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I'm really excited after reading Stephen's comments on the variability of builds for mages. It ties in with Nihimon's frequent request that divination spells be implemented, that it's not just about casting fireball+magic missile all day.
I hope Nihimon can, and does, make his own quirky spell caster who specializes in casting the other spells, e.g. not chain-casting evocation DD spells. He would specialize only in casting spells that others fail to see have incredible utility potential. Like, we'd show up at a dungeon, the rogue would sneak back to us and be like "I saw four goblins up ahead, and this one huge goblinoid--some kind of orc I think--around a dying campfire. I think we can ambush them." And then Nihimon is like "Great! I brought my adventuring spellbook, with great utility spells like Mend, Decompose Corpse, and...wait for it...Youthful Appearance!" And we would all just stare at him, and be like "WTF man!?" And he would be like "Don't you see? I'll make myself look like a tailor who is also a baby, or maybe a toddler, and mend their loinclouts, lulling them into a false sense of security. Then later, after you've killed them, I'll strip the meat off their bones through my arcane powers, totally freaking out any goblins who come by later and find gleaming skeletons with perfectly mended loinclouts." And my paladin will be like, "I'm going to choke the life out of you right now, and become an anti-paladin dedicated to whatever friggin' diabolical force owns the portfolio of making mages pick damage-producing spells..."
So, what other spells do you folks think Nihimon is likely to keep in his special "Adventuring" spellbook?

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Explosive Runes would be an awesome addition to the game in some shape or form. I like it best if it can be used either as a hard-to-detect trap or as a letter/book that damages the owner when opened. Make everyone think twice before reading that book they just found on the mating habits of trolls.
Some cool utility spells in the context of our game could be a whole slew of Abjurations (Alarm, Hold Portal, Nondetection, Dimensional Anchor, and more), Illusory Script, Tiny Hut/Magnificent Mansion, Magic Mouth, Disguise/Alter Self, Phantom Steed... The list goes on and on. There are a lot of utility magics that can easily see applications in PFO.
My only worry is that PFO would become like TT, where spellcasters are on their own level far above the other classes. Hopefully there's some meaningful way to design the system which would allow for all these cool utility things and still keep the other classes desirable.

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I could see all kinds of potential abuse of arcane mark. As mush as I like the spell, having the ability to constantly write semi-permanent messages on other players would cause huge performance issues, not to mention the griefing.

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So, yeah, I don't think you guys are really getting the spirit of the post. But no doubt you'll make an awesome adventuring group .

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I would love to see every single core rulebook Arcane (and Divine for that matter) spell in game. Even Comprehend Languages has a place even if we don't have the racial languages (and inability to understand them if you do not invest) as we saw in Original Everquest. It could still be used to translate written items found in the world place as content prods.
If a developer has trouble thinking of how any spell listed in the PFRB could be used in a MMO please ask for ideas here as opposed to discounting it.

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I could see all kinds of potential abuse of arcane mark. As mush as I like the spell, having the ability to constantly write semi-permanent messages on other players would cause huge performance issues, not to mention the griefing.
It fades if cast on a living being (spell says a month, that can be adjusted to quicker periods for gameplay purposes). Additionally an Erase spell will remove it instantly.
I don't agree that enough has been presented to warrant not including it based on the the "someone might do something mean" with it. The same "bad language" filter that will no doubt be in for chat/character naming/etc., can be applied to this spell as well and refuse to let the caster type the offensive words or phrases.

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Mbando wrote:μηδὲ βάλητε τοὺς μαργαρίτας ὑμῶν ἔμπροσθεν τῶν χοίρων, μή ποτε καταπατήσουσιν αὐτοὺς ἐν τοῖς ποσὶν αὐτῶν καὶ στραφέντες ῥήξωσιν ὑμᾶς.Google Translate returns essentially gibberish; care to help out for those of us who studied French and Japanese rather than Greek?
It has to do with what happens when you cast pearls.
Comedic pearls, in this case.

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For the record, I don't really have any experience building Wizards in PFRPG or D&D, so it's not like I have this awesome Wizard build I've always used at the table and am hoping I can translate it into PFO. Rather, I have a basic assumption that Magic is powerful and I should be able to use it for powerful attacks as well as powerful attacks.
What little experience I do have with PFRPG Wizards leads me to believe I should be able to specialize in Divination and seldom be caught flat-footed or surprised, for example. I am hopeful that Wizards will have a Role Feature for each Arcane School that they can specialize in.

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Mbando wrote:μηδὲ βάλητε τοὺς μαργαρίτας ὑμῶν ἔμπροσθεν τῶν χοίρων, μή ποτε καταπατήσουσιν αὐτοὺς ἐν τοῖς ποσὶν αὐτῶν καὶ στραφέντες ῥήξωσιν ὑμᾶς.Google Translate returns essentially gibberish; care to help out for those of us who studied French and Japanese rather than Greek?
It's koine greek, not modern greek. Still, for a book that has been translated to almost every written language it's a bit disappointing Google translate doesn't recognize it.
(if you google the full phrase though...)

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Nihimons spellbook should absolutely contain grease and obscuting mist. Grease has a million uses, and some of them might make it into PFO as well. Obscuring mist can confuse sentries, draw out ambushes, blind snipers, conceal pits/traps, make dramatic entries/exits, get flankers in position, possibly pass for cloudkill, and more.
re: abjurers
After rogue, my second favourite DnD class was abjurer. Playing defense was a very different feel, but rewarding.
My favourite combo was reverse gravity on a group of monsters and using a wand of force bolt to push them out of the area (falling down into melee) one by one - typically starting with the party barbarian until he finally learned not to charge in the first round.

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Mbando wrote:
So, what other spells do you folks think Nihimon is likely to keep in his special "Adventuring" spellbook?as he wants to specialize in divination...
how about - circle of protection: flabbergast
protects the user from aquiring the flabbergasted! flag.
Das what I'm talking about.

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Recall Quote, Greater
School Divination; Level Sorcerer/Wizard 6 Knowledge 6
Casting time 1 minute
Components V, S, F (keyboard)
Range Close
Effect Sounds and/or writing
Saving throw None
Description
As Recall Quote, except that the person quoted need not be specified by proper name, the quote to be created can be specified by paraphrasing or by subject rather than using an exact quotation, and the quote appears both in writing in the handwriting of the person quoted and spoken as though by the person quoted. Signatures still cannot be duplicated.

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Recall Quote, Greater
School Divination; Level Sorcerer/Wizard 6 Knowledge 6
Casting time 1 minute
Components V, S, F (keyboard)
Range Close
Effect Sounds and/or writing
Saving throw NoneDescription
As Recall Quote, except that the person quoted need not be specified by proper name, the quote to be created can be specified by paraphrasing or by subject rather than using an exact quotation, and the quote appears both in writing in the handwriting of the person quoted and spoken as though by the person quoted. Signatures still cannot be duplicated.
Decius wins in a landslide.

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I play non-traditional characters. As such I have a Sorcerer (not even a Wizard) with the following spells: Enlarge Person, Reduce Person, Silent Image, Hydraulic Push, Youthful Appearance, Blindness/Deafness, Detect Thoughts, Warding Weapon, Aqueous Orb, Fly, Protection from Energy, Black Tentacles, Baleful Polymorph... You get the idea.
Not to say I don't have some offensive spells that deal direct damage (hello Lightning Bolt), but the majority of my spells are not. They are more about changing and manipulating the battle field or giving an advantage to avoid combat.
If these types of spells work well in PFO I will be thrilled beyond belief.

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Jazzlvraz wrote:Mbando wrote:μηδὲ βάλητε τοὺς μαργαρίτας ὑμῶν ἔμπροσθεν τῶν χοίρων, μή ποτε καταπατήσουσιν αὐτοὺς ἐν τοῖς ποσὶν αὐτῶν καὶ στραφέντες ῥήξωσιν ὑμᾶς.Google Translate returns essentially gibberish; care to help out for those of us who studied French and Japanese rather than Greek?It's koine greek, not modern greek. Still, for a book that has been translated to almost every written language it's a bit disappointing Google translate doesn't recognize it.
(if you google the full phrase though...)
Sadly I no longer have my big Liddell-Scott lexicon or I would translate.
It might be that piece of ancient graffiti found at Delphi that goes something like: "When he opens his mouth the flies die off the walls"
tous is a plural 3rd person pronoun, masculine I believe I would need to look up Balete. Markaritas as well. Humown is out of my reach. Emprosin ton Koiron.... katapathatesousin should be something like 'together behaving-ness' or behaves like (should be indicating a plural pronoun) posin (?) autos is self, if I recall, and (kai) 'straphentes' may be from the same root as strategy rhettsosin (has to do with argumentation maybe?) humas. Hmmm, I probably drew us no closer with my attempt, largely because of the missing lexicon and grammar books.