Favored Terrain?


Wrath of the Righteous

Liberty's Edge

Without giving away any spoilers, can anyone tell me what would be a good favored terrain or favored terrains for a character playing in this Adventure Path?

Thanks!!!


From the adventure summaries of the path, my gut feeling would be to go with urban and subterranean.

And considering the overall theme, Planes (Abyss) is a sure thing, but more endgame than anything else.

Liberty's Edge

Hmmm ... subterranean sounds like a good bet early on then, followed by Planes (Abyss) at later levels ...

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

What about Wasteland/blight for the area around the wound itself?

Paizo Employee Creative Director

Cranky Dog wrote:

From the adventure summaries of the path, my gut feeling would be to go with urban and subterranean.

And considering the overall theme, Planes (Abyss) is a sure thing, but more endgame than anything else.

Actually, regarding the Abyss...

Spoiler:
...it's not an endgame thing at all. The PCs are in the Abyss just after the AP hits the halfway point, and spend 2/3 of the 4th adventure, 95% of the 5th one, and a small chunk in the 6th one in the Abyss. So overall... a great choice for favored terrain!


Wow...did not expect that. Will that ever throw the PCs for a loop!


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hm, a bit off-topic, though somewhat related to the "where do players spend their time in this AP" question, how much time to craft magic items would enterprising players have? Next week is our pre-planning session for WotR, which includes last character adjustments and house rules. The topic of magic item crafting will come up for sure, so I'd love to hear an estimate if this will be a very long campaign in terms of downtime (like, for example, Jade Regent) or rather one of the shorter ones (like Carrion Crown)?

I can make my own topic for that, but if James could answer it here, I'd be happy to hear his opinion. :)

Paizo Employee Creative Director

magnuskn wrote:

Hm, a bit off-topic, though somewhat related to the "where do players spend their time in this AP" question, how much time to craft magic items would enterprising players have? Next week is our pre-planning session for WotR, which includes last character adjustments and house rules. The topic of magic item crafting will come up for sure, so I'd love to hear an estimate if this will be a very long campaign in terms of downtime (like, for example, Jade Regent) or rather one of the shorter ones (like Carrion Crown)?

I can make my own topic for that, but if James could answer it here, I'd be happy to hear his opinion. :)

As with pretty much ALL of our Adventure Paths... the PCs have as much time to craft items as their GM will let them.

And as with pretty much ALL of our Adventure Paths... we try to encourage the GM to let PCs do this by encoding points in each adventure where this can work. In this case, the assumption is that there's downtime between adventures... and in the 3rd adventure, there's SPECIFICALLY some downtime stuff built into the adventure itself to take advantage of some of the options presented in Ultimate Campaign.

So... if your players make characters who want to dabble in item creation, make sure you let them! Or if you don't want to, make sure you tell them not to take those feats, and then make sure to adjust the treasure in the adventures so that it matches types of magic items the PCs will be able to use!


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Alright, I'll take this response as a "middle of the road" in terms of downtime. :p Thanks, James!

I know that you can expand downtime as needed, so even Carrion Crown could conceivably be made to last more than two months in-game time, although the general narration of the AP (it is a long, very long chase scene with local investigation stops) makes it seem like there should be very little of it. Likewise Jade Regent is a travel story over many thousands of miles of terrain, so of course there is a lot of time to craft in there. :)


After having done kingmaker I will restrict or ban item creation in the future. It makes the pc's too powerful, especially since they can upgrade items from those they already have instead of at least making new ones. Every loot table rolled up since adventure 2 of 6 has been a sell item, make gold, craft better gear on top of the rest. Need a cape? Let's make it a clock fo resistance and throw more and more bonuses on it, cheaper then making a new one each time. They only keep some wands, rods scrolls potions and rings. But with Craft Wondrous + Magic Weapon and Armor, it really makes things easy.

However, Kingmaker is special has they will have all the time to craft anything. Elf crafter with a ring of sustenance crafting 20 hours a day for 2 years? Check. If you have to let your players craft, give them a short short amount of time, so they can only get 1 or even 2 items that aren't too big or work with the current power curve. They are happy, and they won't kill your chapter bosses in oh....2 turns.

Paizo Employee Creative Director

magnuskn wrote:

Alright, I'll take this response as a "middle of the road" in terms of downtime. :p Thanks, James!

I know that you can expand downtime as needed, so even Carrion Crown could conceivably be made to last more than two months in-game time, although the general narration of the AP (it is a long, very long chase scene with local investigation stops) makes it seem like there should be very little of it. Likewise Jade Regent is a travel story over many thousands of miles of terrain, so of course there is a lot of time to craft in there. :)

You'll note we're not ever printing a timeline of how the Fifth Crusade plays out. This is PRECISELY because we want to give the GMs the flexibility they need to let their WotR campaign play out at the pace they want.

The AP could play out in 6 months or less. Or it could play out in 6 years or 6 decades.

It's up to you. I'm not gonna say how long it should take because I don't know what kinds of characters your group is made of.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
BigCoffee wrote:
However, Kingmaker is special has they will have all the time to craft anything. Elf crafter with a ring of sustenance crafting 20 hours a day for 2 years? Check. If you have to let your players craft, give them a short short amount of time, so they can only get 1 or even 2 items that aren't too big or work with the current power curve. They are happy, and they won't kill your chapter bosses in oh....2 turns.

Pretty much that, it depends on the time table. Given the accelerated leveling speed of this AP, I am unsure on how much "damage" unrestricted magic item crafting will do to the overall balance of things. Until book three begins, there is not very much free time given when just going by the AP's story, so crafting will be minimal.

Characters will be between levels 10 and 13 in module three, so we are talking about an WBL window of 62.000 (level 10) to 140.000 GP (level 13), i.e. 78.000 gp per character, of which I would assume that one crafter could feasible double it for two or three characters in wondrous items in what I think could be the maximum downtime I could envision being logically given to the player characters (so about 100 to 120 days in this one module). That's some serious unbalancing factors thrown in, if my calculations are correct, but still within the acceptable margin, due to the real money coming in at the last levels.

Since part four and five mostly take place in the Abyss, I presume that crafting time will be limited and we will get some sort of local spending opportunity for the accumulated party wealth, like that Mercane in Reign of Winter. Part six will probably have a too accelerated schedule to take down Deskari to allow for much crafting, too.

So, to sum it up, expect the middle segment of the AP to make the biggest dent into the WBL balance, if you allow magic item crafting. The latter half of the AP actually seems like it will discourage too much time spent on it, after all who wants to stay longer in the Abyss than one absolutely has to? It's not exactly a happy vacation time type of environment. :p


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
magnuskn wrote:

Alright, I'll take this response as a "middle of the road" in terms of downtime. :p Thanks, James!

I know that you can expand downtime as needed, so even Carrion Crown could conceivably be made to last more than two months in-game time, although the general narration of the AP (it is a long, very long chase scene with local investigation stops) makes it seem like there should be very little of it. Likewise Jade Regent is a travel story over many thousands of miles of terrain, so of course there is a lot of time to craft in there. :)

You'll note we're not ever printing a timeline of how the Fifth Crusade plays out. This is PRECISELY because we want to give the GMs the flexibility they need to let their WotR campaign play out at the pace they want.

The AP could play out in 6 months or less. Or it could play out in 6 years or 6 decades.

It's up to you. I'm not gonna say how long it should take because I don't know what kinds of characters your group is made of.

I know that we GM's get to set the real time table of the pacing. However, what I tried to point out is that some AP's lend themselves more to assumptions about that than others (which is why I tried to figure out how time probably will be allocated in the individual modules in the post above this one). In terms of time passed in-game, Carrion Crown lends itself to a very short campaign, while Jade Regent or Kingmaker lend themselves to long/very long campaigns.

Wrath of the Righteous reads, from the chapter descriptions in the back of book one and from what you said, as if it naturally would occur rather quickly at the start and at the end, while having a bigger chunk of downtime in book three. So roundabout half a year to a year in-game time, in my estimates. Which of course are just that, estimates.

Thanks once again for taking your time to respond, James. :)

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