| snoogets |
I'm wanting to put together a gunslinger/inquisitor for my second game. I know what I want but, I'm not sure on how it all goes together and I don't know enough about pathfinder to plan for mid to late game. Starting with an old pistol not sure whether or not to go straight gunslinger or pistolero. Cayden Cailean seems to fit the character for when I go off into Inquisitor not sure when but gunslinger 5 looks like a winner to me but any feedback or insight is greatly appreciated
so far I have
Human (for the bonus feat)
Antihero (I forget hero point way too often so the extra feat looks alot more useful)
Chaotic good
4d6 roll for stats
str-10(8+2)
dex-16
con-15
int-15
wis-15
cha-9
| TGMaxMaxer |
Why did you increase his strength with your free +2?
If the stats rolled were 8, 9, 15, 15, 15, 16.
Str 9 Dex 18(16+2) Con 15 Int 15 Wis 15 Cha 8. Bump Wis at 4, then pretty much pure dex. If you really want that 10 Str, bump it at 4 and then wis at 8, but I don't think you'll find it necessary.
Str on a gunslinger isn't needed. Grab a Beneficial Bandolier (1500g, like an Efficient quiver but for guns) that always weighs 2 lbs, carries 60 rounds of ammo, several gun sized items, and a rifle sized item.
Get a haversack for everything else.
Light armor, mithril eventually, and you're good to go.
Ferious Thune
|
| 9 people marked this as a favorite. |
I'm running a Pistolero 2/Inquisitor 13 through Rise of the Runelords right now, and he's more than once caused the GM to say he'll never allow Gunslingers in one of his games again. The combination of hitting Touch AC plus Bane and the static bonuses of an Inquisitor generates a lot of damage.
I don't miss Dex to damage at all. I can see why you'd want to go for it, but getting Bane is almost as important. Dex to damage will be +3 to +5 extra damage per attack at level 5. At Gunslinger 2/Inquisitor 5 (level 7), Bane would be an average of +9 damage per attack, though granted only +2 of that would multiply on a crit. Either way, it's a big bonus.
A typical fight for me goes:
1st round: Standard Action: Cast Divine Power (or Divine Favor) for +1 hit/+1 dmg every 3 CLs, Swift Action: Activate Judgement of Destruction (+1/+1 every 3 levels of Inquisitor) and usually Judgement of Protection (+1 AC per 5 levels of Inquisitor), Move Action: Move to within the 1st range increment (40' for me, because of a distance weapon, though I'll move within 30 for Point Blank Shot).
2nd round: Swift Action: Bane whatever I'm fighting, Full-Attack: With Rapid Shot, Haste/Blessing of Fervor/Divine Power, Iteratives, and paper cartridges that's 5 attacks.
He's at CL 15 because of Magical Knack.
My to hit bonuses end up: 11 BAB + 5 Dex + 5 Divine Power + 1 Point Blank Shot + 1 Magic Pistol - 3 Deadly Aim - 2 Rapid Shot = +18/+18/+18*/+13/+8 *Divine Power Extra Attack
Damage ends up: 1D6 Pistol (Halfling, so size small) + 4D6 Greater Bane + 1 Magic Weapon + 2 Bane Enhancement Bonus + 5 Divine Power + 4 Judgement of Destruction + 1 Point Blank Shot + 6 Deadly Aim
For an average of 36.5 per attack, with usually 4 attacks hitting per round, sometimes 5, for 146 or 182.5 damage a round. I have Clustered Shot, so DR only applies once, my weapon counts as +3 when using Bane so it can get through Cold Iron and Silver, and I can swap Judgement of Protection for Judgement of Smiting to get through DR/chaotic and DR/adamantine. (He's CN, so no getting through DR/good, but that's why he has Align Weapon as a known spell).
It got to a point where I specifically didn't take Improved Critical, just so the GM wouldn't get more frustrated. My feats look like this:
Bonus 1st: Gunsmithing
Bonus 1st: Exotic Weapon Proficiency (Pistols)
1st: Rapid Reload (Pistol)
3rd: Point-Blank Shot
5th: Precise Shot
Teamwork Bonus: Escape Route
7th: Rapid Shot
Bonus Teamwork: Target of Opportunity
9th: Deadly Aim
11th: Clustered Shot
Bonus Teamwork: Lookout
13th: Divine Interference * Could be Improved Critical
Bonus Teamwork: Stealth Synergy
15th: Spell Penetration
TLDR; It's a powerful combination. Much moreso than I thought when I made the character. I was only trying to make a hard-boiled detective in a fantasy setting, and I had no idea what all the damage would add up to, on top of having lots of spell slots that I hardly ever need to use, so I can save them for utility spells.
| snoogets |
The +2 str was purely for weight issues, but I suppose a free action to throw down my pack would accomplish the same thing until I get the bandolier and haversack. I'll boost the dex to 18 and rock 9str and 8cha cause nobody's supposed to like him anyway
About domains for Inquisitors...they work like cleric domains minus the spells I know, but I get lost when it gets into domains subdomains and inquisitions like whats gained whats lost and what replaces one another.
Ferious Thune
|
| 2 people marked this as a favorite. |
Where is Antihero from? I'm not familiar with it. Is it an Archetype?
A Human Gunslinger could certainly have 2 of the 3 feats at 1st level.
The trick with Inquisitors is managing action economy, and knowing what stacks with each other.
Swift Actions
-----------
Activate Judgement - Judgement of Destruction is my recommendation +1 sacred (or profane) bonus to damage for every 3 levels of Inquisitor. So +1 at 1st level, +2 at 3rd, etc. I actually had this calculated wrong in my example. I should be getting +5 at 13th level Inquisitor.
Activate Bane = +2 additional Enhancement bonus to weapon, +2D6 damage against a creature type determined when you activate Bane. You'll need to make knowledge rolls to get the creature type (and subtype if it's Humanoid or an Outsider), but this will apply to all of your attacks in the round with that weapon. Limited to Inquisitor Level in rounds/day unless you take the Extra Bane feat.
The Litany line of spells (Litany of Sloth, Litany of Weakness, etc.) - Lots of useful effects, usually without a save involved.
You can also use a swift to change the type of creature affected by Bane or to change your Judgement.
Spells
-----
1st Level
--------
Bless: +1 morale bonus to attack and to saves vs. fear Duration 1 min/level
Divine Favor: +1 luck bonus to hit and +1 luck bonus to damage for every 3 caster levels, up to +3/+3 and minimum +1/+1 (so you are +1/+1 through level 5, and at level 6 become +2/+2) Duration 1 min (total. Just 1 min, no matter what level you are)
Wrath: +1 morale bonus to hit and +1 morale bonus to damage per 3 caster levels to a max of +3/+3 (minimum +1/+1) against a single creature. Duration 1 minute (like Divine Favor, the duration never increases).
2nd Level
--------
Aid: +1 morale bonus to hit and saves vs fear, plus 1d8+caster level temporary hit points.
Weapon of Awe: +2 sacred bonus on damage rolls, plus shaken on a critical hit. Duration 1minute/level.
3rd Level
--------
Heroism: +2 morale bonus to hit, on saves, and on skill checks. Duration 10 mins/level
Prayer: +1 luck bonus to hit, damage, saves, and skill checks. Duration 1 round/level
4th Level
--------
Named Bullet: Against 1 creature type, 1 piece of ammunition becomes attunes to 1 type of creature or 1 specific creature. It never misfires, is unaffected by concealment, at attacks touch AC at 30 feet or less. It also is an automatic crit threat if it scores a normal hit against the creature. If you confirm the crit, it deals 1 extra damage per caster level. If you roll a natural crit, and confirm, the extra damage is multiplied by the crit. This is great if you know who/what the BBEG is.
Divine Power: +1 luck bonus to hit and +1 luck bonus to damage for every 3 caster levels up to a max of +6/+6 (minimum +1/+1). 1 Temporary hit point per caster level. An extra attack during a full attack action (does not stack with Haste or similar effects). Duration 1 round / level.
So Judgment (sacred bonus, usually) stacks with Divine Favor (luck bonus) and Bless (morale bonus).
Bless, Wrath, Aid, and Heroism do not stack with each other, since they are all morale bonuses.
Divine Favor, Prayer, and Divine Power do not stack with each other, since they are all luck bonuses.
Weapon of Awe does not stack with Judgement of Destruction, because they are both sacred bonuses. You have a couple of options, though. You could instead activate another Judgement. You could also use Weapon of Awe when you don't have any uses of Judgement left. Or, if you are of a neutral alignment and worship a neutral god, you could choose to receive a profane bonus for your Judgements, though I've heard of GMs who did not allow sacred and profane bonuses to stack.
So figure out which combination you like and how many actions you're willing to spend buffing. Heroism is a good one, since it has a long duration. Divine Power is the clear winner to me of the short term buffs, unless you have someone casting Haste or Blessing of Fervor in most fights. I like Divine Favor at lower levels because it works against all enemies (unlike Wrath), and it stacks with Judgements, Bless, etc.
I hope all this helps.
| snoogets |
http://paizo.com/pathfinderRPG/prd/advanced/advancedNewRules.html its on this page it replaces hero points with an additional feat
So far the party has confirmed an oracle and a summoner....probably going to have a ranger and a fighter as well
I would also like to use a rapier with weapon finesse. I was curious on how I would take Cayden cailean as a deity and get the proficiency and the travel benefit if thats possible even
and thanks for all the feedback its been very very helpful
thistledown
|
I also run a Gunslinger Inquisitor. Currently 6/4.
I recommend picking up a Bane Baldric. Adds 5 to your inquisitor level for Bane effects. Unfortunately, you've got one of the few class combos where there's actually something else you want on the chest slot - Endless Bandolier can help with the weight issues a bit.
Beneficial Bandolier is nice too, but it's the belt slot (where dex belts go), and it's not legal in PFS.
Ferious Thune
|
It doesn't sound like this is a PFS character, if he's planning to use one of the optional rules. I wish I'd known about that one when I built my Inquisitor. He's definitely an Anti-hero in concept, anyway. Then again, Hero points have helped him a few times.
I'm not positive, but it's my understanding that the Bane Baldric would give you 5 extra rounds of Bane (or Greater Bane), but that it won't give you the Greater Bane ability before you actually have it. That's one to ask your GM about. If you GM rules that it does grant you Greater Bane early, then it's absolutely worth it. I use the Endless Bandolier that thistledown mentioned. It kept my Halfling from being encumbered.
Inquisitors do get proficiency in their god's favored weapon, so you are good to use a rapier based on the Inquisitor levels. You'll actually get proficiency in rapier, along with all other martial weapons, from being a Gunslinger, though, so if another deity fits your character better, you don't have to go Cayden Cailean. If you do stick with worshipping him, though, you can take the Travel Domain like you want and get the +10 move and the other powers. As I think you mentioned up thread, you would not get the Domain Spells. It would replace your Inquisition.
You won't really need to go into melee often, though. My suggestion would be to carry a backup longbow or something that you can use all your ranged feats with if you're without your gun for some reason. Everything but Rapid Reload will apply, but you don't need that on a bow, anyway. Weight might be an issue with carrying a longbow. You could pick up an efficient quiver, but then it would be a smaller investment to just buy a second gun.
| snoogets |
Yeah its a home game. Along with that sweet sweet extra 10ft, Cayden fits the character I figured another way to tie him into it would to just use a rapier. None of it is set in stone though If another deity or domain or whatever would work alot better I can deal with not having the 10ft extra. I'd like to be prepared for things that, If I make just a ranged guy I just know somewhere down the road I'll be forced into melee somehow..... I'm planning on having more than one pistol on me until I can get my hands on a revolver
| Necrovox |
It's going to be a blast to play for sure. I just hope worshipping a deity of freedom isn't going to be a moral stick in the mud..
Cayden Caillean.Drunken debauchery!
But seriously, he's a god of heroism and bravery. Which fits well with the Gunslinger optional grit restoration, you perform deeds worthy of Cayden himself, and gain grit.Milani (though I don't think she has the travel domain) could be cool too - You name your bullets against an oppressor, bring him down low for the people: REVOLUTION!
I'll come up with a few more ideas while I'm doing my homework.