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5/5

Corum Blackwing wrote:
Not my BELOVED bracers!!! I'm playing a Tengu Zen Archer and the whole bird motif was TO DIE FOR! If you do ban Bracers of Falcon's Crest, can I say that the bracers of *whatever I sadly replace them with* can have nice birds on them too?

Tut tut, my good man, you surely must be aware that we aren't allowed to reskin anything to look like something for which there are rules! Heaven forfend.

5/5 *

Samuli wrote:
I'm hoping Mike just didn't think of the case I presented. I would personally allow retraining it back. Meaning that you need to swap out the trait you took instead of Magical Knack when it was originally banned. I can't see how this could be abused.

Only that anyone who wants to swap out a trait for magical knack can then just say that they had it before.

1/5

CRobledo wrote:
Samuli wrote:
I'm hoping Mike just didn't think of the case I presented. I would personally allow retraining it back. Meaning that you need to swap out the trait you took instead of Magical Knack when it was originally banned. I can't see how this could be abused.
Only that anyone who wants to swap out a trait for magical knack can then just say that they had it before.

That's cheating, and I can do that even if retraining is disallowed. That is, allowing retraining doesn't open any new loopholes.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Hi all. I have sat down with Jason Bulhman this morning and discussed several of these topics.

First, we will be banning bracers of the falcon's aim until the price can be errataed.

Second, we will not be banning snow ball.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Michael Brock wrote:

Hi all. I have sat down with Jason Bulhman this morning and discussed several of these topics.

First, we will be banning bracers of the falcon's aim until the price can be errataed.

Second, we will not be banning snow ball.

Yay, good to hear the price will be errataed!

Yay, Good to hear snow ball will not be banned!

Grand Lodge 4/5

Huzzah!

Grand Lodge

1 person marked this as a favorite.

I must express my pleasure with the dialog here between coordinator and public. I don't necessarily agree with every decision made, but that's far beside the point.

I hope this continues, and applaud Mike for his efforts. Rules deserve to be re-examined once in a while.

Shadow Lodge 1/5

Samuli wrote:
CRobledo wrote:
Samuli wrote:
I'm hoping Mike just didn't think of the case I presented. I would personally allow retraining it back. Meaning that you need to swap out the trait you took instead of Magical Knack when it was originally banned. I can't see how this could be abused.
Only that anyone who wants to swap out a trait for magical knack can then just say that they had it before.
That's cheating, and I can do that even if retraining is disallowed. That is, allowing retraining doesn't open any new loopholes.

While I don't think it needs to be done under these circumstances, there have been cases where, when rules were changed, people were allowed to make changes in characters, including rewrites for former synthesist summoners.

2/5

Nuku wrote:

I must express my pleasure with the dialog here between coordinator and public. I don't necessarily agree with every decision made, but that's far beside the point.

I hope this continues, and applaud Mike for his efforts. Rules deserve to be re-examined once in a while.

I strongly agree. Great job Mike!

Dark Archive 4/5

While one of my character's will be losing out on his lovely +1 bonus to ranged attacks, I'm glad that rules and equipment are being examined for a better game overall.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Michael Brock wrote:

Hi all. I have sat down with Jason Bulhman this morning and discussed several of these topics.

First, we will be banning bracers of the falcon's aim until the price can be errataed.

Second, we will not be banning snow ball.

Huzzah, Ksenia thanks you from the bottom of her heart!

5/5

Michael Brock wrote:

Hi all. I have sat down with Jason Bulhman this morning and discussed several of these topics.

First, we will be banning bracers of the falcon's aim until the price can be errataed.

Second, we will not be banning snow ball.

Um ... okay. Two questions then.

One, if the bracers are coming back later, does that mean they can be grandfathered in like the APG staves? Or do I have to get my money refunded, buy two items to (partially) replace them, and then resell those later at half price to switch back to the bracers I had originally?

Two, is snowball definitely not banned? That is to say, can we go ahead and assume it's going to continue not being banned? I have some ideas for my winter witch, but I don't want to just have to remove it again later.


How about you wait a week before making any of these changes? Give the community some to react and let this shiz sink in.

There is a lot a player needs to keep up with in order to follow the rules. So many changes with so little warning is going to send people into a tailspin.

Shadow Lodge

Hmm, gonna have to reply to this out-of-order...

Michael Brock wrote:
Second, we will not be banning snow ball.

I do believe the first action my mrymidarch archer will do once I finally play him is a happy dance...

Michael Brock wrote:
First, we will be banning bracers of the falcon's aim until the price can be errataed.

...but he'll be shedding a single tear while he does.


Banning/not-banning snowball?

Re-introducing magical knack?

Banning bracers of falcon's aim for an indefinite amount of time, maybe.

Let that all soak in people...

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Patrick Harris @ SD wrote:
Michael Brock wrote:

Hi all. I have sat down with Jason Bulhman this morning and discussed several of these topics.

First, we will be banning bracers of the falcon's aim until the price can be errataed.

Second, we will not be banning snow ball.

Um ... okay. Two questions then.

One, if the bracers are coming back later, does that mean they can be grandfathered in like the APG staves? Or do I have to get my money refunded, buy two items to (partially) replace them, and then resell those later at half price to switch back to the bracers I had originally?

Two, is snowball definitely not banned? That is to say, can we go ahead and assume it's going to continue not being banned? I have some ideas for my winter witch, but I don't want to just have to remove it again later.

1) No, they are not grandfathered in. You refund your money and go from there.

Yes, you can assume it is going to continue to be a legal option and will be looked at for errata down the road.


The PFS subforums are a strange place because they're one of the few places where it's common to say that you hate to agree with someone.

Liberty's Edge 3/5 5/5

Michael Brock wrote:
First, we will be banning bracers of the falcon's aim until the price can be errataed.

This is why I can never have pretty things! Seriously though, I agree they are OP for the listed price.

I will second the question about what to do if we've already bought a pair. My two centavos: Be allowed to sell them for full current price and rebuy them for full price once they are erratted. (And try not to whine too much in the meantime.)

Michael Brock wrote:
1) No, they are not grandfathered in. You refund your money and go from there.

Jynx! You, Mr. Brock, owe me a coke!

5/5

Michael Brock wrote:

1) No, they are not grandfathered in. You refund your money and go from there.

Yes, you can assume it is going to continue to be a legal option and will be looked at for errata down the road.

Ok. Is this going live today? Also, are we still good for Magical Knack?

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Patrick Harris @ SD wrote:
Michael Brock wrote:

1) No, they are not grandfathered in. You refund your money and go from there.

Yes, you can assume it is going to continue to be a legal option and will be looked at for errata down the road.

Ok. Is this going live today? Also, are we still good for Magical Knack?

Yes. Magical Knack is a legal option when the web team gets Additional Resources up.

5/5

Cheapy wrote:
The PFS subforums are a strange place because they're one of the few places where it's common to say that you hate to agree with someone.

Yeah, but then I decided the entire statement was in poor taste and deleted it. ;p

5/5

Michael Brock wrote:
Yes. Magical Knack is a legal option when the web team gets Additional Resources up.

Thanks for the quick responses.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Off in the Shower wrote:

Banning/not-banning snowball?

Re-introducing magical knack?

Banning bracers of falcon's aim for an indefinite amount of time, maybe.

Let that all soak in people...

It will be ok. It is only two changes - one banning and item and one allowing a trait back in to the game. There is more added than this to Additional Resources every month.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Okay, just to make sure I'm following everything correctly:

1. Magical Knack is in. End of story.

2. Bracers of falcon's aim are out, but might get errata'd, and might then be back in.

3. Snowball is in. End of story.

Yes?

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Jiggy wrote:

Okay, just to make sure I'm following everything correctly:

1. Magical Knack is in. End of story.

2. Bracers of falcon's aim are out, but might get errata'd, and might then be back in.

3. Snowball is in. End of story.

Yes?

Correct


Sounded like Snowball is in, but might get errata'd.

The Exchange 5/5

wait, first we want TPTB to talk to us about the things they are deciding (reasons behind decisions, etc.), let us in on the thinking process and the "why" of things, and when they do let in we say "wow - slow up there boss! let's let this sink in first!"
.
I have several friends who play but don't read the boards. I would in fact say they are the majority of the people I know that play. They MIGHT see these decisions after they hit Additional Resources (or the FAQs), or more than likely will learn of them only after someone else shows them. Which of these changes have taken effect yet, as far as the "PFS public" are concerned? None.

If I rushed out of here after hearing that Snow Ball was overpowered (never having heard of it before I read this thread) and added it to a PC, and then had to "retract it" after it was "banned" and now get to add it back ... and then complain about "the changes"???? Goodness - maybe I should take a week away from the boards?

If we are on here to get the pulsh of the campaign, we should realize that we are going to get a lot of false starts too. We get the jump on some things, and we jump sometimes at shadows. If it really bugs you a lot, maybe the boards aren't for you?

get's off soap box and slips away

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Michael Brock wrote:
Jiggy wrote:

Okay, just to make sure I'm following everything correctly:

1. Magical Knack is in. End of story.

2. Bracers of falcon's aim are out, but might get errata'd, and might then be back in.

3. Snowball is in. End of story.

Yes?

Correct

Phew, okay, good to know. Thanks!

Shadow Lodge 2/5

Hrmm. Now I have to figure out what to do with my archer's bracers. I'd like to just wait until we get the errata so I can make a smart decision about selling them or not, but that's not a very reasonable option in the middle of Eyes of the Ten. Well, I certainly can't argue that they weren't unbalanced. I'll just have to hope that the errata comes quickish.

4/5

Thanks so much for the transparency Mike--even though I'm sad to see snowball remain legal.

I've heard rumors that its getting an errata soon, and I think that could be great. I'm hoping that it changes so it just does flat 2d6 damage or something like that. It can still apply the killer double-kicker with rime spell (always entangled and sometimes staggered) and ignore SR without being a problem with intensify at higher levels.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Rogue Eidolon wrote:

Thanks so much for the transparency Mike--even though I'm sad to see snowball remain legal.

I've heard rumors that its getting an errata soon, and I think that could be great. I'm hoping that it changes so it just does flat 2d6 damage or something like that. It can still apply the killer double-kicker with rime spell (always entangled and sometimes staggered) and ignore SR without being a problem with intensify at higher levels.

Not always entangled. Entangled for 1 round. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell.


He meant "always entangled" as in "if the snowball hits, they'll be entangled no matter what." Since Rime spell triggers off of cold damage, and this spell does cold damage no matter what if it hits, then they'll be entangled and/or staggered.

They'll have a bad time :)

4/5

Michael Brock wrote:
Rogue Eidolon wrote:

Thanks so much for the transparency Mike--even though I'm sad to see snowball remain legal.

I've heard rumors that its getting an errata soon, and I think that could be great. I'm hoping that it changes so it just does flat 2d6 damage or something like that. It can still apply the killer double-kicker with rime spell (always entangled and sometimes staggered) and ignore SR without being a problem with intensify at higher levels.

Not always entangled. Entangled for 1 round. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell.

Sorry for the inaccuracy in my language Mike--by "always" I meant unavoidably not permanently. It does indeed last only one round. But it's a doozy anyway. Consider the snowball witch who is next to a fearsome monster that doesn't have reach but has many attacks. The witch 5-foots back and shoots a rime snowball. Even on a successful save, the monster can at best take a move action after the witch and attack one time. On a failed save, the monster can't attack the witch period (granted, ear piercing scream is just as good on a failed save, but it does allow SR).

Make the witch a sorceress focused on snowball instead, and you can lob one every round, and the reachless enemy can never get a full attack (if allies always 5-foot).

5/5

Samuli wrote:
A question though. To my knowledge, Magical Knack was originally allowed in Pathfinder Society. Are characters who hadit before the ban allowed to retrain it back?

For what it's worth, I'm fairly certain Magical Knack has been banned since the introduction of traits to PFS play (I believe at the commencement of Season 1).

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

Rogue Eidolon wrote:

Sorry for the inaccuracy in my language Mike--by "always" I meant unavoidably not permanently. It does indeed last only one round. But it's a doozy anyway. Consider the snowball witch who is next to a fearsome monster that doesn't have reach but has many attacks. The witch 5-foots back and shoots a rime snowball. Even on a successful save, the monster can at best take a move action after the witch and attack one time. On a failed save, the monster can't attack the witch period (granted, ear piercing scream is just as good on a failed save, but it does allow SR).

Make the witch a sorceress focused on snowball instead, and you can lob one every round, and the reachless enemy can never get a full attack (if allies always 5-foot).

Rules wrote:
Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge.

Entagled only halves your move speed, but I think the monster can still 5 foot step unless his base movement is 5 foot or lower.

4/5

Auke Teeninga wrote:
Rogue Eidolon wrote:

Sorry for the inaccuracy in my language Mike--by "always" I meant unavoidably not permanently. It does indeed last only one round. But it's a doozy anyway. Consider the snowball witch who is next to a fearsome monster that doesn't have reach but has many attacks. The witch 5-foots back and shoots a rime snowball. Even on a successful save, the monster can at best take a move action after the witch and attack one time. On a failed save, the monster can't attack the witch period (granted, ear piercing scream is just as good on a failed save, but it does allow SR).

Make the witch a sorceress focused on snowball instead, and you can lob one every round, and the reachless enemy can never get a full attack (if allies always 5-foot).

Rules wrote:
Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge.
Entagled only halves your move speed, but I think the monster can still 5 foot step unless his base movement is 5 foot or lower.
But
Rules wrote:
You can't take a 5-foot step if your movement is hampered

Seems pretty hampered to me when you're entangled, right?

Liberty's Edge 5/5

More importantly, entangled lowers AC's by 2. This can be key if a creature's touch AC is low, but regular AC is high. It's why you should always carry tanglefoot bags.

Shadow Lodge

I'm failing to see how this is a problem with Snowball, and not with Rime Spell. If one round of entanglement on a ranged touch attack, no save/SR, is really a problem for a level 2+ spell slot, them perhaps Rime Spell itself needs to be errata'd to force a save on spells that don't already include one.

Liberty's Edge 5/5

1 person marked this as a favorite.
SCPRedMage wrote:
I'm failing to see how this is a problem with Snowball, and not with Rime Spell. If one round of entanglement on a ranged touch attack, no save/SR, is really a problem for a level 2+ spell slot, them perhaps Rime Spell itself needs to be errata'd to force a save on spells that don't already include one.

The problem with Snowball is that it is hands down the best 1st level single-target damage spell in the game (unless you are a magus). Its damage is comparable to shocking grasp, but it has range. Further, it has a chance to stagger and ignores SR.

You might be thinking, "So what? It's not that big an improvement!" You would be right. It isn't that much, but it is better and that's how rules creep works. Power-gaming is all about finding things that are marginally better and then figuring out how to capitalize on that marginal edge.

Some folks were hoping to draw a line here. However, the edge is a narrow one and Mike changed his mind about banning it... and that's fine. Again, the amount of power-creep isn't huge, so it isn't worth a tantrum.

However, at GenCon, pay attention to how often you hear Wizards, Sorcerers, Witches, and Druids say, "I cast snowball."

Hmm, Magical Knack and Snowball make Arcane Trickster's pretty viable. ;-)

Shadow Lodge

Will Johnson wrote:

The problem with Snowball is that it is hands down the best 1st level single-target damage spell in the game (unless you are a magus). Its damage is comparable to shocking grasp, but it has range. Further, it has a chance to stagger and ignores SR.

You might be thinking, "So what? It's not that big an improvement!" You would be right. It isn't that much, but it is better and that's how rules creep works. Power-gaming is all about finding things that are marginally better and then figuring out how to capitalize on that marginal edge.

Some folks were hoping to draw a line here. However, the edge is a narrow one and Mike changed his mind about banning it... and that's fine. Again, the amount of power-creep isn't huge, so it isn't worth a tantrum.

However, at GenCon, pay attention to how often you hear Wizards, Sorcerers, Witches, and Druids say, "I cast snowball."

Hmm, Magical Knack and Snowball make Arcane Trickster's pretty viable. ;-)

Yeah, I get that, but I was specifically responding to the half dozen posts that were talking about Rime Spell and entanglement.

1/5 Contributor

Hmmm. Magical Knack is still listed as not available in the just-updated Additional Resources document, in the entry for the Traits Web Enhancement. I guess the fact that it's not listed as banned in the Advanced Player's Guide entry trumps that?

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Christopher Rowe wrote:
Hmmm. Magical Knack is still listed as not available in the just-updated Additional Resources document, in the entry for the Traits Web Enhancement. I guess the fact that it's not listed as banned in the Advanced Player's Guide entry trumps that?

Nope, I just missed the Traits Web Enhancement. It is fixed now!

Shadow Lodge

Michael Brock wrote:
Christopher Rowe wrote:
Hmmm. Magical Knack is still listed as not available in the just-updated Additional Resources document, in the entry for the Traits Web Enhancement. I guess the fact that it's not listed as banned in the Advanced Player's Guide entry trumps that?
Nope, I just missed the Traits Web Enhancement. It is fixed now!

Except now it says it's illegal under Advanced Player's Guide.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Dylos wrote:
Michael Brock wrote:
Christopher Rowe wrote:
Hmmm. Magical Knack is still listed as not available in the just-updated Additional Resources document, in the entry for the Traits Web Enhancement. I guess the fact that it's not listed as banned in the Advanced Player's Guide entry trumps that?
Nope, I just missed the Traits Web Enhancement. It is fixed now!
Except now it says it's illegal under Advanced Player's Guide.

Refresh. It shouldn't be showing in either place now.


SCPRedMage wrote:
Will Johnson wrote:

The problem with Snowball is that it is hands down the best 1st level single-target damage spell in the game (unless you are a magus). Its damage is comparable to shocking grasp, but it has range. Further, it has a chance to stagger and ignores SR.

You might be thinking, "So what? It's not that big an improvement!" You would be right. It isn't that much, but it is better and that's how rules creep works. Power-gaming is all about finding things that are marginally better and then figuring out how to capitalize on that marginal edge.

Some folks were hoping to draw a line here. However, the edge is a narrow one and Mike changed his mind about banning it... and that's fine. Again, the amount of power-creep isn't huge, so it isn't worth a tantrum.

However, at GenCon, pay attention to how often you hear Wizards, Sorcerers, Witches, and Druids say, "I cast snowball."

Hmm, Magical Knack and Snowball make Arcane Trickster's pretty viable. ;-)

Yeah, I get that, but I was specifically responding to the half dozen posts that were talking about Rime Spell and entanglement.

You could make it an evocation ray, drop the "no SR," and it's still the most powerful 1st level blast there is. Puts the rest to shame.

I expect a glut of arcane tricksters.

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