Endoralis |
4 people marked this as FAQ candidate. |
Hello Paizo Board, Me again, This time not expressing how fun Summoners are for Poke'mon concepts
It seems no one has questioned it becuase of the whole Chill touch only getting one attack per round thing, but what if you put it inside a weapon. I plan on making a +1 Bill of Spell Storing Evil Outsider Bane (+3 item) that might have the Chill Touch spell imbued into it. Would this mean, on a successful attack that The spell goes off, touches the creature I just hit with and maintain until I use all of the touches I have per level ( Currently Lv 8 ) as long as the Weapon does not cast another spell? or does all the touches just funnel into that one creature? Another Question is what happens when You empower this particular spell?
It seems to me I might have created a similar effect to the Duskblade arcane channeling effect on a weapon...to a degree...
Endoralis |
See but there is an inherent problem in that, the way Chill touch goes, I get X/ attacks per level as touch and with the holding charges rule, I would assume that, unless my weapon casts another spell or until I use up all the charges/attacks it persists. Albiet All the attacks are touch, but touch is relative in this case as the weapon must now hit regular AC. (Btw a Bill is a reach, brace, disarm, halbert-like weapon...so I'll mostly be using this behind the fighter or paladin)
I mean By the Spell
Chill Touch
School necromancy; Level sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range touch
Targets creature or creatures touched (up to one/level)
Duration instantaneous
Saving Throw Fortitude partial or Will negates; see text; Spell Resistance yes
A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of damage. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw. You can use this melee touch attack up to one time per level.
An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds + 1 round per caster level.
it's perfectly legal for Spell Storing
and thus I would assume act appropriately , though In this case The caster could still cast on his own?
BigNorseWolf |
I get X/ attacks per level as touch and with the holding charges rule, I would assume that, unless my weapon casts another spell or until I use up all the charges/attacks it persists.
That.s the problem. The sword doesn't cast the spell on YOU, the sword doesn't cast the spell on ITSELF. The sword casts the spell on THE OPPONENT and the dissipates. Normally it would be an irrelevant distinction, but here it seems to matter.
Endoralis |
Right but It casts the spell as normal ON the opponent, Meaning If I was using the spell via normal means I would be casting it on the opponent much like shocking grasp; The difference here is, much like Calcific Touch or similar touch spells, this one can have more than one touch for more than one round ..... So in essence wouldn't the spell in the weapon, cast by you, act normally except that it would be the weapon in the caster's place.
You see my confusion? That and, No offense, I would like a few more opinions just in case...a developer would be even better if it was possible...
BigNorseWolf |
[q]You see my confusion?
Yup
That and, No offense, I would like a few more opinions just in case...a developer would be even better if it was possible...
Definitely understandable. If it were my table I'd probably go with one successful attack per level, if it were something official one attack *shrug*. At least you got a chance to hone your argument before you went before the great and powerful dm.
I haven't seen the DEVs show up here but the must be collecting all the FAQ votes for something...
Endoralis |
Chill touch is a touch spell, and it targets the creature you touch, therefore it works, And there is nowhere in the rules (in my knowledge) that says the spell dissipates after being cast, its just cast and that it. Most times the spell is one shot so people don't worry about it but this is one of the rare cases where it matters.
AlanM |
I get X/ attacks per level as touch and with the holding charges rule, I would assume that, unless my weapon casts another spell or until I use up all the charges/attacks it persists.
That.s the problem. The sword doesn't cast the spell on YOU, the sword doesn't cast the spell on ITSELF. The sword casts the spell on THE OPPONENT and the dissipates. Normally it would be an irrelevant distinction, but here it seems to matter.
Ah, but when you, the caster, cast the spell, you are not casting the spell on yourself either. That's why the Target line says "creature or creatures touched (up to one/level)" and not "personal".
I think because "spell storing" weapons only allow a "targeted spell" that "chill touch" wouldn't work. The spell "chill touch" creates an on-going effect in the caster. The caster can then target beasties with it, but it isn't really a "One & Done" spell, except at CL 1. My two CP.
But Chill Touch is a "target" spell because it has a target line...
Endoralis |
Bump, It seems the developers completely avoided this because it is in a FAQ OR... they don't have the answer, It also seems that people don't have an interest in this topic because they would never do it, or don't know what to say either. I WOULD like that I get at least....5 people's opinions on this topic at least...
Rinny |
Range, targets, touch, duration, description of Chill Touch all assume you have already casted the spell. It's technically misleading and 'wrong', cause touching a creature isn't part of casting the spell, that's just how it's used after casting it. The standard action isn't used to target that first recipient of the spell, and you can see how it (the standard action/casting) ambivalently turns into 'this melee touch attack' by the end of the description.
But I can understand why they'd describe it that way for convenience of describing the effect. It's pretty redundant and not useful to just fill those slots with "self" "self" "self" for each of these spells.
That said, it's a complex, as in multi-part, spell. The spell charges your hand, and you deliver the charge physically at some point after having casted it. RAW you can't cast this spell on your weapon, RAW your weapon cannot carry out a multi-step spell effect, RAW your weapon literally casts the spell on the opponent. Honestly whatever it says in the descriptors, Chill Touch is not a 'targeting spell', and if you know what it does you should know this. For these purposes that RAW is clearly a fluke.
That said, it's magic, you can always just improvise the weapon to deal with 'part' of a spell or a 'charge', or let the caster mush a Touch spell into one fluid effect (as if casting a charge directly into an opponent), but this alters the literal, existing mechanism of either the spell or the weapon ability. Spell Storing deals with a whole spell. Touch spells are made to imbue the caster's hand with a stable, static charge (or charges), that's its 'programming'. It's quite believable and passable to make slight improvisations in this 'programming', ('Oh, it turns out the magic weapon could handle that too!'/I could make the spell work this way too!') but as it stands, without that stretch of imagination, no. If you previously assumed you could just put touch spells in a Spell Storing weapon, you were wrong.