Two Seperate Eidolon Questions from a newbie


Rules Questions


1) Are Slam Attacks considered unarmed strikes?

2) If I use the evolution Improved Damage on my Eidolon's Slam would it become a 1d10? If so and ts size got increased to large would the 1d10 become a 2d8?

Evolution Build:

1 Points: Slam, Improved Damage (Slam), Magic Attacks, Resistance (Fire)
2 Points: Undead Apearence (6), Flight (Perfect) (4), Grab (2)
3 Points: Damage Resistance (Evil) 10 (5)
4 Points: Fast Healing 4 (10)

Total Spent: 31*
*= +5 Evoltuion Points gained from five Extra Evolution feats.


1) No, natural attacks.

2) Sounds right.


1. No. It's a Primary Natural Attack.

2. I believe 1d8 becomes 2d6 and then the 2d6 would become 3d6.


I see where you're going with this ... but damn that's hugely deoptimized.

You can't use a single slam for all your natural attacks ... which nicely explains why you never take slam, 3 points per attack == useless. I get that you want an "ordinary" mummy, but even so a single slam at a level where a normal Eidolon has 7 natural attacks ... he's going to be a cheerleader, there to look nice and do nothing.

The Magic Attack evolution is pretty useless, between an amulet of mighty fist and greater magic fang it's unlikely to be relevant.

I'd use a mummy with IUS and tentacles, it will still have IUS for its iconic "slams" and then the tentacles as secondary natural attacks (cheap evolutions). Fluff it as a mummy infested with some otherwordly parasite or something.


I would fluff the tentacles as wrappings.


Why are you guys assuming this is a mummy? It flies with perfect speed, it grabs, it has Resist: Fire, DR/Evil, and Fast Healing.

A mummy is vulnerable to fire, DR/-, doesn't grab, doesn't fly, and doesn't have fast healing.

I think this was someone trying to make an extremely resilient eidolon (Undead Appearance can give you immunity to 7 different things) who realized they didn't have the evolution points to get lots of attacks and was hoping they could make unarmed iteratives using Slam damage.

Silver Crusade

As a person that has played a summoner who used only ONE slam attack I can safely tell you it is not to be underestimated.. especially with Strong Jaw... And Haste.


Endoralis wrote:
As a person that has played a summoner who used only ONE slam attack I can safely tell you it is not to be underestimated.. especially with Strong Jaw... And Haste.

It's not so much that it's "bad" as it is "not even remotely close to as powerful as a Pouncer with its maximum number of attacks."

I mean, Strong Jaw, for example, affects all of a creature's natural attacks at the same time. That benefits a multi-attacker significantly more.


Endoralis wrote:
As a person that has played a summoner who used only ONE slam attack I can safely tell you it is not to be underestimated.. especially with Strong Jaw... And Haste.

In this limited circumstance the vital strike chain starts becoming interesting.

Scarab Sages

mplindustries wrote:

Why are you guys assuming this is a mummy? It flies with perfect speed, it grabs, it has Resist: Fire, DR/Evil, and Fast Healing.

A mummy is vulnerable to fire, DR/-, doesn't grab, doesn't fly, and doesn't have fast healing.

I think this was someone trying to make an extremely resilient eidolon (Undead Appearance can give you immunity to 7 different things) who realized they didn't have the evolution points to get lots of attacks and was hoping they could make unarmed iteratives using Slam damage.

Obviously not a mummy eidolon because the op's screen name is EgyptFanatic and that they chose a female mummy as their avatar, but that is probably just me.

However I don't think their is an evolution anywhere for eidolons to receive bonus evolution points like Vulnerable (Fire), which would be kinda neat, and you can tell this build would want an extra two points of evolution. Fast Healing 4 and they have Grab? Obviously they sacrificed 2 evo points so they can try to use their Eidolon to disable enemies by grappling. Plus an enemy who is grappled by a flier and the grapple is maintained, the grappler can just lift the grappl-e to oh say... 200 feet and them drop them so they have to roll reflex or take 20d6 damage, rinse, repeat. That is unless the grappl-e has something that makes that strategy not viable like a monk.

But yeah, the build really looks like it wants to be very tanky instead of your typical Eidolon that does some absurd amount of damage each turn.

What I'm wondering is what sort of undead this eidolon is based off of. First guess would be a Mummy or Frankenstein but it is resistant to fire and it flies really good. Its not some form of ghost/wraith/spirit/whatever because it does not have the Incorporeal evolution. So my best guess is actually a Vampire that is probably more of a bodyguard than anything else.


Tactical Monkey wrote:
Plus an enemy who is grappled by a flier and the grapple is maintained, the grappler can just lift the grappl-e to oh say... 200 feet and them drop them so they have to roll reflex or take 20d6 damage, rinse, repeat. That is unless the grappl-e has something that makes that strategy not viable like a monk.

The grappler would have to maintain the grapple as a standard action (assuming it doesn't have Greater Grapple) in order to move at half speed with the target and because they are being moved into a dangerous spot, the target would get a free attempt at breaking the grapple with a +4 bonus... it's a dubious attack plan against a lot of things.


Tactical Monkey wrote:
What I'm wondering is what sort of undead this eidolon is based off of.

I have to admit, this question never crossed my mind. Undead Appearance never struck me as, "I want an eidolon that's based on an undead creature!" It always struck me as, "I want an eidolon with a laundry list of immunities!"


Yep its a Mummy. Its got this big ol' diamond shaped crest on its chest with a big letter M on it, plus a red cape to go with it.

I originally was going to go with a Small Serpentine Eidolon but thought it might have not been strong enough for the party so I swapped for a tough mummy instead of a caster who basically looked like a mummified child version of Medusa.

Original Eidolon Evolution Build:

1 Points: Basic Magic (1),
2 Points: Undead Appearance (6), Minor Magic (4), Flight (Perfect) (4), Limbs (Arms) (2), Ability Score Increase (Charisma)
3 Points: Major Magic (5)
4 Points: Fast Healing 2 (6)

Basic Magic: Ray of Frost 1/Day
Minor Magic: Burning Hands 3/Day
Major Magic: Scorching Ray 3/Day

Scarab Sages

I somehow missed this but you should consider to nix the following evolutions:
-Flight (Perfect)
-Fire Resistance
-Grab

To get the following evolutions
-Celestial Appearence (MAX, costs 7 total)

Why? Well having immunity to poison, petrification, disease, stunning, exhaustion, fatigue, electricity, paralysis, sleep, 11+HD SR Vs. Evil Descriptor spells, and DR 10/Evil with Fast Healing 4... seems like a good bargain for a Celestial Undead Outsider Mummy that is actually an Eidolon. Since Undead and Celestial can work together for a bizarre eidolon that is more resistant.

The flight part can easily be solved by a magic item since you can share your magic item of flight with your eidolon so they can fly like if your character had Wings of Flying, shoulder item slot.

Celestial Appearence appears on page 26 in the Champions of Purity book.

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