Poison Pool (rogue or ninja alternate pool)


Homebrew and House Rules

Verdant Wheel

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Poison Pool (Ex):

At Xth level, a ninja gains a poison pool with a number of points in it equal to her Intelligence modifier plus half her ninja level. For each rank she has in Craft (Alchemy), she has the appropriate knowledge to create one kind of poison 'recipe' using her poison pool (see Appendices: Poisons).

The ninja may, as a swift action, spend points from her poison pool to coat a weapon with an injury poison, produce a vial of an inhaled poison, administer an ingested poison into a consummable product, or apply a contact poison to a glove. The cost of the poison may be up to 100 gp per point she spends; at 10th level, this rises to 1,000 gp per point spent. The ninja does not need to pay for raw materials, but the dose is rendered inert after one day has passed. She never risks accidentally poisoning herself when handling posions created using her poison pool.

The poison pool is replenished by spending 10 minutes in preparation each morning following an 8 hour rest. A ninja who slays a creature with a natural poison may extract the poison from it's glands (DC 10 + CR), boosting her posion pool by one point for every 5 she exceeds the DC on the Craft (Alchemy) check. Doing so takes 10 minutes - she may not take 10 or 20 on this roll under normal circumstances.


I like this. I like it a lot. Combine this with getting the poison alchemist discoveries instead of the poison rogue/ninja talents (most of the discoveries are strictly better than the talents) and you have an actually usefull poisoner character.

Verdant Wheel

thanks VM mercenario.

i might peruse those talents/tricks/discoveries and compile a list. nice idea.

i did some number analysis of the poison chart. there are 6 poisons that cost $100 or less, 6 @ $200, 7 @ $500, 4 @ $1k, 5 @ $2k, and 5 @ $5k. this is a pretty nice spread actually. and the 'death poisons' are all prohibitively expensive until 10th level under the system proposed above.

i wanted to give a way for poisons to get some play without having to sink in tons of money - there are much more efficient ways to fell an opponent given those costs. but i also didn't want to reinvent the wheel. i am seeking feedback on the proposal - primarily it's potential for abuse.

Verdant Wheel

current form:

Poison Pool (version 2)

Spoiler:

Once per day, the rogue may coat a weapon with an injury poison, toss a vial of inhaled poison, administer an ingested poison into a consummable product, or apply a contact poison to a glove, without having to pay for it or purchase it ahead of time. The DC cannot exceed 10 + half her rogue level + her Intelligence modifier, and if unused the dose is rendered inert the next time she takes a full rest. If the rogue does not possess the poison use talent or class ability, she risks poisoning herself as normal. She may use this ability an additional time per day per five rogue levels.

...

now uses DC instead of $ to scale - which are related, but makes for a cleaner mechanic


I really like this, though I prefer the first version more than the second. One thing though, is the replenishing from killing a creature - in practice, you get more poison the less dangerous the creature is because of your DC mechanic, so every ninja will carry around a bunch of house centipedes for easy refill.

RPG Superstar 2015 Top 8

It would be cool if the ninja could spend points to make a poison more potent (DC, duration, frequency).

Maybe harvesting from a poisonous creature could allow the ninja to create a more durable poison of that kind?


I liked the point pool better. However, because of the fiddly part about GP value of actual poisons, I would separate this from those and make it more like the Bomb class feature. Low powered poisons cost a single point, while those with higher DCs or more significant ability damage or are the inhaled type cost more points. I like the idea of harvesting poison to gain some use em or lose em points

Verdant Wheel

Gaberlunzie,
maybe the extraction mechanic, though a shade more dissociated (which I am okay with) simply replenishes a daily use?

Amanuensis,
i like that the DCs scale like spells - on that note, i think increasing +1 DC for a certain delivery method (injury, inhaled, contact, ingested) could be a feat or talent?

maybe extraction, in addition to interacting with the poison pool, has it's own discreet mechanic? i wonder what this guy has cooking up for that.

Ciaran Barnes,
assuming you mean a scaling +1d6 damage (boring!), i'm more interested in this enhancing the ninja/rogue's de-buff skills, as well as working with the Poisons as-written. or maybe i misunderstand you in which case please explain more.


I meant ability damage, not scaling 1d6s. I wrote more details yesterday, but it looks like that post was eaten. I'll get back to this when I have more focus.

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