do better mechanically than unoptimizing players.
In fact, I did a mistake. By level 6, the bard will get as much skill pts than the rogue per level (if we don't look at the knowledge and the 3-4 pts scrapped by VP).

Ultimate Campaign provided retraining rules. Skills are no longer 'scrapped by VP' but will be retrained once VP is acquired. (I assume you're referencing the old problem where a bard either had to put ranks into something which would eventually get overridden by VP or go without said skill until VP came online)


kyrt-ryder wrote:
Saigo Takamori wrote:
TriOmegaZero wrote:
Beyond that, I see no problems with your analysis of the skill point breakdown. Optimizing players always do better mechanically than unoptimizing players.
In fact, I did a mistake. By level 6, the bard will get as much skill pts than the rogue per level (if we don't look at the knowledge and the 3-4 pts scrapped by VP).
Ultimate Campaign provided retraining rules. Skills are no longer 'scrapped by VP' but will be retrained once VP is acquired. (I assume you're referencing the old problem where a bard either had to put ranks into something which would eventually get overridden by VP or go without said skill until VP came online)

Didn't saw this update. Well, it became quite more friendly than before, and also easier to use VP. So the bard will have as much skill points thant the rogue, + the bonus in knowledge until the level 10.


kyrt-ryder wrote:

Bards aren't pidgeonholed into music anymore, nor does 'Bardic Performance' have jackall to do with Perform Skills for the most part. (Nor is there anything stopping a Rogue from learning a few performances themselves.)

Versatile Performance is a simple skill replacement, you aren't actually performing while using the perform skill in place of the other skills, so really it's just a rogue who took a wholistic approach to training his skills, getting by on fewer skill points by leveraging his charisma.

Yes they are pigeon holed into music... unless you simply don't use your spells or magic. Then you're certainly not any better than a rogue though.


N. Jolly wrote:

Let's get off Bards (who do the same or better mechanically than Rogues) and consider its other replacements.

My personal fave Rogue replacement is the Alchemist. It's an item savvy class that's intelligence (and to a lesser extent dexterity) based with a wide array of abilities that basically encompass everything that a non social Rogue does, as well as doing it a lot better.

As I stated in an argument with a friend earlier this week "Both the Alch and the Rogue can max Stealth. The Rogue has a +3 on it because it's trained, but the Alch has invisibility. Which one do you think succeeds more when it counts?"

I rather like the sage seeker sorcerer. Has as many skills as the rogue, can disable magical traps and has useful stuff to do in and out of combat because he gets spells. Student of Philosophy also lets him lay the face despite having dumped Charisma.

I am going to be playing one shortly and am much looking forward to it.


Mystically Inclined wrote:
I'd be interested in seeing a staff rogue build. Has anyone posted one before?

A few of us were thinking about it, I'll certainly make one. But it is the next project. For now just vanilla monkeying around.

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