
MattR1986 |
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I couldn't find any other threads on this so here it goes for the king of B.S. (7th level):
Rogue Spy Halfling 7 (normal age)
Str 8 Dex 10 Con 10 Int 10 Wis 10 Cha 21 (18+2+1(4th))
+5 Charisma
+2 Halfling - Shiftless
+2 Halfling - Adaptable luck
+1 Trait - Fast talker
Trait - Demon Hunter(+2 vs Mind effect for those cleric spells)
+10 7 ranks bluff and 3 for class skill
+2 Item - Headband of alluring charisma +2 (4k)
+12 Item - +12 Diplomacy Wondrous Item (14.4k)
+3 1st Feat - Skill Focus (Bluff)
+2 3rd Feat - Deceitful
5th Feat - Childlike take 10 if look innocent
+1 7th Feat - Voice of sibyl
+3 Skilled Liar (Spy Ex)
2nd Rogue Talent - Honeyed words (roll twice take best 2/day)
4th Rogue Talent - Coax Information (can use Bluff instead of Intimidate to make enemies friendly toward you)
6th Rogue Talent - Rumormonger (could do this for so many nefarious things to get my way)
= +43 with two rerolls in a day...and if my story makes me look innocent I can take 10 so that's +53. Heck, if I had Eagle's Splendor cast on me its +45/+55.
Can anyone do higher with this setup or their own build? His only weakness in this area I could see would be a stinkin' Cleric with Zone of Truth/Discern Lies.

MattR1986 |
lol, wasn't even aware of that thing. At 1050 a pop I could have a few with the 5100 remaining and that'd could be +75..
I just noticed the Master Spy PrC as well which gives +1 bluff per level and can help throw of detect lie type spells. So maybe instead have it be:
7th level feat Iron Will and its now a Rogue Spy 6th / Master Spy 1 and its the same +43 etc. anyway with room to improve.

Mysterious Stranger |

An Archeologist bard can out do this every time. He can all the same feats and tricks but can add some extra that the rogue cannot match. The spells Innocence, Heroism, Misdirection and Glibness are all bard spells. Innocence gives him a +10 competency bonus to appear innocent, Heroism gives him a +2 moral bonus on all skills, and Glibness gives him a+ 20 untyped bonus to bluff. Both Misdirection and Glibness can overcome magic to detect the truth with misdirection flat out preventing it from being detected. With Fates Favored the archeologist luck bonus at 7th level will be +3 so he acutally comes out ahead in the straight numbers.

MattR1986 |
I don't think a lot of DMs would allow adding an obscure Monster aspect to a character (Rakshasa)
Are you talking about a Mask of Stony Demeanor? That gives a +10. I was just going off the magic item creation thing which is already a competence bonus (wouldn't stack).
As for the Bard one. You lose two cool rogue talents (Coax Information, Rumormongerer) and the +2 vs mind to will saves, but you come out 1 Will point ahead from Bard's superior save, and you get some spells. Innocence is competence and wouldn't stack with the item mentioned, not to mention "hold on let me cast this spell so I can lie to you!". Heroism is a +2 for 70 mins/casting not too bad. And ofc Bard gets Glibness to cast regularly which gives the +20 if you reeeally want to lie.
I don't see how going up in either Bard or Rogue matches going up as Bard or Rogue 6 / Master Spy 1-10 though.
As far as whole picture, Bard is going to get some spells and his Bardic Knowledge stuff and lore master as well as the trapfinding part which is good (and the rogue spy doesn't get), but he doesn't get the +4d6 sneak and is an even bigger weenie in combat than the rogue, not to mention 14 less skill points. He's going to have to try to sit back and cast buff spells all combat I'd think.

MattR1986 |
ok so for the above build, if you dropped the +12 unnamed diplomacy item to +10 item and the bracers of glib entertainer you get 1600 gp left and it changes from +43 to +41 then +61 once a day (+63 with eagle's splendor).
As for not choosing the stony mask thing, it says it makes you emotionless. That seems like it could cause issues with stuff like childlike where you probably need to fake cry or exclaim "I didn't do it!" instead of pleading your case as stone cold as Fedor Emelianenko.

Azten |

It's not really a monster aspect. It's Eldritch Heritage(and later the Improved and Greater versions) with the Rakshasa sorcerer bloodline Paizo made.

Petty Alchemy RPG Superstar Season 9 Top 16 |

Mind how you stack your bonuses (Eagle's Splendor doesn't stack with your +2 Cha item), and Childlike allows you to take 10, not get +10.
There's no such thing as a potion of Glibness as it is a personal spell, so you'd have to actually be a Bard.
Or you could be an Inquisitor of Heresy with the Heretic archetype for double Wis to bluff (rather than Cha), Wis/day times you can roll twice and take the better result on Bluff (as well as some other skills), and going into the Divine Scion PrC for at least three levels to get Domain Specialization: Trickery, which will give you Glibness 1/day.

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A bard still beats this out, 7th level Archaeologist Human Bard.
1 - Skill Focus Bluff, Focused Study - Kn: Arcana
3 - Eldritch Heritage: Arcane (Viper familiar)
4 - Trade 2nd lvl spell for Pageant of the Peacock masterpiece
5 - Deceitful
7 - Voice of the Sibyl
Fast Talker & Fortunes Favored traits
Using the same stats and magic items as your build gives us;
+5 Cha
+1 Trait
+10 Ranks/Class skill
+2 Item - Headband of alluring charisma +2 (4k)
+12 Item - +12 Wondrous Item (competence) (14.4k)
+3 Skill Focus (Bluff)
+2 Deceitful
+1 Voice of sibyl
+3 Familiar
+4 Pageant of the Peacock (circumstance bonus)
+3 Archaeologists Luck (luck)
+20 Glibness (can cast)
+2 Tap Inner Beauty (can cast, insight)
+2 Heroism (can cast, morale)
If needed can precast Innocence for the +10, most importantly... he can cast Tongues! Bluffing is useless if the creature can't understand you.
All this gives our smooth talking Bard a +70 to his Bluff roll (not counting Innocence) and even better he can use that same skill roll for any Int based skill or check thanks to the Pageant. Best of all, Zone of Truth and Detect Lies have to make CL checks before they're any use against his 'creative facts' thanks to Glibness.

MattR1986 |
I thought I was accounting for the not stacking of the Enhancement bonus, but you're right the difference is +1 not +2. I forgot about Glibness being a personal spell, but that's resolved with the bracers. You're right its not a +10, I should have more accurately worded as minimum X.
Ok, to try this again. Why not just take the Rakshasha as level 7 since it affects nothing you're getting with Rogue other than sneak damage. It also gives you a bump to will saves, access to 1st level wizard spells (haven't even looked in there), the +5, and the save thing (granted only a DC 11).
Ok so +41 is now +46. With the bracers and eagle's splendor it's +67 with a minimum result of 77 if you take 10.

MattR1986 |
Not seeing pageant of the peacock or tap inner beauty anywhere on the PRD. I should have mentioned I'd prefer to keep it PRD only, no 3pp or little books.
Also, again Innocence is competence and would not stack with the magic item (from magic item creation you can see that skill bonuses are competence)
edit: I'm having the one above adding up to +64 w/o those two things, and not having to walk around with a viper or cast the spell to draw attention to yourself either.

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Not seeing pageant of the peacock or tap inner beauty anywhere on the PRD. I should have mentioned I'd prefer to keep it PRD only, no 3pp or little books.
Also, again Innocence is competence and would not stack with the magic item (from magic item creation you can see that skill bonuses are competence)
edit: I'm having the one above adding up to +64 w/o those two things.
They're both PF not 3pp.
http://www.d20pfsrd.com/magic/all-spells/t/tap-inner-beauty
(Player Companion: Faiths of Purity)
http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-a rchetypes/masterpieces/pageant-of-the-peacock
(Players Companion: Dragonslayers Handbook)
A nice round +70, and even if for some reason you discount them he's still a solid +10 ahead of the rogue and a master of every Int skill there is in addition :)

MattR1986 |
they are pretty close on this. I'm seeing only a +2 difference in Rogue/Sorcerer's favor based on what Suthain put.
Comparison:
Bab: Rogue +4, Bard +5
Saves: Rogue (2, 5, 4 [+6 mind affect]), Bard (2, 5, 5) (5, 8, 8 w/ luck)
Rogue: Sneak +3d6, Bard: +3 att/dmg/saves/skills
Rogue: coax information, rumormongerer
Rogue (1st level wizard spells for things like mage armor, shield, pro. from evil/good etc.
Bard: (3rd level bard spells, glibness, innocence if lost item, heroism
Bard: basically an improved trap-finding and trapsense
Rogue: 50 skill point vs 42 (bard) but bardic knowledge/loremaster so +3 to knowledge rolls and untrained and can take 10 for 13+x on knowledge skills
Bard for skill monkey seems to come on top especially when you account for the trapping part and an improvment on saves. Rogue gets the +3d6 if he can flank which is more than the Bard can say who will have to sit and buff spell. The rogue can add a favored class for the sorecer and add in something like shield or another buff not to mention arcane item access.
It's also hard not to acknowledge the coax information and rumormongerers' capabilities. Piss me off and you'll reap the whirlwind of how I can take you from beloved hero to social pariah in a matter of days. Not to mention other utilities of it like manipulating things to cause events to get my way. Can't find the killer? Draw him out by creating a rumor he's a scared little girl and would NEVER attack in the "Derp District". Or being able to use bluff with intimidate? You have a hardened prisoner to interrogate and you can turn him into squealing jello in a matter of minutes.
Yes you can get these at Bard but have to wait till 12th while with rogue you could have switched to Master Spy and been picking up +1 bluff/level and more anti lie abilities as (ex)
edit: also I used PRD vs. SRD because PRD is "officially" from paizo instead of fan created in case there's any discrepancies and whatnot.

meatrace |

I don't think a lot of DMs would allow adding an obscure Monster aspect to a character (Rakshasa)
Are you talking about a Mask of Stony Demeanor? That gives a +10. I was just going off the magic item creation thing which is already a competence bonus (wouldn't stack).
Wouldn't stack with what? You have a custom magic item that gives +12 to Diplomacy, but not bluff.
+10 to bluff for 500gp is pretty b~%$%in.
meatrace |

I can't say I've seen much of Bard since 2e and well, we all remember how much of a punchline Bard has been over the years. How is the Bard (especially Archaeologist Bard) better other than buff spells especially without Bardic Performance?
Well, for one, they don't actually have to put ranks in bluff to bluff. Versatile Performance is teh awesome.

Mysterious Stranger |

One other thing that has not been brought up is the halflings favored class bonus. +1\2 per level to pass, or gather information and to disguise yourself as a human, elven or half elven child While not earth shattering adds up.
Also bards have the lots of enchantment spells that allow them to boost their ability to manipulate people. Charm person makes a previously hostile person friendly. What can a rouge do that is better than that? Sow thought allows you to plant an idea that the person thinks is their own. Again what can a rogue do that is anywhere close to that? Detect thoughts allows you to read someone’s mind. If you think the honeyed tongue rogue ability is nice look at the spell. It allows you to roll twice for diplomacy rolls and take the higher roll and it last for 10 minutes per level.
With the archeologist bard not even rogue talents are off limits. True they do not get as many a rogue, but they can take extra rogue talents if they need to.
In short there is nothing a rogue can do on the social end that bard cannot do better.

MattR1986 |
@meat race: the archaeologist bard we're talking about that keeps up on Bluff doesn't get versatile performance. Also it was obviously a typo and I meant bluff not diplomacy. 500 gp item for +10 bluff is pretty awesome..but at 9500 under normal value for a minor drawback, it also seems like something a DM (I know mine at least) would be very skeptical to allow in at such a cheap price.
I'm now looking over Bard spells. And ya, I've seen the 8,000 threads on "Why rogues suck!" lol

MattR1986 |
Ok Bard gets 6, 5, 4, 2 in spells. for 6-4-2 a day.
0th: Whatever
1st: Charm person (humanoid and a low DC 16), Disguise self at +10 which is helpful for childlike. Innocence would be useful if it weren't for an item. Moment of Greatness doubles a morale and Heroism now gives you a +4 which is good. undetectable alignment at DC 16, borrow skill
2nd: Bestow Insight for +2, Detect Thoughts for DC 17 and may help with DM discretion, Eagle's Splendor for a +1, Heroism +2 morale, Suggestion with a DC 17
3rd: Charm monster DC 18, Glibness, Good hope +2 morale to several, seek thoughts DC 18 (may get a bonus up to DM's discretion.
I'm seeing +20 from Glibness, +2 Bestow Insight, +4 Heroism + moment of greatness = +26 with 4 spells cast.
Is it also being suggested that Archaeologist bard 1-20 is better for bluff than Archaeologist Bard + Master Spy??

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It's also hard not to acknowledge the coax information and rumormongerers' capabilities. Piss me off and you'll reap the whirlwind of how I can take you from beloved hero to social pariah in a matter of days. Not to mention other utilities of it like manipulating things to cause events to get my way. Can't find the killer? Draw him out by creating a rumor he's a scared little girl and would NEVER attack in the "Derp District". Or being able to use bluff with intimidate? You have a hardened prisoner to interrogate and you can turn him into squealing jello in a matter of minutes.Yes you can get these at Bard but have to wait till 12th while with rogue you could have switched to Master Spy and been picking up +1 bluff/level and more anti lie abilities as (ex)
All the while the Bard is getting access to more spells, Luck is increasing to do more *everything*, I know you don't like it for your own reasons ( do note that Paizo has specifically said the only reason all their products aren't on the PRD is because they don't have the time to update it, nothing else) but generally speaking everyone has full access to the SRD and the information on the Pageant of the Peacock masterpiece and so it bears noting that for them this will allow the Bard to use Bluff in place of EVERY Int based skill. Need to Know(ledge) anything? +70. Spellcraft? +70. Hell, need to Craft?! ... yep, +70. Etc.
In a strongly social game I can certainly see the rogue talents to destroy a reputation being very useful, of course after 12th the Bard can start to pick them up as well as you say, and with their increasing CL Glibness continues to become harder and harder to get past which makes up for the Master Spy anti lie abilities.
As to Bard 20 vs Bard 10/Master Spy 10, the Master Spy combo will certainly have the +10 Bluff advantage... but the Bard 20 will be casting Brilliant Inspiration and rolling twice on anything, Overwhelming Presence and making people believe he is a *god*, Unconscious Agenda to control peoples very decisions weeks in the future if needed... 6th level spell casting can be very potent and entirely negate the need to even roll bluff.

MattR1986 |
I know there will be disagreement on this, but the more companion and extra stuff you throw in there that wasn't gone over more thoroughly for balance by the main staff the more you're going to get snowball effect of things like..well...getting to replace all intelligence rolls with bluff-type items. Brilliant inspiration says you and another person, not to mention why when you already have honeyed words at 7th? Overwhelming presence is still just a DC 21 (maybe 22? by then) and many creatures immune to mind effect will ignore it. Btw, Master Spy also has some good abilities to avoid subterfuge detection besides the +10.

MattR1986 |
Ok so Halfling Archaelogist Bard 7 you have:
Str 8 Dex 10 Con 10 Int 10 Wis 10 Cha 21
+5 Charisma
+2 Halfling - Shiftless
Underfoot Trait
+2 Bard Luck 9/day
+1 Trait Fast Talker
+1 Fortune's Favor
+10 7 ranks bluff and 3 for class skill
+2 Item - Headband of alluring charisma +2 (4k)
+12 Item - +12 Bluff Wondrous Item (14.4k)
+3 1st Feat - Skill Focus (Bluff)
3rd Feat - Skill Focus (disguise)
+5 5th Feat - Eldritch Heritage Rakshasha 8/day
7th Feat - Childlike1st Rogue Talent - Honeyed words (roll twice take best 2/day)
If use spells:
+20 Glibness+2 bestow insight
+4 Heroism + moment of greatness
+1 Eagle's splendor
= +43 before stuff, +63 if you had time to cast a spell (minimum 73) or +77 if you had time to cast 5 spells (minimum 80)
vs. Rogue +46 before stuff , +66 after bracers (minimum 76 and don't draw attention to casting the spell since you're using an item) but doesn't have access to getting that extra +7 from the spells.
In terms of raw bonus the Bard is capable of higher at minimum 80..unless someone can get higher using the sources mentioned without spending like 70% of wealth on one item.
Edited: changed b/c the luck bonuses won't stack :/ might as well replace Adaptable luck with Underfoot for +1 dodge to AC and +1 ref vs trample.
OR...Kitsune as Halfling and can only use Childlike when changed? I'm not sure exactly how long the shapechange duration is and how many times you can change assuming you can use it this way at all. With Bard favored option you'd get another +3 to bluff for +46 prior/+66 glib/+73 with spells/min 83 shapechanged childlike
That's an extra +3

Kazaan |
Filthy casuals. Everyone knows Pageant of the Peacock is central to making a BS artist. 1 round of Bardic Performance and the appropriate action economy to set it up for 10 minutes, then you can use Bluff in place of all Int skill checks and Int ability checks. Need to make a Knowledge check? Fake it. Appraise the value of an item? Fake it. Forge a letter or interpret an archaic dialect? Fake it. Make craft checks using a Wand of Fabricate? Fake it. You're basically bluffing the laws of physics and objective reality to tangible effect.

MattR1986 |
That thing is a prime example of why I try to limit to PRD regardless of whether something has the Paizo name on it. Look at the UM Masterpieces then look at that thing from a companion book:
For only a 2nd level slot, 4 skill ranks, and a single use of bardic performance for 10 minutes, I can replace 14+ skills with ONE skill? Bardic Knowledge and Lore Master normally help, but don't completely replace skill ranks. You can have +20 bluff easily without focusing on bluff and this thing completely negates the need to ever have ranks in Intelligence abilities.
Is there anything on the PRD that even REMOTELY compares to this?

Ravingdork |

MattR1986 |
Ok
Kitsune (Dwarf) Archaeologist Bard 7
Str 8 Dex 10 Con 10 Int 10 Wis 10 Cha 21
+5 Charisma
Fast Shifter
Gregarious (possible "+2")
+3 Kitsune Favored Bard
+2 Bard Luck 9/day
+1 Trait Fast Talker
+1 Fortune's Favor
+10 7 ranks bluff and 3 for class skill
+2 Item - Headband of alluring charisma +2 (4k)
+12 Item - +12 Bluff Wondrous Item (14.4k)
+4 1st Feat - Stone Faced
+3 3rd Feat - Skill Focus (Bluff)
+2 5th Feat - Deceitful
7th Feat - Childlike
1st Rogue Talent - Honeyed words (roll twice take best 2/day)+27 Spells: +20 Glibness +2 bestow insight +4 Heroism & moment of greatness +1 Eagle's splendor
= +45 base + 27 for spells is +72 minimum score of 82.
Beyond that Bard 10 / Master Spy 10
+5 - 10th level skill focus bluff and deceitful
9th Feat - Skill Focus (disguise)
+5 - 11th Feat - Eldritch Heritage Rakshasha 8/day
+2 - kitsune bard favored
+10 Master Spy
+13 ranks
=+107 minimum of 117 and that doesn't even account for gear upgrades like a crazy +10 Charisma item or +50 bluff item if either of those are even allowed. It also doesn't account for spells/potions that could increase morale bonuses and the like or feats/talents I haven't thought of.
so far I think +72 min 82 is the max for level 7. If someone can get higher than +72/82 7th or +107/117 for 20th from what's given, by all means.

MattR1986 |
Enchanter wouldn't work for 1-7 because you'd lose access to the +20 for Glibness, but for some point between 8-20 I think would be a definite because the +2 with a +3 from viper familiar gives another +5 right there not to mention +2 to Will and scribe scroll for the buff spells you use.
Also, instead of taking a Charisma of 21, you could take Cha 18 and Intelligence 16 and at some point a level of Kitsune Trickster which gives an additional +2 and by level 20 an additional +4...not to mention an additional +27 hitpoints at level 9 that could go to good use.
EDIT: also the above is screwed up because you couldn't be dwarf with childlike. Oops, so its still +70 /80

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I know this will be of little interest to Matt as it uses Pageant and probably other stuff (but all Paizo only), so for the others looking at this sort of build I *think* this is the best we can do, if my math is right.
Tiefling (Rakshasa spawn) Bard (Archaeologist) 5/Oracle (Ancestors) 1/Wizard (Enchantment) 1
1 - Skill Focus (Bluff)
3 - Skill Focus (Disguise)
4 - Trade 2nd lvl spell for Pageant of the Peacock masterpiece, Rogue Talent - Honeyed Words (1/day)
5 - Deceitful, Revelation - Sacred Council (6/day)
7 - Eldritch Heritage (Rakshasa), Viper Familiar (from Wizard level)
+5 Rakshasa Bloodline (9/day)
+6 Cha (Incl. Headband of alluring charisma +2 (4k))
+1 Trait (Fast Talker)
+10 Ranks/Class skill
+10 Mask of Stony Demeanor (competence) (500g)
+3 Skill Focus
+2 Deceitful
+3 Familiar
+4 Pageant of the Peacock (circumstance)
+3 Archaeologists Luck (luck, 10/day)
+4 Beguiling Liar (racial trait)
+2 Enchantment (enhancement)
+2 Sacred Council (6/day)
+55 (Take 10 = 65)
If given a few rounds to buff with spells we add;
+20 Glibness (Bracers of the Glib Entertainer (7.9k))
+4 Heroism & Moment of Greatness (morale)
+3 Bestow Insight (CL 5, insight)
+82 (Take 10 = 92)
And we still have around 11k unspent so she has plenty enough left for decent gear, of special note; Honeytongue Elixir, 750g for +10 untyped Bluff bonus which would push you over 100 at level 7 with a Take 10 (or average roll).

MattR1986 |
Not sure what you're looking at. Using the one I gave last with PRD only is +70 with take 10 is 80. Minimum would be 71 if rolling. You can't take 10 without something like Childlike which he doesn't have on there so his lowest would actually be a result of 83 using all Paizo materials.
Also, my DM (as well as me when I DM and others) may still count a 1 as a failure (or possible failure) depending on what house rules are in place. The honeyed words helps preemptively avoid that problem as the odds of you rolling two 1s is .25%. Possible but very unlikely.

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My build has Honeyed Words too (4th level Archaeologist), I was simply cut and pasting for the take 10, feel free to presume it says "Average roll" instead. I'm pretty sure at the end figures we're looking at here it's almost if not totally irrelevant what you roll on the dice anyways, no monster/npc is going to remotely come close to being able to counter or see through bluff scores like that, especially at 7th.
Frankly, I actually like having to roll, I think the ability to roll a 20 and get 122 fully buffed would be well worth it, or, horror of horrors roll and 1 and still proudly tell them GM "That totals 103. :D" and watch them faint. If your GM chooses to fail skills on a 1 that's absolutely their prerogative, but I try to stick to published Paizo rules just for builds and that would mean this build essentially cannot fail a Bluff check (not that I'd ever actually play something this utterly ridiculous, but it's a fun thought exercise, thanks for provoking it :D)

MattR1986 |
Tap inner beauty was previously mentioned by Suthain in one of his earlier builds. Seducer's Eyes hasn't been, but for many PCs, would only work if that Burly Guard you're trying to get by has something he hasn't quite told his buddies yet. That, or Pappa bear is looking for a cub. There are of course other scenarios, but this is what made me lol and came to mind considering the NPCs that PCs most often encounter.