Spell Storing Questions


Rules Questions

Lantern Lodge

3 people marked this as FAQ candidate.

I would normally never do this, but I feel a new thread might be best for the new list of questions I have, which all tie into the mechanics of the Spell Storing weapon quality. (I'm still fairly new to the forums, so if you guys think this was not the best thing to do, just let me know).

Spell Storing:
SPELL STORING
Price +1 bonus; Aura strong evocation and varies; CL 12th; Weight —
A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon. (The spell must have a casting time of 1 standard action.) Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires. (This special ability is an exception to the general rule that casting a spell from an item takes at least as long as casting that spell normally.) Once the spell has been cast from the weapon, a spellcaster can cast any other targeted spell of up to 3rd level into it. The weapon magically imparts to the wielder the name of the spell currently stored within it. A randomly rolled spell storing weapon has a 50% chance of having a spell stored in it already. This special ability can only be placed on melee weapons.

A spell storing weapon emits a strong aura of the evocation school, plus the aura of the spell currently stored.

Frostbite:
Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. The fatigued condition ends when the target recovers from the nonlethal damage. This spell cannot make a creature exhausted even if it is already fatigued. You can use this melee touch attack up to one time per level.

So, my original question was: If I cast frostbite into the spell storing weapon and I hit a creature and used the spell storing weapon, would the weapon still contain the additional charges of Frostbite? Of course if it did the remaining charges would follow the rules regarding touch spells (discharges on anything it touches).

New questions:
1. If the original spell requires an attack roll, would I need to roll again to see if it hits?
2. If not, and I rolled a natural 20 on my attack roll with my weapon, would the spell be a critical threat as well?
3. Similar to the Magus' spell strike ability, would the spell use the weapon's critical threat range?
4. If I was a magus with the spell strike ability, would the spell use the weapon's critical threat range?
5. If I miss with a weapon attack, but would hit against touch AC, would the frostbite spell still land a hit?

6. Is the weapon considered the caster for the spell, or is the wielder?
7. If the weapon can use frostbite multiple times from one casting, and it uses that cast, can I store another spell into the weapon while it has charges of frostbite remaining?

8. Following the rules regarding touching other objects while holding a charge from a touch spell, would my spell storing weapon discharge remaining charges of frostbite if I put it back into my sheath? How about if I dropped onto the ground?

9. If it does discharge it's charges when it touches another object, at what rate would it do so? (Thinking along the lines that it only loses one charge per blow landed on an enemy).

Thanks in advanced guys!

Lantern Lodge

1 person marked this as a favorite.

So, after looking at ATON of posts, I've just found alot of debates...

Here's a few extra things that have been brought up in the past, specifically about multi cast spells:

1.

Spell Storing wrote:
A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon... Once the spell has been cast from the weapon, a spellcaster can cast any other targeted spell of up to 3rd level into it.

The past confusion here is whether or not multi target spells are included, based on the language used. Is it a single spell that is targeted, or a spell with one target?

2. Some people claim that since the spell is being cast onto the target, that the leftover charges are non existent.

The rebuttals say that it works exactly like the spell dictates, you target someone, cast the spell, and get a free touch attack. Even though you targeted an enemy, you keep the charges. The weapon should do the same.

3. All of the effects of multi use touch spells, including it's target, come after casting the spell, in a sense that you can delay it by waiting a turn before using, moving, etc...

The rebuttal would be that ALL touch spells would be unusable in that case, since that is true for any of them. So no touch spells for spell storing weapons?

Now for critical threat handling.

1. If the spell doesn't use an attack roll of it's own, it should not be allowed to be a critical threat, unless specifically stated otherwise. That is in line with other magical weapon qualities, like flaming.

Rebuttal: Spell Stored spells may require an extra attack roll, it says the spell is cast, not that it is successful (though it could be said that it is strongly implied).

2. If it does require an additional attack roll, it should only use the spells natural crit (20x2) not the weapon's critical threat range, regardless of class.

Rebuttal: No real strong rebuttal, this is fact.

3. If you allow a spell to be a critical threat on a natural 20 weapon attack roll, you would need to announce the use of said spell before confirming the critical strike.

Rebuttal:

Spell Storing wrote:
Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires.

Emphasis added. The spell would be declared after the weapon deals damage, which might not happen even on a successive hit (damage reduction)

Honestly, I think this could use an FAQ. It's unclear on several points What do you think guys?

EDIT: added links

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