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It began in this thread...
Once I started thinking about how great a Taldor AP would be, I soon realized that my ideas went beyond that. So I had to think it through to feel it come to an end. What follows, will be me slowly but surely posting the stream of thoughts about this idea I just could not let go.
Best I could do is a back cover format for each book, I hope it makes sense.
So here goes a fevered dream...

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Pathfinder Campaign Setting : 4715 The Age of Glory
Our world is on a razors edge. Thassilon reaches for us from the past and darkness creeps at us from below. Untested rulers try to hold cursed thrones while monsters crawl out from the darkest corners to strip away our future.
In the nation of Taldor, Grand Prince Stavian III has died, leaving behind a country tearing at the seems. His daughter, Princess Eutropia seeks to claim the throne but the calcified traditions of Taldor have other plans.
The nations of the world are watching and preparing, for now is the time of the final pronouncements. Now the last lines of the Book of 1,000 Whispers will unfold. In the city of Oppara, The Harbingers of Fate stand watch, waiting for the echo of glory to usher in a new age.

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Pathfinder Module : Vengeance of Taldor
In the nation of Taldor, Grand Prince Stavian III has been murdered. In front of the Princess in the Kitharodian Academy, an assassin appeared and ended the line of kings. In her rage the Princess cried for vengeance and the shamed Ulfen Guard swore to the last man she would have it.
Still in mourning, the Princess-Elect has summoned a group of adventures to undo a mistake made in a moment of anguish. For the Ulfen Guard have trailed the assassin to Andoran and if left unchecked will bring about a war that neither country can afford.

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Pathfinder Module : Reaper of Kings
In the nation of Taldor, Grand Prince Stavian III has been murdered. With little to go on the advisor to the Grand Prince, Dominicus Rell, has focused on the strange weapon used to end the line of kings. A weapon with properties eerily similar to those of the Final Blades in Galt.
Rell has pulled together a team of unique individuals to cross over into Galt, and find the one person who might know something about the weapon, the Citizen Margaery San Trayne, inventor of feared guillotines.

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Pathfinder Module : Throne of Taldor
In the nation of Taldor, Princess-Elect Eutropia seeks to claim the throne, but the calcified traditions of Taldor have other plans. Senator Karthis has called upon the senate to continue following the rules of primogeniture and elect a new Grand Prince. The city of Oppara begins to fall into chaos as the noble houses begin to takes sides and its up to few brave individuals to prevent the city from tearing itself apart.
As the Senate cast its vote, the black sails of Cheliax bring an unexpected visitor to the city. The line of kings has one more branch, and his last name is Thrune.

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Pathfinder Kingdoms: Taldor
The nation of Taldor is full of unrest and its up to you to see it through the darkest of days. Take up the role of retainers in one of the minor houses of Taldor and lead them to Glory!
Plan your conquest with a hex map of Taldor
Common Army and Troops for the Armies of Taldor
Holdings and Armies of the four of the major houses of Taldor
- House Darahan
- House Eiredor
- House Germande
- House Merroset
Holdings and Armies of the contenders for the Throne
- Princess Eutropia
- Senator-Elect Karthis
- The Thrune Usurper
Who will you fight for?

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Pathfinder Module : Night of the Dawnflower
In the lands under the Senator-Elect the Cult of the Dawnflower has never been so persecuted. When a cell contacts a group of local heroes they must help them in rescuing an imprisoned priest and escort him back over the border to Qadira before his dawn execution.
As the sun comes up on a new Qadiran day, getting the priest across the border will but the first test. The Desert is coming.

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Pathfinder Module : Fiend of Taldor
The Thrune Usurper is by law the rightful ruler, the last living male heir to late Grand Prince, and Cheliax will see him seated on the Throne of Taldor. The people of Andoran can imagine nothing worse than to be surrounded by two unholy kingdoms and will do what they can to stop them.
When news comes that the Usurper will need the Oppara docks to receive reinforcements from Cheliax, the Andoran navy blockades the port. The harbor turns into a war zone and heroes will have to choose a side. For once the ship lands in Taldor, all Hell will break loose.

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Pathfinder Module : Curse of the Red Revolution
Stories are told to young Taldan nobles of the peasants that will come burn down their houses and take away their toys if they misbehave. The Stories are not stories any more.
Angry with Taldor over the recent San Trayne Incident, Galt rebels have crept into the north and have planted the seeds of rebellion. With no time to spare, a wounded and frantic steward begs heroes to save his young charges from the wrath of the peasants. With innocents in tow, the heroes will have no choice but to fight their way through the home of of their parents, and down into the tunnels below to escape.

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Pathfinder Kingdoms: The Taldor Escalation
The nation of Taldor has began to unravel and the fight for its future has escalated beyond its borders.
Expand your conquest with hex maps of the Galt, Andoran,and Qadira border warzones.
Common Army and Troops in the battle for Taldor
- Cheliax Reinforcements
- Andoran Saboteur
- Galt-Peasant Revolt
- Qadiran Invaders
The war continues!

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Pathfinder Module : Fire of the Desert
A hot wind is blowing on the Taldor/Qadiran border, ever since the Kelesh priest of the Dawnflower cult escaped last year the days have grown hotter. Something stirs in the desert and a great wall of sand has risen up and rushes towards the city of Zimar.
From their inn, heroes will be forced to strike out into the sandstorm and deal with the army of the Padishah Empire of Kelesh as it invades Taldor. Heroes will fight their way through the city to only escape and watch it burn to the ground. Can they escape the devastation and get word to Oppara in time.

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Pathfinder Module : Pride of Taldor
The Desert has come to Taldor. Casting aside their differences, the warring factions of Taldor meet in Oppara and agree to combine forces to stop the invasion. But, when the Princess is assaulted, the tenuous alliance shatters.
As the factions break up, it is up to the heroes to help their contender escape the city, avoid assassins sent by the other factions and get them to the safety. A hard task when the masses of Oppara decide that the fighting is enough and one of the Final Blades of Galt takes a head.

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Pathfinder Module : Fall of Taldor
The vast army of Padishah Empire of Kelesh tore the walls of Oppara down over night. Ships burn in harbor and all found in the streets are stripped of their belongings and sent to the slavers. Bearded and Unbearded alike have found the sting of the whip and weight of the shackles.
Hidden in the Depths of the Pathfinder society in Taldor, the heroes must make it to the one exit out of the city still open. Through blade and spell they will fight their way past the legions and into Seven Towers, going down to get out.*
*Thank you Robert Brookes

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Pathfinder Campaign Setting : Conquest of the Inner Sea
The Padishah Empire of Kelesh has crushed the nation of Taldor and the inner sea, weakened by the civil war there, is next. Human kind has began a war upon itself that no other race could imagine, but all will feel before it is done. Now is the age of strife, the age of war, the age of Glory.
- Updated entries on the nations of Inner Sea
- Updated information on the Organizations of the Inner Sea

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Pathfinder Module: Weregild of the Ulfen Guard
For nearly 1600 years the Ulfen Guard had served the Kings of Taldor and protected them from harm, but then they failed. Failed and then dishonored themselves. Now word has come to those retired guard in Ullerskad and the opportunity to restore the glory of the Guard has come.
The heroes sign on with group of old Ulfen Guard led by the enigmatic Taldor Captian Stavian IV on a quest that takes them by long ship to the shattered continent of Azlant and against the Mordant Spire Elves. There they will find a long lost scroll of Xin that holds the key to the future of the Inner Sea.

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Pathfinder Module: Blood Veil of the Red Mantis
The Red Mantis do not kill rightful monarchs, but house Thrune used a fallen mantis as the trigger man to start the largest war of the age, and the Red Mantis have the perfect weapon for revenge. Attacking after Moonday services, the Royal entourage is infected with the dreaded Blood Veil.
Soon the plague will run rampant across Egorian, and if not stopped all of Cheliax will soon suffer. With little options the advisers to Queen Abrogail II hire a group to track down the Red Mantis responsible and find the cure, because magic can not stop it.

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Pathfinder Module: Princess of Taldor
Since the fall of Taldor, the Princess has been missing. No one knows what happened to her after the Kyonin diplomat whisked her out of the city and no spell has found her.
With few options left, nobles loyal to the Princess have requested heroes travel to Kyonin and ask the diplomat what happened to their Princess. But it will not be easy, the elves do not like trespassers, so those that go will have to use a strange ritual to blend in and complete their mission.

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Pathfinder Module: Sword of the Desert
With the Empire of Kelesh at war in the Inner Sea, a new leader has risen up in the Windswept Waste and has began stirring the seeds of rebellion against the Padishah Emperor. Young heroes find themselves in debt to the Namzaruum for freeing them from the slavers of Taldor.
Taken into his confidence they then must take hold of a sandship and race north across the empire to the Pit of Gormuz. Once there, they will witness the birth of a monster and race back to warn the Namzarumm of what is coming.

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Pathfinder Module: City of Twilight
Westcrown's population has surged as those unaffected by the plague in Egorian have returned to the old capital, but with them has come all of the infernal politics of the royal court. With all the confusion of the move, no one would suspect a small bit of thievery.
In the shadows of a small inn, a group is hired by a cloaked man and his ulfen body guard to acquire information on the man known as the Thrune Usurper. They only have to break into the Lord Mayor house and take it.

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Pathfinder Module: Hunger of Rovagug
There is no way it can be stopped, not yet, but perhaps they can buy the people of the Windswept Waste time to escape. Since the unholy spawn of Rovagug crawled from the Pit, it has slowly made its way deeper into Kelesh, but to save everyone it must be turned to east.
Namzaruum gathers a group of volunteers together to help him direct the beast by activating defenses the ancient Emperors of Kelesh set up to try and defeat the beast. These ancient Hellstrom Flumes could possible be enough to turn the beast, but once they are activated, Namzaruum plans to lead his army against it and make sure his people have the time they need.

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Pathfinder Module: City of the Last Azlanti
A city built by the god of humanity must have secrets and for a Taldan Captain and his crew of Ulfen there is one that interest them the most. Somewhere deep under the city of Absalom, Aroden pulled the Starstone up, but what else might be down there?
Gathering a group of delvers to his side with promise of grand riches, the Captain and his crew head down into the depths to find what remains of the fallen Starstone.

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Pathfinder Module: Dawn in Geb
Disgusted with the thought of a nation ruled by undead, the Empire of Kelesh has decided to bring the light of the Dawnflower to the heart of the darkest nation. Sending agents deep into Mechitar they unleash the Light of Sarenrae bringing about an eternal day to the city of the dead.
With positive energy seeping into the city from the artifact the agents of Arazni hire a group of the living to deal with a problem they cannot. Once the light goes out in the sky the invaders and the agents will get what they deserve. Death is just the beginning.

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Pathfinder Module: Shattered Jewel of the Dragon Empire
The gateway to the west was no match for the beast that rose from the ocean and crushed the city underfoot. No Tian had every seen such a monster and as it moved through the city the creatures that followed like scavengers lingered behind to take advantage of the devastation.
A courtier of Lady Nai Yan Fei, has chartered a group to delve into the ruins of Goka and retrieve a family heirloom left behind in the ruins. Once there they will uncover a new evil that is taking root and will have to everything in their power to prevent it from spreading to the rest of Tian-Xia.

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Pathfinder Module: Privateers of Taldor
With no kingdom to fight for, the navy of Taldor turned to piracy and open warfare on all its enemies. Now rumors of a new claimant to the throne has emerged and it is up to the Admiral Kasaba to rally the navy back together.
Empowering a new crew of Privateers to go out and by word or sword bring them back to the banner, and sink every enemy they can find. Once the navy is assembled, they will sail as one to retake the port of Oppara.

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Pathfinder Module: Servants of Taldor
Crafted from the outer shell of the Starstone, inscribed with the Seven Azlanti Vitures, and crowned by Lord Gryx of Absalom, Stavian IV and his Ulfen guard have joined the fleet in Oppara. When the elven ambassador from Kyonin arrives asking aid with a dwarven problem, Stavian IV calls on trusted agents of Taldor to make good on the aid.
Deep in the Five Kings Mountains, High King Borogrim the Hale has assembled the Gathering Council for an irregular session and once the doors where shut, they never came out. When the guards finally opened the doors to check on the leaders they where gone. Now its up to the agents of Taldor to unravel the mystery and prevent another kingdom from unraveling.

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Pathfinder Module: Rebellion in Kelesh
Namzaruum, savior of Ezida, the hero returned, has lead his rebellion across the desert and into Qadira seeking to confront the Emperor and his army and drive them into Taldor and away from the Empire that could aid them.
Namzaruum, has selected a group from among his legion to infiltrate and take the Emperor's Palace in Katheer, preventing him from using it to summon aid or escape. They will find themselves arrayed against the great power of the Padishah Empire and come face to face with a burning vengeful aspect of Sarenrae.

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Pathfinder Kingdoms: Liberation of Taldor
The inner sea has rallied behind The Crowned Stavian IV, now is the time of Liberation.
Updated Hex maps of Battle fronts of Taldor.
- Taldor
- Southern Galt
- Eastern Andoran
- Northern Qadira
- The Inner Sea Shipping Lanes
Take command of one of the Vassal armies of Liberation.
- United Houses of Taldor Army of Stavian IV
- Free Androran Army
- White Gardeners of People of Taldor
- The Swords of Namzaruum
- Dwarven Armies of The Five Kings Mountains
- Elven Armies of Kyonin
- Ulfen Honor Guard
Take to the Seas and End the dominance of the Kelesh fleet in the inner sea.
The Defenses of the Empire of Kelesh.
Two massive Events that set the stage for the future of the Inner Sea.
- Wrath of Geb
- Cheliax's Reach
For the Glory of Taldor!

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Pathfinder Module: Swords of Taldor
The battle for Taldor has come home and the Crowned Stavian IV has work for his most trusted servants.
Two other forces fight in Taldor and with their aid the fight can be taken to the Empire of Kelesh and the war ended. First they must travel to northern Taldor and confront the leader of the peoples army, the High Gardener of Taldor.
Then to Zimar in the south to find the Sword of the Desert, Namzaruum. His rebellion, made of free slaves and rebel horse nomads has the man power to meet the empire in battle and keep them from retreating back into Kelesh. But are his demands more than the kingdom of Taldor can tolerate?
Once all the pieces are in place the stage is set for final confrontation with the Emperor of Kelesh.

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Pathfinder Campaign Setting : Glory of Taldor
Taldor's flag flies high from the capital in Oppara and the Crowned Grand Princess Eutropia Stavian IV “The Uncursed” and her Consort-Prince “ Namzaruum” Thrune rule a nation on the brink of great things. The land has broken from the calcification of of old Taldor and its stagnant traditions. Oppara and her friends are stronger than ever.
- The White Gardeners, elected by the people meet out justice for Bearded and Unbearded alike.
- The Church of the Dawnflower has been welcomed into the land that Namzaruum's horseman helped free from Kelesh.
- Andoran and Galt lands where returned to those nations in good faith and the Grand Princess has elected to renounce claims to them and Absalom as a sign of peace and unity.
- Ambassador's from Absalom, Andoran, the Five Kings Mountains, Kyonin, and the Thanelands sit in special council with the Grand Princess discussing the course of the future.

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For now...I am done. There are a lot of ideas that fit into those "modules", I might go back and add some spoiler tags into them with ideas, but I think that you can see the "path" the plot takes through the modules. I left some crazy stuff out there, but some of it was for a reason.
Who had the Grand Prince Killed?
Why move the Capital back to Westcrown?
Why so many armies allied in Taldor?
Even with it out of my head, I doubt this monster does not at least make it into my home game in some way. And all those dangling plots...
Thanks for listening and if anything needs explaining I will do my best to answer it.

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Pathfinder Module: Servants of Taldor
Crafted from the outer shell of the Starstone, inscribed with the Seven Azlanti Vitures, and crowned by Lord Gryx of Absalom, Stavian IV and his Ulfen guard have joined the fleet in Oppara.
I am not following that sentence at all. Stavian IV is crafted from the outer shell of the Starstone?

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I am not following that sentence at all. Stavian IV is crafted from the outer shell of the Starstone?
Good point, I need an editor. It should probably read:
"Stavian IV, crowned by Lord Gryx of Absalom, bears a coronet crafted from the outer shell of the Starstone and inscribed with the Seven Azlanti Vitures. He and his Ulfen guard have joined the fleet in Oppara."
Thanks for the heads up.