can a gm take away certed items


GM Discussion

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Liberty's Edge 1/5

in a mad I played at the end of the mod I got an item I have a gm who says I cant use that item when he dms fan he do that

i know dms can make rules and change rules as the please but whatabout certed items

3/5

If it's an item on the chronicle, it may be under the stipulation that you had to complete a certain event/action in the mod. However, if he's saying that you specifically (have others received the item) cannot use it only in his groups, I'd grill him as to his reasoning, then if his answer doesn't satisfy you, bring it up with the VL/VC of your area. My own experience is that there's nothing on the sheets I couldn't handle as a GM, but it's good to ask first rather than get uptight about it.

Grand Lodge 4/5

What's the GM's reason not to allow its use?

Liberty's Edge 1/5

its the shadeds and he says it complicates things

Dark Archive 4/5 5/5 ** Venture-Agent, Australia—QLD—Brisbane

No, he cannot really make house rules about what you can and can't use. Only the campaign staff can, and that's generally set out in the PFS rules and Additional Resources.

Scarab Sages 5/5

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I don't feel the OP's posts are clear enough to explain the situation. Your GM may've marked off items because you played a different tier, maybe you didn't find the items or there are some cases where you have to accomplish certain goals to receive the items. In most cases you can buy the item anyways since PA tends to outpace chronicle sheet rewards.

Liberty's Edge 5/5

I'm unclear what the question is, since there are no such things as certs in PFS. In previous Organized Play campaignd , having a cert says you have an item. In PFS tge chronicle only gives you access to an item unless a boon on the chronicle says otherwise.

If you gave legally earned a boon or purchased an item, unless the item or boon stipulates a GM must be ok with it, they cannot deny you the use of it.

More explanation is necessary as I am not clear what "the shadeds" is.

Liberty's Edge 1/5

I have a shsred th gm wont let me use it and it is certed as well he feels ot complicstes the game snd wont alow it

Sovereign Court 3/5

5 people marked this as a favorite.

Please define "shsred."

Sovereign Court

Is it a "shard"? Also, is the GM saying you can only not use the item when you are at his particular table "because it complicates things"? Or am I completely missing what you are asking (which would be understandable)?

EDIT: if I am understanding correctly, then no, the GM cannot block an item that is legal for gameplay that appears on the chronicle sheet and which your PC ha purchased.

Scarab Sages 5/5

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Please double check your spelling. No one is understanding what you're trying to say.

Liberty's Edge 1/5

I got a shared bevase he feels it complicates the game he saying I cant use it

Liberty's Edge 1/5

if it was a home game would not care


2 people marked this as a favorite.

Don't mean to be rude, OP, but your posts cannot be read due to the typos, and the lack of actual information for your situation, etc. We'd all love to help but without enough information, everyone is simply guessing at the actual problem.

The Exchange 5/5

You need to contact the Ontario Venture-Captain Adam Mogyorodi mergy@ontariopathfinders.com
about this disagreement. Your GM probably doesn't read the boards and won't take your word for it.

The Exchange 5/5 RPG Superstar 2010 Top 16

Let me presume that SIRHITMANHEART means a shard, from the Shattered Star Adventure Path. (In the AP, possessing a shard is debilitating, but the shard's influence can be blocked. In the PFS Chronicle sheets, owning a shard is a burden, but not unplayable, but there's no way to permanently resolve its penalty.)

For example::
You are always hungry and thirsty, and are always sickened when you have not eaten food in the last hour. You must make a DC 20 Will save to resist consuming any food or beverage (including potions and the like) you carry immediately. If the save is successful, you can resist the urge for 1 hour before being forced to make the save again.

or

You covet the success, wealth, and appearance of all other creatures, and become sickened whenever you are within 30 feet of any creature of the same race or character class as yourself. Physical contact with such a creature nauseates you for 2d6 rounds if you fail a DC 20 Fortitude save.

Now, a standard PFS scenario might involve, say, a three-week shipboard journey from Absalom. That's usually been hand-waved, but suddenly there's a need to figure out (and buy) rations for the PC, or arrange living conditions on board the ship. (And let's pass by the needs of a person carrying a shard of lust.)

I can sympathize with a GM who just wants to get on with the adventure. But no, I agree with the other folks here; that's out of the table judge's purview, like an Oracle's curse.

Liberty's Edge 1/5

thanks I will

5/5

If I'm understanding correctly,

The OP played a module and got a chronicle sheet. On the chronicle sheet was a "shard" (need clarification on what is meant by shard). The GM of the module has stated that the OP cannot use the "shard" despite it being on the chronicle because it complicates the game.

Questions:

What module is this?
What does the OP mean by "shard"?
What does this "shard" do that makes it complicate the game?
Is this a home game or a PFS based game?

Grand Lodge

Purple Fluffy CatBunnyGnome wrote:

If I'm understanding correctly,

The OP played a module and got a chronicle sheet. On the chronicle sheet was a "shard" (need clarification on what is meant by shard). The GM of the module has stated that the OP cannot use the "shard" despite it being on the chronicle because it complicates the game.

Questions:

What module is this?
What does the OP mean by "shard"?
What does this "shard" do that makes it complicate the game?
Is this a home game or a PFS based game?

If it's one of the Lissalan shards as I understand it, there are specific differences in taking the shard RIGHT then and there during the scenario, and deciding to take it later.

Unless you clearly and EXACTLY spell out the particulars of the situation, including how and WHEN you purchased the item in question, there is insufficient data for a valid opinion.

Silver Crusade 5/5 5/5 **

Doug Miles wrote:
You need to contact the Ontario Venture-Captain Adam Mogyorodi mergy@ontariopathfinders.com
about this disagreement. Your GM probably doesn't read the boards and won't take your word for it.

I'm genuinely curious - how did you know that the poster was from Ontario?

The Exchange 5/5

4 people marked this as a favorite.

I am pretty sure I GMed for him in Toronto at Spellstorm in 2011. He makes an impression.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

2 people marked this as a favorite.

And here I thought you just got your kicks from throwing random forumites at Mergy just to surprise and confuse him for your own amusement. I'm disappointed. :(

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Hmm... Propagating a hypothetical only tangentially related to this thread.

If a player under the age of 12 (not saying the poster is, just putting up a hypothetical) showed up with a shard of lust, I know a number of GMs who would be unwilling to GM the player with that particular piece of kit, and a number of them would be hard pressed to explain their unwillingness to the player in terms more enlightening than "It's complicated"

What do you do in that situation?

Shadow Lodge 4/5

Jiggy wrote:
And here I thought you just got your kicks from throwing random forumites at Mergy just to surprise and confuse him for your own amusement.

*takes notes*

5/5 5/55/55/5

1 person marked this as a favorite.
FLite wrote:

Hmm... Propagating a hypothetical only tangentially related to this thread.

If a player under the age of 12 (not saying the poster is, just putting up a hypothetical) showed up with a shard of lust, I know a number of GMs who would be unwilling to GM the player with that particular piece of kit, and a number of them would be hard pressed to explain their unwillingness to the player in terms more enlightening than "It's complicated"

What do you do in that situation?

Just pay 3 gold per day X the number of days in the mission. If they get the joke its too late you're not corrupting anything.

Liberty's Edge 1/5

its one of the shatered dhard modiuels and the one I like to use a lot is the one thst gives bounes to skill chrcks butbthe dm u rund mids at times wont letnme have sccess to it because he feels it complicates the game can he do that

Grand Lodge 5/5

2 people marked this as a favorite.

WUT?

Sovereign Court 3/5

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SIRHITMANHEART wrote:
its one of the shatered dhard modiuels and the one I like to use a lot is the one thst gives bounes to skill chrcks butbthe dm u rund mids at times wont letnme have sccess to it because he feels it complicates the game can he do that
Lazar X wrote:
Unless you clearly and EXACTLY spell out the particulars of the situation, including how and WHEN you purchased the item in question, there is insufficient data for a valid opinion.

Also, please, if your machine has Microsoft Word or some word processor with a spell-check function, please run your post through that first; you're not helping your case by saying "i wsnt to sue a sgaerd but dm won tlet me" repeatedly.

Liberty's Edge 1/5

shared

The Exchange 5/5 RPG Superstar 2010 Top 16

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SIRHITMANHEART is talking about the shard of pride from the adventure "Shards of Sin". It has a penalty:

Spoiler:
...Gain a +2 insight bonus on all skill checks. You suffer delusions of grandeur, and are sickened whenever you must serve another creature as a subordinate of any sort for as long as that arrangement persists. You can neither gain the benefit of the aid another action, nor take the aid another action.

As people have discussed on these boards, since a Pathfinder is always working on a mission from a Venture Captain, the character is always sickened.

Quote:
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Perhaps SIRHITMANHEART's character has some sort of immunity to the sickened condition. If not, in exchange for the player acting all grandiose and arrogant, his PC gets .. a continual penalty on attack rolls, weapon damage rolls, saving throws, and ability checks. (The bonus from the shard is cancelled out by the sickened condition.)

I sympathize with the GM who either (a) doesn't want to argue continually whether the sickened condition applies, (b) doesn't want to deal with the disruption of a player deranged by the shard of pride, or (c) hates to calculate the -2 penalty into every attack roll, damage roll, etc.

So, the effects of the shards, for PFS play, can be turned on and off. It sounds like a GM is asking SIRHITMANHEART not to activate the shard of pride. And even that is beyond the rights of a table judge.

Liberty's Edge 1/5

its not a purchased item it was a bonus item thats given to u for free from one of the shattered shard adventuers and I like use the plus 2 to skill checks and a dm says I cant use that item can he doe that

Grand Lodge 4/5

Is he saying you cannot use the item at all, despite it being on a chronicle? Or is he saying you are constantly sickened due to being under the orders of a Venture Captain, which gives you a -2 penalty to all your d20 rolls?

The Exchange 5/5 RPG Superstar 2010 Top 16

SIRHITMANHEART, we have said, in this thread, that if you want to use the shard, the GM must let you act arrogant and grandiose. You can neither Aid Another on your friends (because they are weak and pathetic, and it is beneath you to help them in their pitiful struggles) nor receive an Aid Another action from them (because that would imply that someone as mighty and wonderful as you, might somehow need the assistance of unwashed rabble like them).

But using the shard is a bad idea.

Does your character have some sort of immunity to the sickened condition? Or are you only playing modules, not scenarios?

I ask, because if your character can get sickened, he's sickened all the time in Pathfinder Society scenarios. So your character doesn't get that bonus to skill checks, and he gets a -2 penalty to almost every other d20 roll, all the time.

Grand Lodge 4/5

The shard of greed is a better idea for PFS, it is true. Not by much, of course, but better.

Grand Lodge 5/5

Greed is good!

Shadow Lodge 4/5

Didn't know Garble was a capitalist.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

As an aside, I think that the shards are a really, really bad idea for PFS play, and I wish they had never been included on the chronicle. I've seen a party fail a mission because someone had to act under the compulsion of them.

4/5 **

If this is the item in question, then yes, the GM can ask you to not use it, because it's crippling to your character. I would also ask someone not to throw alchemist's fire on themselves unless they really needed to - it's just a dumb idea.

As Chris says, this item gives no benefit and lots of penalties to a PC in PFS unless you are immune to the sickened condition. If you are, then fine... stats-wise. BUT: it does not let you violate the "don't be a jerk" rule. Since the item makes you act like a jerk, this is a problem.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Sir Hit,

The GM can't tell you not to use the boon*.

But he can tell you if you *do* use the boon, you will get +2 skill checks and -2 to skill checks, attack rolls, and pretty much everything else.

(Technically the chronicle sheet does not give you the shard. It gives you 1/3 of the power of the shard and all of the shard's drawbacks. But it doesn't actually say you get the shard.)

The Exchange 5/5 RPG Superstar 2010 Top 16

Scott,

This version of the item appears on a Pathfinder Society Chronicle. What do you think is the intent behind the text? "If you use this item, you hose your character, and you have to act like a jerk." That doesn't seem to be within the spirit of PFS.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Chris, there is a difference between your *character* being a jerk, and *you* being a jerk. The item forces your character to act like a jerk, it does not exempt you from the rule that you cannot be a jerk. It is admittedly a *very* narrow line to walk, and requires a very deft hand. (I have played with some really great In character jerks that were a lot of fun to have in the party, but when it goes bad, it goes bad fast and messy.)

If you are unable to use the item without you being a jerk, then in theory, the GM would be within his rights not to allow you to use the item.

Liberty's Edge 1/5

it never says u have to be a jerk it says if I am captered or force to serve someonels then I make a save or be sicken

Liberty's Edge 1/5

and it does say u have the shared but only one shared at a tabel

The Exchange 5/5 RPG Superstar 2010 Top 16

SIRHITMANHEART, your character is a member of the Pathfinder Society. He goes on missions because a Venture Captain tells him to do so. That means that he is "serv[ing] another creature as a subordinate", and that triggers the condition of the penalty. He is "sickened ... for as long as that arrangement persists."

Where are you seeing a saving throw against the sickened condition? There is none.

--

And FLite is correct. You can choose to have the influence of a shard, but the Chronicle does not give you possession of the shard itself. That's why there's no cost for the item, it's not listed as an item on the Chronicle sheet, and you can't sell or loan out the item.

Sovereign Court 3/5

Some of the other shards allow a save vs certain penalties but that is not one of them. Pride will always give a penalty to a Pathfinder as it is currently written.

Liberty's Edge 1/5

pride is were u had buy so many gold pieces of non magical jewlery and clothing equale ur hit die or be sickend I would have to go home and look at my certs

Sovereign Court 3/5

SIRHITMANHEART wrote:
pride is were u had buy so many gold pieces of non magical jewlery and clothing equale ur hit die or be sickend I would have to go home and look at my certs

The one you explained there is the Shard of Greed, not the Shard of Pride. Greed requires you to be very lavish or be sick. Pride requires you to not follow orders or be sick. I am in a home game of this AP and use the boons in society so I am rather familiar with the shards and their workings.

Liberty's Edge 1/5

thank u it is pride then the one I got how long im a sickend for

Liberty's Edge 1/5

and I tought there was a save in pride

Silver Crusade 3/5

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SIRHITMANHEART wrote:
thank u it is pride then the one I got how long im a sickend for

Until your character leaves the society, or dies, whichever comes first.

If you play PFS with the character, he is sickened.

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