
Hawkmoon269 |

I've got a question about these two villains, they each have a power that sounds very similar, but is worded slightly different.
Teraktinus' Powers say "Before the encounter, Teraktinus deals 1d4-1 Ranged Combat damage to you." And then "Damage dealt by Teraktinus is dealt to each character at this location."
Galenmir says almost the same thing, except the first one read "Before the encounter, Galenmir deals 1d4-1 Ranged Combat damage to each character at this location." And of course still says "Damage dealt by Galenmir is dealt to each character at this location."
So against Teraktinus I applied his "Before the encounter" damage effect to each character at the location due the second power on his card. But now that I've seen Galenmir I'm wondering if I should have done that or not. Basically, I'm not sure if Galenmir's power is effectively different from Teraktinus'. And that of course asks the bigger question: "Do the powers on banes relate to each other?" I'd assume they do since the rulebook says on page 17 "Powers: These are special rules that go into effect when you encounter the bane."
The only other options I could think of as a way to see them work differently was this:
When Amiri encounters Teraktinus he deals 1d4-1 to "you". So Amiri rolls a 3 and takes 3 damage. He also has the power that damage is dealt to everyone so everyone else take the 3 damage as well.
When Amiri encounters Galenmir he deals 1d4-1 to "each character". So Amiri rolls a 3. He also has the power that damage is dealt to everyone, so everyone else takes 3 damage as well. Sajan rolls a 2. Everyone else takes 2 damage as well. Ezren rolls a 4. Everyone else takes 4 damage as well.
So the difference would be that with Teraktinus it is one roll, taken by all characters at the location, while with Galenmir it is multiple rolls with all of them taken by all characters at the location. I'm not sure if that was how it is supposed to be, but that was the one way I could come up with how the powers on their cards could be effectively different as written.
I actually kind of like that. It make Galenmir an even more dangerous kind of villain to encounter in groups. But I'm not sure anyone will get that interpretation, if it is even the intended one.
I played them both the same because I didn't think of that second interpretation until after the scenario was over. So I'm also not sure how practically hard that second interpretation might be. It could be too much for a group.

csouth154 |
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Sounds to me like Teraktinus only deals "before" damage to the encountering character because it says "to you"; then any damage from failing the check gets dealt to everyone at the location.
Galenmir's "before" damage is specifically worded differently, so with him it's obvious that the "before" damage and the failed check damage gets dealt to everyone at the location.

kysmartman |
Yeah, I agree with csouth. The key words are "you" and "each character". That clearly differentiates the two villains and what happens when you face them. The first one deals its before encounter damage just to you, the person who flipped the card. The 2nd one is really, really vile in that it does its before encounter damage to everyone at that location. Best to face that one alone with plenty of blessings and bows as backup from a safe distance.

motrax |

Personally, I don't think the 2nd one would deal its first damage cumulatively either. I think the generic "damage dealt by Giant is dealt to all chars at this location" is meant to be just the standard combat damage. I think the first power is to make EACH character roll separately and take their own unique amount of damage.
Think about this for a minute. 6 player game. For some reason, all 6 people close everything but the final boss and then head to location. If all players roll a 3 (just for an example... unlikely) That means 2 damage * 6 = 12 damage EACH? But more importantly it is 2+2+2+2+2+2. No one item or armor will be able to prevent that damage. Everyone will end up with handwipes. This doesn't make sense.
I don't have the 4th expansion yet so I'm just going off what you've described. I think it is supposed to be this:
Each player rolls 1d4-1 individually and takes damage.
Then fight him: if you beat him, no further damage. If you don't beat him, then the damage he deals is applied to all characters here.
My thoughts only... I'm salivating to face off against some Stone Giants now!
Motrax

Hawkmoon269 |

Yeah. That is how I would do it if it wasn't for that second power. When I fought Teraktinus, I hadn't yet seen Galenmir. So in a vacuum, I applied his second power to his first.
Then in the second scenario, I saw Galenmir. For him, everyone rolled individually and took their own damage.
The first half of my post I actually wrote before playing this (which was February 3rd, as the beneficiary of Amazon's mistake, I held off on posting until subscribers started receiving their shipments). The second half I only thought of after I had played the scenario with Galenmir.
I figured in some way Galenmir had to be worse than Teraktinus.
I'd tend to think that only the encountering character deals with the "Before the encounter" part on each of them too, but just wasn't sure. If I played it again (which I will with eventually) I would probably just have the encountering character take the Before the encounter effect on Teraktinus. But just wanted some other thoughts on the topic.
Thanks all.

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Chad says that the goal was to make these two giants different.
If you and I are at the same location:
Teraktinus hits you before, then both of us during.
Galenmir hits both of us before, then both of us during.
I think that the cards need a little help saying that, but I have a couple other questions that I need answered before I can formally correct them.