Halfbreeds?


Product Discussion

Silver Crusade

I've always been curious as to why halfbreed races weren't a given in nearly every RPG I have ever played. Half-elves and half- orcs are common place, Dark Sun campaign setting has Muls (half-dwarves) but in general they are largely absent. Even the halfbreeds that do exist are half human. I'm curious as to why there aren't other options? What are other people's thoughts? Does anyone else think it would be cool to play a half dwarf half halfling/gnome? Or half-elf half-Orc? Or the result of a half-elf and helf-Orc pairing? Anyone else wish paizo would release a sourcebook or even make some pathfinder society legal?

Dark Archive

No, not really. Besides, if you want to make other bastard races you can use the Advanced Race Guide.


IIRC early Forgotten Realms assumed that elves, dwarves, humans, gnomes and halfling can more or less crossbreed but (except for human/elves) the child is of one the parents' race with with minor traits from the other parent's race hinted (so dwarf/human could be either very stocky human or very tall dwarf).


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I would think this will be covered in Bastards of Golarion, coming in January.


The "Races of Krynn" supplement for Dragonlance (3.5 D&D) had stats for half-elves, half-kender, half-dwarves, half-ogres, half-gnomes, and half-goblins, all of which should be fairly easily converted to Pathfinder, should you feel that way inclined.

It was also hinted (by way of in-game legends IIRC) that Gully dwarfs were the product of in(ter)breeding by several generations of half-dwarf/half-gnomes, but generally you're right that half-whatever normally only allows for the other half being human.


To be honest I disliked the whole idea that if it had a humanoid shape it should be able to cross breed. Nature is filled with animals that are simular but can not produce offspring. On top of that some that can produce offspring, the offspring is sterile.

As a GM I really do not want to see hundreds of new race combos. So to answer the OP, no I do not think it would be cool. In fact I think I am sorry they are opening up the conversation to even more half-X races.


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mswbear wrote:


I've always been curious as to why halfbreed races weren't a given in nearly every RPG I have ever played. Half-elves and half- orcs are common place, Dark Sun campaign setting has Muls (half-dwarves) but in general they are largely absent. Even the halfbreeds that do exist are half human. I'm curious as to why there aren't other options? What are other people's thoughts? Does anyone else think it would be cool to play a half dwarf half halfling/gnome? Or half-elf half-Orc? Or the result of a half-elf and helf-Orc pairing? Anyone else wish paizo would release a sourcebook or even make some pathfinder society legal?

The assumption was always that the ability to crossbreed with other humanoid / demi-human races was peculiar to humans. This point was expressly made in 1E iirc. Hence Half Elves, Half Orcs. Human and other races. There are limits but at some point / by some means more was possible. I.e. Centaurs etc.


According to ancient gaming legends, half-elves came about because one of Gary Gygax's friends asked if he could play one. When he was told there weren't rules for it, he pointed out that Gary was one of the guys who made the rules. Gary shrugged, said "good point" and worked something out.

As an addendum to this story, supposedly half-orcs followed because Gary justified the half-elves thing as working somewhat like in Tolkien and since in Tolkien orcs were originally corrupted elves then it made sense for orcs to be similarly compatible with humans (even though he didn't intend orcs to have the same origin in D&D).

The Exchange

And let's not forget owlbears!

Last time I designed a custom campaign world, "no hybrids" was the rule. None at all. I gave up more toys than my players did, but to be honest, the campaign world didn't suffer by the loss.

In a different game, I once introduced the "Knights of the Chimera," whose principal barrier to entry (aside from proving your skill at arms) was that you had to be a hybrid of some kind to get in. A bit of a no-girls-allowed (or rather, 'no-pure-races-allowed' atmosphere, but I wanted to present an organization that rebelled against poor treatment of "half-breeds" in a visible and yet not destructive way.

Grand Lodge

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I've always wanted to see half-goblin, half-gnomes. They'd be the most irritating creatures on the planet.


And now I'm imagining the old Hackmaster gnomeling (half-gnome/half-halfling) reimagined for Golarion. Halfling positivity combined with gnome ADD? *shudder*


Dwarf + Gnome = Gully Dwarf ;-)


MythicFox wrote:
And now I'm imagining the old Hackmaster gnomeling (half-gnome/half-halfling) reimagined for Golarion. Halfling positivity combined with gnome ADD? *shudder*

In my own setting, which goes with the Fey origin for Elves rather than the aliens one Golarion uses, that's the reason they can interbreed with Humans - they still have some of that Fey heritage which gives them the ability to procreate outside their species. But because they're so removed from their original origin, the result is the half-breed Half-Elf.

Gnomes, who in my setting are fey-originated like Golarion's but are still Fey type rather than devolving to Humanoids, can mingle with Halflings, but the resulting child is always a Gnome.

While I'm on the subject, I just got rid of Half-Orcs altogether and replaced them with a PC-level pureblood Orc race option.

Dark Archive

Yes and then you run across the fact that some things that really shouldn't can breed like catsand rabbits.... it is true. They breed them at the Duke vet school idk why.


O.o


Cabbits

Spoiler:
Popular urban legend and occasional hoax. Probably initiated by deformity of spine and legs that can appear among cats making them look and move rabbit-like.


Ogrekin are also a good half-breed race.

Ogrekin Orcs make for old school orogs while ogrekin humans are hill billies.

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