
christos gurd |

I would cease to worry about ability score prerquisites completely unless I had abnormally low stats or I was totally focused on either physical or mental. Feats would just get easier to get.
or MAD with low point buy and not going to high levels, but thats missing the point. Rephrased, what would you play with the above theoretical houserule.

christos gurd |

It might make combat reflexes easier to swallow for some maneuver feats. Hmm
you mean expertise, and i happened to be musing over that when I came up with this. haven't made my mind up where I would start with this idea (although there seems to be some fun with Eldritch Heritage and monks, "Behold I follow the art of zen cthulhu with my aberrant bloodline" lol)

christos gurd |

Less fooling around, more a serious suggestion with a funny name. What exactly are the limits on what we would be allowed to substitute? Could we in fact use Str for initiative, for example?
for the purposes of prerequisites. such as feats, or even prestiges. However they must still fall in line with being physical or mental.

Green Smashomancer |

So, if we were to assume a 22-str (which I believe an Orc with a pre racial 18 is allowed? That's how my group runs it, might as well get clarification) would a TWF Character have a better DPS with this house-rule than a THF with it? Not saying this would be OP in any way, That award would go to the sudden influx of wise casters.

christos gurd |

It would allow for more viable two weapon builds besides ranger. 2 handers will still be tops in damage though. It does wonders for combat manuver focused builds though (could chalk meeting the requirements with charisma as having so much confidence in the attempt that it happens more naturally). It definitely brings some fun and interesting eldritch heritage builds for melee classes like monk and magus (although note under these rules your chr+sorc level abilities would still be based on charisma unless you dipped empyreal or sage sorcerer , still leaving charisma based characters with a small advantage in greater number of uses. Which should be fine.)

christos gurd |

I doubt you'll notice a huge change. It'll just give some flexibility to the martial classes. I've been thinking about this myself as well as some scaling feats.
that is my assertion as well, though im always open to the idea that im missing something. I love scaling feats, though this+scaling+some 3rd party contents may lead to trouble.

Gunsmith Paladin |

Gunsmith Paladin wrote:I doubt you'll notice a huge change. It'll just give some flexibility to the martial classes. I've been thinking about this myself as well as some scaling feats.that is my assertion as well, though im always open to the idea that im missing something. I love scaling feats, though this+scaling+some 3rd party contents may lead to trouble.
It's hard to see how changes like this will affect the game. Your best bet is to jump in with both feet. If it doesn't work out or is too much you can scale back.

JimProfitHookah |
I doubt you'll notice a huge change. It'll just give some flexibility to the martial classes. I've been thinking about this myself as well as some scaling feats.
Wouldn't it just be easier to outright ignore stat perquisites for feats? That's something I've proposed since 3.5 was relevant.
Stats should only be relevant if they incorporate some sort of ability function. Or at the very least the feat should be REALLY good if it expects just a random high stat to use it. I'm talking true strike the feat good.