Any Homebrew Achievement Feats


Homebrew and House Rules


I was talking with a player in my campaign and he asked me if he could create his own achievement feat based on the amount of non-lethal damage he deals. I was wondering if anyone else had done the same and created their own achievement feats.


No takers, weird? Usually everyone has something to write.
Oh well, guess I'm S.O.L. then.


Where are "achievement feats" detailed?


well let me give this a shot

Spoiler:
Should Have Put Me Down
They will regret trying to take you alive.
Prerequisites
Must have taken at least 500 points of non-lethal damage of the course of a campaign
Benefit
You gain damage reduction 10/-, this damage reduction only applies to non-lethal damage


here's another one i made for fun, though the language needs some cleaning up i think.

Spoiler:
Dragon Slayer
You do not fear those ancient beasts.
Prerequisites
Must have killed a dragon of at least CR +2 equal to you...singlehandedly
Benefit
You gain the wyrmscourged racial trait. It's bonus' increase by 1 for every 4 levels you possess. You also gain immunity to a dragons frightful presence. All dragons start off with dispositions at least one step worse in regards to you. Dragons matching the type you used to qualify for this feat start off with dispositions two steps worse.


@ +5 Toaster
Those are prett cool, I like both of them.

I'm working on the achievement feat for my player, I'm thinking of doubleing his STR bonus to damage for dealing non-lethal only. Maybe the prereqs will be "defeat 30 opponents while only dealing non-lethal damage". What do you think?


Arkady Zelenka wrote:

@ +5 Toaster

Those are prett cool, I like both of them.

I'm working on the achievement feat for my player, I'm thinking of doubleing his STR bonus to damage for dealing non-lethal only. Maybe the prereqs will be "defeat 30 opponents while only dealing non-lethal damage". What do you think?

make the opponents have to equal his CR to really help balance it. otherwise you "could" end up seeing a line of unconscious commoners in a players wake... though admittedly that sounds pretty hilarious in and of itself.


Good point, I'll polish it up and post it when I'm done.

Anyone else have anything to contribute?


i got some more i am mulling over, including one that's based around a certain rage power.


Spoiler:
Man Handler
Your most dangerous weapon... other beings
Prerequisites
must have slain at least 10 creatures equal to or greater than your CR, using the body bludgeoning rage power.
Benefit
While raging you gain a bonus on checks to maintain a grapple while using the body bludgeoning rage power equal o half your barbarian level. In addition you may use the body bludgeoning rage power while not in rage
Special
enemies dying while being used as weapons do not count toward the requirements to use this feat.


@Whale_Cancer
Achievement feats are in Legacy of Fire, I think. Also Tricky Owlbear has two pdf's available on achievement feats.


Here's what I came up with:

Spoiler

:
Heavy Hitter
You hit with the force of a charging bull.
Prerequisites: You must defeat (not necessarily kill) 25 opponents whose CR is equal or higher than yours using unarmed strikes and only dealing non-lethal damage.
Benefit: When dealing non-lethal damage with an unarmed attack you add double your STR modifier.

Let me know if the wording is alright.

Edit Fixed prerequisites.


Two things:
- Clarify "defeat". Does it mean "drop unconscious" or "drop unconscious and then kill by nonlethal damage becoming lethal" or "beat until they give up"
- Make it equal or higher that your CR. I know that's probably the intention anyway, but the way it's right now it's kind of weird.


@Kalridian
Defeat as in remove them from the combat, either unconscious or until they give up.

That was my first post where I formatted the text, cut me some slack. I'll fix the requirements up.


Nobody has anything else to contribute to this thread?


wow pulled one right off the top of my head.

Spoiler:
Minimalist Spellcaster
while some choose to wield only the most powerful spells, you chose the weakest
Prerequisites
Spellcasting class feature, must have subdued or killed at least 20 opponents using only cantrips/orisions
Benefit
When using a 0 level spell, you may add half your caster level as competence bonus to damage and dc
Special
what qualifies as subdued is open to GM interpretation.


I like it, it works. If you think of any more, post them. I've got a few more that I'm working on too. I'll post them when I have the wording right.


Spoiler:
Practiced Warlock
for you, all arcane energy is just blasting fuel
Prerequisites
Arcane blast feat, must have slain at least 20 enemies with your arcane blast, and you didn't use your spellslots for anything other than arcane blast before you slayed this many enemies.
Benefit
you damage for arcane blast becomes 3d6 plus an additional 2d6 per spell level sacrificed. the range of your arcane blast is 60 feet.


Nice.


Spoiler:
Scholarly Pursuits
while other intellectuals seek arcane power you look at practical knowledge
Prerequisites
unmodified intelligence score of 18, cannot have levels in a spellcasting class that uses intelligence as it's casting stat.
Benefit
you may use 1.5x your intelligence modifier for skills and intelligence based checks. at level ten this becomes 2x your intelligence modifier.
Special
if you later take levels in an intelligence based spellcasting class, you may retain the benefits of this feat by forgoing any bonus spells based on int score. also you do not receive the 2x int bump at tenth, and lose it if you already have it.


Talking with one of my buddies, he suggested something with rage. He said the prereq's could be 500 rounds of rage and the benefits could be rage as an free action even when its not your turn. I told him I'll see what the guys on the forum have to say and we'll smooth it out.


I've never played LoF. I know of acheivment feats through the SRD. My questions are; how do I let players know of them, and do they just get them when they qualify or do they have to take them in lieu of other feats?

I have a dwarf fighter PC in my game who has never once NOT used Power Attack in his attacks if he was able. He goes for all-or-nothing DPR, every time. I was thinking of an achievement feat to reward him but I really don't know how to go about it.


Post the achievement feat and we'll figure it out.
You can always slip a scroll into the story arc, where the player finds it after he's met your prerequisites. Then inform him he qualified for this achievement feat.


Thread necromancy for a slightly new question.

A friend of mine is running LoF and the party tank has dropped (killed or knocked unconscious) a major enemy* while staggered (at 0 or fewer hit points) at least 3 times, possibly 4 (I wasn't there).

Seems like if she hits 5 or 10 she should get an achievement feat of some sort but I'm not sure what. Maybe "auto-crits while at 0 or fewer hit points"?

Legacy of fire spoiler:
*The Carrion King's pet centipede-thing, Whatsisface with the really nice axe in Kelmarane, possibly the Carrion King himself.


That sounds pretty cool, go for it.
Do a write up and post it here, we'll help you with the mechanics if you want.

RPG Superstar Season 9 Top 16

Whale_Cancer wrote:
Where are "achievement feats" detailed?

Legacy of Fire's player's guide. They're feats that require the player to do something a certain number of times in order to take it. The feat benefits are actually pretty darn good.

Dark Archive

boring7 wrote:

Thread necromancy for a slightly new question.

A friend of mine is running LoF and the party tank has dropped (killed or knocked unconscious) a major enemy* while staggered (at 0 or fewer hit points) at least 3 times, possibly 4 (I wasn't there).

Seems like if she hits 5 or 10 she should get an achievement feat of some sort but I'm not sure what. Maybe "auto-crits while at 0 or fewer hit points"?

Auto-crits is really good. Auto-confirms critical threats might be more better-er.

My first two thoughts were +1 morale bonus to attack and damage rolls for each round at 0 or less hit points, but that seemed like more of a nuisance to keep track of and might encourage stalling healing and other just terribly unhealthy tactics, or a morale bonus to damage equal to the number of negative points she's at, but alarm bells started ringing in my head, so that might also be a terrible idea... :)


I, personally, like the format of Ultimate Campaign's Story feats better than Legacy of Fire's Achievement feats. They work as not only a reward after something is done, but an impetus toward getting something done. Basically, you decide you are going to focus on this given task, and that focus gives you a minor related benefit. Then upon completion, you get a major benefit for it.

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