| JimProfitHookah |
I had a few ideas similar to the proposed "spell locked in caster level you gained it at". But really evocation spells are not what anybody's worried about, it's debuffs and game changing utilities.
One idea was that like a defense bonus, every character gain spell resistance. With martial characters having the highest, and spellcasters having the lowest. (Alternatively just giving the martial classes the multiple saving throws and gimping clerics/druids.)
Another was a grittier combat system where damage is dealt to a stat, not HP. So say a bastard sword deals 1d10 dexterity damage. This was to be combined with the "locked in caster level" for spells. Granted spamming a 1d6 dex damage touch attack still is most often better. But martial characters had a slight advantage because feats and things could stack where spells could not. So a weapon specializing fighter's +2 damage seems pathetic normally, but when it involves attribute damage... that can mean the difference between life and death.
Obviously tome of battle sort of stuff would be completely out. Those maneuvers would stack onto weapons for instant-kills. May as well just say fighter's start off with a save-or-die function to their attacks and the saving throw DC increases with level.
I actually made a kit like that for AD&D... It didn't go over so well.
https://www.youtube.com/watch?v=bulcNidIR6Y
From my heart and from my head... why don't people understand, my homebrew?