Dela |
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Hi all,
after finishing Jade Regent in some weeks, my group and I would like to play Kingmaker, but with a twist. We would like to play "Shahmaker" -> Kingmaker, but in the desert with an arabian style.
Having played part 1 and some of 2, I think at least for those parts it shouldn´t be too hard to change most of the fluff.
But what about the rest? Do you think this could work?
Thanks in advance for your replies!
T.A.U. |
It seems doable.
For the Kingdom building part:
Oases could be Landmark.
There are the cliff dwelling exotic settlements (like Petra in Jordan) you find in Legendary Games's Ultimate Rulership.
For the Plot part:
You could substitute the BBEG N. with a Powerful Genie.
The Staglord bandits with desert riders and so on...
The new Wayfinder 10 is about Katapesh and Qadira, so you could get some inspiration.
pennywit |
Hmmm ...
If you're doing Shamaker, your Golation setting options are Osirion, Qadira, Thuvia, and Keleshite. I don't have my Inner Sea guide with me right now, but didn't one of these nations have a history that involves janni heroes called the Five Winds or something? And wasn't there a castle or keep or something near the center of the country?
I think there's fertile ground in there if (as suggested above), you reskin Nyrissa and the other fey as djinn. In my mind's eye, I'm seeing a noble group (Pactmasters, IIRC) commissioning the players to bring civilization to the nation's interior. I'm seeing an altered KM map with no rivers, but instead isolated oases.
The patrons (reskinned sword lords) send one set of adventurers to each oasis, telling them to settle the oasis and bring civilization. I think farmland would be much, much harder to come by. Also, I think you would change the population figures for a settlement. The population wouldn't really be people living there, but rather traveling bands of nomads who occasionally check into town to trade.
Orthos |
It may be great to combine this with some of the Legacy of Fire stuff. Especially replaci nth the first part of the module with the first part of Legacy of Fire!
Yeah this would be my suggestion as well, look into mining stuff from LoF to fill out some of the more Arabian Nights feel to encounters.
00iCon |
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Suddenly roads become the best choice to boost your economy. Sounds realistic. Oases become extremely valuable.
Bonus cred: do it in the Mana Wastes, it keeps monsters relevant at higher levels, and has an excellent delicate political situation. To me, it seems like the best choice to keep the power progression in line with the increasing tension as the kingdom expands.
T.A.U. |
I think desert hexes with a river can have farms (like in the ancient Egypt long the Nile). Even UC rules said that you can build farm in a desert Hex with a canal, a coastline or a river.
For the setting in Golarion geography, the campaign could be a way to expand to east-south-east, away from the Inner Sea, but I don't know if there are some maps of the "middle-east" of Golarion