Any good PFS games for a 2 hour slot?


Pathfinder Society

Dark Archive 4/5

Are there any PFS games that fit well into a 2 hour slot?
The group I'm GMing will finish Thornkeep: Accursed Halls in a little over an hour next week. That'll leave us around 2.5 hours of gaming. What to do?

Pathfinder Society Quests seem like a decent option, but the don't offer any exp. Are there any other Quests other than Ambush in Absalom? What other options do we have?

4/5 RPG Superstar 2013 Top 32

Mists of Mwangi can run quite short, and possibly some of the other earlier 1-5's.

Liberty's Edge 4/5

You could run the quest "Ambush in Absalom". Takes about an hour. It gives players a choice of boon 0exp, 0gold and is a free download.
3-19 The Icebound Outpost (1-5) tends to run quick, especially in the 1-2 tier. I think it often runs between 2.5-3 hours at low tier.

Sovereign Court 1/5

We Be Goblins!

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

RtrnofdMax wrote:
We Be Goblins!

No, no, no. Yes, you could play 'we be goblins' in 2 hours, but you can play it in 6 hours as well and have even more fun! Don't sell that adventure cheap!

Play one of the Quests. Those are really meant for 2 hours.

Or... you could socialize! Get to know the people behind the characters.

Sovereign Court 5/5

Weren't there scenarios for the Beginners Box that were specifically for a 2 hour slot?

Shadow Lodge 3/5

Honestly, I wouldn't try run any PFS scenario in less than 4 hours. Even that's pushing it.

Not sure about Beginner's Box.

5/5 *

There is a second quest in a Kobold Magazine

Lantern Lodge 4/5

Auke Teeninga wrote:
RtrnofdMax wrote:
We Be Goblins!
No, no, no. Yes, you could play 'we be goblins' in 2 hours, but you can play it in 6 hours as well and have even more fun! Don't sell that adventure cheap!

Very much agree with this.

Todd Lower wrote:
Weren't there scenarios for the Beginners Box that were specifically for a 2 hour slot?

There are four >> Beginner Box demos <<, free to download, each plays for an hour or two.

Avatar-1 wrote:
Honestly, I wouldn't try run any PFS scenario in less than 4 hours. Even that's pushing it.

I'd agree with this.

Auke Teeninga wrote:
Or... you could socialize! Get to know the people behind the characters.

People play RPGs for the social aspects of the game, as much as for the game itself. Some players attend public gamedays because they don't currently have a home group. Public gamedays are an opportunity to network and create gaming opportunities that extend beyond the current public gameday. It's a pity when everyone packs up and dashes off after a game without an opportunity to share their experiences with each other. Socialising out-of-character are opportunities to build friendships and a stronger community.

Grand Lodge 4/5

You could just let them explore either Thornkeep itself, using the information from the early part of the Thornkeep book, or Absolom, if you have the Absolom city sourcebook.

Are they going to be moving on to the next level of Thornkeep, or just heading out to somewhere else?

2/5

My group finished "The Midnight Mauler" in just over 2 hours including the optional encounter without feeling rushed. "The Prince of Augustana" is also usually quite short.

Dark Archive 4/5

I ended up running Cyphermage Dilemma. I removed the 2nd encounter and it fit within 3 hours perfectly. Everybody was level 2, it would have taken much longer/harder if they had been level 1. Very much a success.


Seconding Mists of Mwangi.

Vague spoiler-ish breakdown:
There are five combat encounters, and that's it. One dialogue halfway though, no social interaction, no puzzles, just opening doors and fighting monsters. There's a special event early in the scenario that, depending on your party composition, could slow things down a little, but if you come prepared, and your players are quick and competent, two hours should be more than enough.

Shadow Lodge 5/5

Pneumbral Accords

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