Retraining all your Gunslinger levels


Rules Questions

Shadow Lodge

4 people marked this as FAQ candidate.

What happens to the gun when you retrain your last gunslinger level? This is especially noteworthy for PFS.

This is unique since it's the only class that gives you a free piece of ~1000gp equipment.

There's this:

Additional Resources wrote:
Gunslinger: A gunslinger's starting gun (granted by the gunsmith class feature) is worth 22 gp if sold (the average of 4d10).

But you could have upgraded the battered firearm by the time you retrain it, so presumably you could keep it and/or sell it if you wanted? Do we assume 22gp if it's still battered, and you keep it if it's upgraded in any way?

Additional Resources wrote:
No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available; a character must possess enough Fame to purchase any firearm not found on a Chronicle sheet or granted by a class feature.

So this seems like a loophole to purchase a firearm, retrain for 5 or 7 prestige, and still be able to use it. Even if you don't have the firearm proficiency, -4 vs touch AC isn't awful. You'd be "out of practise", but it's still a reasonable deal.

Shadow Lodge

If nobody knows, consider hitting the FAQ button.

Sczarni

I haven't looked over the retraining rules, but the first thought that pops into my head is that your starting gun is granted by a class feature, so even if you've upgraded it since, you'd lose it if you retrained all your levels.

There are other classes that grant you items as part of their class feature. Not sure on the wording exactly, but one of the Magus archetypes and the Wizard's arcane bond come to mind.

Shadow Lodge

Here's the text that might be relevant from retraining a class level:

Retraining a Class Level wrote:

When you retrain a class level, you lose all the benefits of the highest level you have in that class. You immediately select a different class, add a level in that class, and gain all the benefits of that new class level.

This retraining does not allow you to reselect the feats your character gains at odd levels or the ability score increases your character gains every four levels (though you can retrain those options separately). If retraining a class level means you no longer qualify for a feat, prestige class, or other ability you have, you can't use that feat, prestige class, or ability until you meet the qualifications again. (You can still retrain that feat, prestige class, or other ability.)

Example: Mark is playing a ranger 5/rogue 2, and has decided he'd like to retrain one of his ranger levels into a rogue level (so he has to find a 3rd-level rogue). When he completes the training, he immediately loses all benefits from taking ranger level 5 (base attack bonus, saving throw bonuses, Hit Dice, hit points, skill ranks, and class features), then gains 1 level in rogue, immediately gaining all the benefits of rogue level 3. Mark's character is now a ranger 4/rogue 3. This retraining did not change Mark's 7th-level feat.

Sczarni

Depends on if you consider the starter gun you get for free from being a Gunslinger a "benefit".


There's also some disadvantages when firearms are loaded by non-proficient characters, the misfire value goes up.

What would be the cost of retraining these levels? Time?

Shadow Lodge

Might have some answers here (finally).

Additional Resources for PFS wrote:
Gunslinger: A gunslinger's starting gun (granted by the gunsmith class feature) is worth 22 gp if sold (the average of 4d10).

That's the base value for the gun. But if it's been upgraded to have an enchantment, do you get half value for the enchantment on top of that?

The top of p23 of the PFS organised play guide talks about being able to buy enchanted gear, but not whether you can sell it for half.

DonDuckie wrote:
What would be the cost of retraining these levels? Time?

Retraining a level is 7 prestige, or 5 prestige if you retrain into a level that synergises with the original (off the top of my head, for gunslinger, that's fighter and, I think, monk). There's also a gold payment value on top.


Go ahead, retrain your gunslinger levels away. Then you can pay 11 gold per shot instead of 1.1 gold per shot. And you can start paying 60 gold for adamantine bullets instead of 6, and 12 gold for paper cartridges. I don't see a problem with it since you are going to lose a bunch of prestige on top of it.

Shadow Lodge

Good point :) Goodbye Gunsmithing.

What about selling it after it's enhanced though?

Grand Lodge

Well, you could also nab a Opalescent White Pyramid Ioun Stone, andstill be proficient with the Firearm.


Remember the starter gun is considered broken for anyone else. I would contend giving up the Gunslinger abilities leaves you with a gun that won't even shoot for you.

On the other hand, if you paid enough money to have a normally working gun, then you still have that bit of pricey gear.

Shadow Lodge

Looks like you need the Gunsmith class feature (or presumably the Amateur Gunslinger feat) to avoid the broken condition (for reference, that's -2 to attack and damage rolls, and only x2 to crit).

If it actually breaks, it's completely unusable (except by a gunslinger, who just takes on the broken condition) until repaired.

That's on top of the regular penalty of the 1-5 misfire on a pistol for non-proficiency (barring a feat or an ioun stone).

Sczarni

Are there rules for what happens to a Wizard's Arcane Bonded item? I'd imagine whatever happens to that item would be the same for your starter gun.


You should develop a 'retraining plan' with your GM because retraining is something special and everything needs a GM call. You need time, youe need money and you need a trainer.

Something like class-retrain-dipping would be a reason for a banishment from my table ('I am a retrained wizard 1, fighter 1')

The Exchange Owner - D20 Hobbies

Avatar-1 wrote:
What happens to the gun when you retrain your last gunslinger level?

Additional Resources says "No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available" and "No PC can purchase a gun without this feat, even if they possess the Amateur Gunslinger or Exotic Weapon Proficiency (firearm) feats."

UC p9: "Gunsmith: At 1st level, a gunslinger gains one of the following firearms"

When you lose Gunslinger, you lose the class ability of Gunsmith and you lose the "gains one" gun. If you have already sold said gun for 22 gp, then you are fine.

If you bought a gun at retail and put an enhancement bonus on it, you need to sell it before training away the last level as you can't own it once you have trained away the last level. Otherwise you get into the quagmire of owning something you are not allowed to own (and a VC will have to help you sell it at that point and you may not get your money back.)

So in short, train away the last level in Gunslinger and you can't own, use, or otherwise gain a benefit of a gun in PFS any more even with Exotic Weapon Proficiency.

Shadow Lodge

The main thing I am trying to work out is why you want to do this?
If you're wanting the gun, why not keep a level of gunslinger? gunsmithing and the quick clear deed are going to help this.
If you're wanting to sell the gun, why bother?

Shadow Lodge

When you're multiclassing with a single level of gunslinger at level 8, you're doing pitiful damage. With a +1 pistol, it's 1d8+1. Worse if you need the feats for things other than point blank shot/precise shot/rapid shot.

Any talk of retraining plans with the GM is house ruling, where anything goes. I need to know what's RAW because it's PFS.

As far as I can tell it's 22gp to sell the gun and half price on the enhancement and masterwork cost (ie. for a +1 pistol, that adds up to 1172gp: (2000+300)/2)+22.


Avatar-1 wrote:

Good point :) Goodbye Gunsmithing.

What about selling it after it's enhanced though?

Per the Gunslinger Class

This starting
weapon can only be sold for scrap (it’s worth
4d10 gp when sold).
As a Game Master that is all you would be able to sell it for even after any "Enhancements". It makes the player think twice about giving it up for the gold value.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

The retraining rules are there for players to rework character choices they regret making. They're not for gaming every single niggling copper piece advantage you can get out of the game. If you can find a PFS GM willing to put up with abusive use of the rules like this you can. You try doing this at a convention table where I'm GMing, you'll be told flat out that I have no time for this kind of nonsense.

The Exchange Owner - D20 Hobbies

Avatar-1 wrote:
As far as I can tell it's 22gp to sell the gun and half price on the enhancement and masterwork cost (ie. for a +1 pistol, that adds up to 1172gp: (2000+300)/2)+22.

You can't take the free gun from Gunslinger and make it a +1 Pistol, as it isn't masterwork. Well unless you paid to have Masterwork Transformation cast on it.

So assuming you MT'd it, then yes (2000+300+22)/2 = what you could sell it to gain.

Sczarni

Gunslingers in PFS are allowed to upgrade their starting gun to masterwork without needing the spell.

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