Question on feat prerequisites when selecting a new feat


Rules Questions

Sovereign Court

I understand that per the rules: a character can't use a feat if he loses a prerequisite. But what are the rules for selecting a new feat when a prerequisite is not part of you (such as an ability granted by an item or temporary power that is not always on). This part isn't clear.

For example:

Case 1: Improved Two-Weapon Fighting feat requires TWF and a 17 DEX
So what if my natural Dex of 15 was improved by a +2 stat boosting item? OR TWF feat granted by a rage power.

Case 2: Final Embrace feat requires the constrict ability.
So what if it's an item such as Anaconda Coils that grants the constrict ability?

Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat.

Must the prerequisite be intrinsic in order to select that feat?


J Nakagawa wrote:


Must the prerequisite be intrinsic in order to select that feat?

You can use stat-boosting items. After being worn for 24 hours, they count as a permanent bonus (until removed).

Other temporary abilities such as constrict from the belt, is a bit more unclear, and is pretty much a GMs choice.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

In the specific case of qualifying for the Final Embrace feat by wearing anaconda's coils, since the 1) the +2 Str bonus is considered permanent after 24 hours and 2) there are no restrictions on the constrict ability also granted by the belt, I'd say that the character can take the Final Embrace feat chain.

However, if the character loses/replaces the belt or the item is destroyed or prevented from working (i.e., antimagic shell), then the character cannot use the feat(s) until they once again meet the prerequisites. Another example is the enlarge spell: it imposes a -2 size penalty on Dex, so any feats that require a specific Dex score may be unusable (depending on the modified Dex score) while under the effects of the enlarge spell.


Anything that persists for 24 hours counts allows you fill the prerequisite on a feat. So, if you're a Synthesist Summoner and want Awesome Blow, just leave your summon out for 24 hours. I'm pretty sure this works the other way around as well, meaning you wouldn't lose TWF if took a hit to dex unless the effects lasted more then 24 hours.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Feats: "A character can't use a feat if he loses a prerequisite, but he does not lose the feat itself. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables."

This is one of things that makes ability penalties and damage suck (and make the classes that grant bonus feats without needing to meet the prerequisites so good). If you don't meet the prerequisites at that moment you cannot use the feat.

Silver Crusade RPG Superstar 2014 Top 16

Mr.Alarm wrote:
Anything that persists for 24 hours counts allows you fill the prerequisite on a feat. So, if you're a Synthesist Summoner and want Awesome Blow, just leave your summon out for 24 hours. I'm pretty sure this works the other way around as well, meaning you wouldn't lose TWF if took a hit to dex unless the effects lasted more then 24 hours.

The first one is correct (any 24-hour effects can be used to qualify, since they can then be considered "permanent"), but actually if you lose a prerequisite for a feat you instantly can't use it anymore.

Sovereign Court

Thanks guys. That clears it up.


Pathfinder Rulebook Subscriber

I'm pretty sure that Ability Damage won't cause you to lose pre-requisites, but Ability Drain will.

Ability Damage is noted as giving -1 penalties to skills and statistics based on the damaged attribute for every 2 points of damage.
Ability Drain specifically says that it actually reduces the attribute.

Shadow Lodge

ZZTRaider wrote:

I'm pretty sure that Ability Damage won't cause you to lose pre-requisites, but Ability Drain will.

Ability Damage is noted as giving -1 penalties to skills and statistics based on the damaged attribute for every 2 points of damage.
Ability Drain specifically says that it actually reduces the attribute.

That's correct, according to this post by James Jacobs.

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