Dallimar |
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So, a little background. One of the players in my group wants to play a paladin of Arodan, gaining his power through faith in the teaching of the dead god rather than from a deity itself, but he may be taking the Touched by Divinity trait and, for our home game, I think it would be a great turn to have him be the son of Arodan (I'll be working up to a campaign later that involves this as the central theme).
I went through the Mythic Origins section on Godlings and I'm trying to come up with something that would work to reflect the teachings of Arodan, but I'm left scratching my head. Any ideas what direction I should go, or tips as to what the ability for this should look like would be a huge help.
Alleran |
Aroden granted, IIRC, the Community, Glory, Knowledge, Law & Protection domains. So any of those via Touched by Divinity.
As far as actual godling abilities go, there's always the generic "Tip the Balance" one for Neutral demigods (Inevitables, Eldest, etc.) that you could give the player access to.
Drejk |
So, a little background. One of the players in my group wants to play a paladin of Arodan, gaining his power through faith in the teaching of the dead god rather than from a deity itself, but he may be taking the Touched by Divinity trait and, for our home game, I think it would be a great turn to have him be the son of Arodan (I'll be working up to a campaign later that involves this as the central theme).
Remember that (unless you as GM change the way the setting works for your game) on Golarion faith itself does not grant power (or Razmir wouldn't be so desperate to buy longevity elixirs) so believing that Aroden is not dead won't bestow actual power.
With being child of Aroden there might be a small problem of timing if playing in default campaign year, unless the character would be half-elf, elf or member of other long-lived race... Of course extended lifespan can be sign of the human character's divine heritage in the first place...
Tangent101 |
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You know, these are Gods and divine entities we're talking about. Perhaps at the moment of his death, Aroden sent out a tiny bit of his essence so not all of him would be lost. But it was affected by disruptions in time and space due to Aroden's death... and only some 80 years after his death did the essence find a home, perhaps in one of the few faithful left who still believes despite the loss of Aroden.
Or to put it another way, time is not linear. Fom a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff. ;)
Aldarionn |
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You know, these are Gods and divine entities we're talking about. Perhaps at the moment of his death, Aroden sent out a tiny bit of his essence so not all of him would be lost. But it was affected by disruptions in time and space due to Aroden's death... and only some 80 years after his death did the essence find a home, perhaps in one of the few faithful left who still believes despite the loss of Aroden.
Or to put it another way, time is not linear. Fom a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff. ;)
So what you're saying is the character should carry around with him a thing he calls his Timey-Wimey Detector, which goes Ding! when there's Stuff!
Alleran |
Amaranthine Witch |
Dallimar wrote:So, a little background. One of the players in my group wants to play a paladin of Arodan, gaining his power through faith in the teaching of the dead god rather than from a deity itself, but he may be taking the Touched by Divinity trait and, for our home game, I think it would be a great turn to have him be the son of Arodan (I'll be working up to a campaign later that involves this as the central theme).Remember that (unless you as GM change the way the setting works for your game) on Golarion faith itself does not grant power (or Razmir wouldn't be so desperate to buy longevity elixirs) so believing that Aroden is not dead won't bestow actual power.
With being child of Aroden there might be a small problem of timing if playing in default campaign year, unless the character would be half-elf, elf or member of other long-lived race... Of course extended lifespan can be sign of the human character's divine heritage in the first place...
The only divine caster that requires a god is the cleric, the others, including the paladin and the inquisitor may or may not have one. He could be a paladin that follows the teachings of Aroden but with a more benign touch (Aroden is LN). He also should have been in stasis for some time, as Aroden has been dead for more than a hundred years.
Dallimar |
A few games ago we had a character that was pulled out of stasis, so we're looking to avoid that, but the player wants to use an Aasimar, and he said he doesn't know where his divine blood comes from.
I like Tangent's idea of the divine spark. I've always been partial to the idea that, even if a god can die, the divine spark never fails. Maybe that flicker of divinity has been reincarnating in different people since the death of Aroden and has been awaiting a significantly heroic event to ignite. It also retains a shadow of the dead god's memories, so he'll have Aroden visit him in his dreams.
Tangent101 |
Depending on the class, you could also have someone who was born 100 years ago and is an old man or woman. And then once he or she goes Mythic, choose the Longevity ability. (In that case they'd keep their +3 to Int., Wis, and Cha., while suffering from a -3 to Str., Dex., and Con. until going Mythic and taking Longevity.)
Tangent101 |
Actually I forgot the running gag. Um, no Doctor Who reference intended. ^^;;
I used the Doctor Who quote just because it's a fun quote. And the "old Mythic" idea was something I actually came up with for an NPC for a theoretical game I had considered running (though in this case it was a middle-aged hobbit bard who was going to document the adventures of the two Mythic characters).
Alex Smith 908 |
You know, these are Gods and divine entities we're talking about. Perhaps at the moment of his death, Aroden sent out a tiny bit of his essence so not all of him would be lost. But it was affected by disruptions in time and space due to Aroden's death... and only some 80 years after his death did the essence find a home, perhaps in one of the few faithful left who still believes despite the loss of Aroden.
Or to put it another way, time is not linear. Fom a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff. ;)
"The Lord of Murder shall perish
But in his death he shall spawn a score of mortal progenyChaos shall be sown from their passage..."
-So sayeth the Wise Alaundo
Teresake |
Tangent101 wrote:You know, these are Gods and divine entities we're talking about. Perhaps at the moment of his death, Aroden sent out a tiny bit of his essence so not all of him would be lost. But it was affected by disruptions in time and space due to Aroden's death... and only some 80 years after his death did the essence find a home, perhaps in one of the few faithful left who still believes despite the loss of Aroden.
Or to put it another way, time is not linear. Fom a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff. ;)
"The Lord of Murder shall perish
But in his death he shall spawn a score of mortal progeny
Chaos shall be sown from their passage..."-So sayeth the Wise Alaundo
Funny. That was exactly where my brain went when I read Tangent's post. :)