
Melvin the Mediocre |
I got this idea in my head that I would like to make a character who uses a lance on a flying mount. It is certainly not an out of the box character concept, but I wonder if it could be done with out truly gimping the class. It seems like the biggest drawback is that any melee build will be hampered by the loss of multiple attacks.
The ways to accomplish the build I can figure out are:
Straight Druid
Druid / Fighter
Druid / Fighter (Dragoon)
Druid / Fighter (Rough Rider)
Ranger
Ranger (hippogriff rider)
Paladin - with DM approval
Paladin (empyreal knight)
In most cases it seems the mount (roc, dire bat) will start of medium and become large at 7th level. This forces any character to take the penalties of small size (damage, possible loss of str) and later the penalties of a large mount (constant squeezing, needs 10' wide path to charge, can only over run enemies that are not adjacent to 2 other creatures.
I could take the ranger hippogriff rider, but will lose the benefits of the ranger combat styles as neither two weapong fighting nor archery combine well with a lance and shield. Well, maybe. As I wrote that I thoguht of using a shield as an off hand weapon. I would have to check out the ranger class for specifics to see it works.
The paladin, especially the empyreal knight seem like great long term choices, but the bonded mount comes late in the game, and the flight abilities of the e.k. come even later. Since I can ride a flying medium mount, this still looks to be my best option.
Aside from any general input, can anyone think of a player character that could make itself small for riding a medium mount until the roc became large at 7th level?
Are there any feats or other ticks that would allow a fighter type make itterive attacks with a lance as a mount charged/ran/moved past multiple enemies?
Are there any flying animal companions that start and remain medium size?
I'm thinking if the character took ride by attack, improved overrun, and trample, while the mount took hover and fly by attack, mobility would be optimized. The character could charge across the field overrunnign one oppenent (allowing the roc to talon it,) get a lance attack, and allow the roc another bite at the charge target, but end up out of reach. If the target closes (and does not have reach,) both the rider and roc would get attacks of opportunity, and then hover would allow full round attacks.
Any other suggestions or critiques are appreciated.

Pendagast |

Cavalier Beast Rider.
It can have as a mount anything it can ride, it upgrades mounts as it gets higher level...soooo it would start out riding a horse and graduate to something like hippogriff or griffon later.
The Ranger Horse Lord would do something similar.
Who do you think archer wouldnt work from the back of a a winged mount?
Ranger has more fighting styles than just the two in CRB now.

Melvin the Mediocre |
One of the things I hit as I build is that I keep thinking "Wouldn't archery work better?" I always have to answer yes. It is just the concept I am going for. I would really like a flying lancer at level one. The closest I can come is to start as a small size (wayang? monkey goblin?) druid using a spear. At 2nd level switch to a fighter type and take boon companion to keep the mount up as it may be a better fighter than the character. This would allow me to take 4 levels of a melee class with out suffering from mount reduction syndrome, or 5 levels with lesser impact.
I *could* accept later flight if there were real benefits to the class. Going paladin (ek) lets my mount stay medium which I see as a huge benefit. But no flight to level 7 as I recall will make me twitch.
Cavaliers I have never seen played, but on paper they just look terrible. Very weak powers, but then again using a druid as a fighter is not going to be optimal either. As least I'd be able to buff, summon, and some battlefield control.
What are the ranger fighting styles you think might be useful?

Pendagast |

APG has the ranger fighting styles, there is weapon and shield and a two hander i believe.
flying is NOT meant by RAW to happen at level 1.
however a halfling on a direbat is the best way to do this.
you are worried about your mount getting too big at 7th level?
Simple, get a different mount. Instead of the direbat who will get too big now you are looking for an upgraded flying mount.
However, I'm not so sure "Large" is a real issue. Large for a mount is going to be the size of a horse. So hippogriff/griffon will be in this range of mont as well.
before you start saying oh he's big he can't go in dungeons, how useful is a dire bat fly a flight of good, in a dungeon? Me thinks a bat that size flying in a dungeon is going to hit a lot of walls, so is no more or less useful than a horse (or hippogriff) so the bat might get larger but where are you worried about "squeezing him"? you're not going to be flying with him the MAJORITY of the time due to that issue with doors and such. Its not a medium sized humming bird. (imagine what you would have to feed that thing?)
Bat would also make a really bad companion because It can't walk or run like a hippogriff, so it would be hobbling around most of the time.
If you actually follow the flight rules you need room to fly, so even at medium size, this mount isn't going to work indoors in most cases.
outdoors? as long as there wasn't too many trees and other stuff, what are you going to do when you are not riding it? Bats fly and perch, are you going to fly ahead of the party and hang on as it holds upside down to a big branch and leap frog around while traveling with them?
The dual mode of travel to a winged horse/quadraped type is really the optimum here.
So even if you get a dire bat at level 1, By RAW you arent going to get much out of this, unless you want to travel far, like back to the village for a change of socks! In the limited scope of most adventure encounters, it's not going to work.
My suggestion is if you are really bent of having a flying mount AT level 1, beast rider cavalier and halfling is the way to do that. You're saying the cavalier on paper is weak, compared to what?? The cavalier is MEANT to be mounted attacking with a lance, anything else in any other class only imitates that, a cavalier is a full BAB class, druid is not. I dont see how ranger gets any benefits over cavalier in this situation?

Jubal Breakbottle |

I could take the ranger hippogriff rider, but will lose the benefits of the ranger combat styles as neither two weapong fighting nor archery combine well with a lance and shield. Well, maybe. As I wrote that I thoguht of using a shield as an off hand weapon. I would have to check out the ranger class for specifics to see it works.
Mounted Combat style! - Maybe take Trick Riding at 2nd level, because you avoid the prereq of 9 ranks of Ride and get a second attack block using Mounted Combat.
Fighter (Dragoon) 1 level dip is always good for cavalry. Spell check, too.
1. Fighter (dragoon) - Mounted Combat & Skill Focus (Riding)
2. Ranger (hippogriff rider)
3. Ranger (hippogriff rider) - Ride-by Attack & Trick Riding
4. Ranger (hippogriff rider)
5. Ranger (hippogriff rider) - Boon Companion & Hippogriff @ 4th level
Levels 1-4, you ride horses. Level 5, he's flying cavalry.
With the Human bonus feat, you take power attack for more damage.
You have Heavy Armor Proficiency from fighter, so you could put Dex at 12 and plan to run around in full plate. You crank Strength.
Small cavalry riders will always dream of higher Strength.

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Another build that works (depending on level) is a Beastmaster Ranger with the Mounted Combat Style and a companion like the Giant Wasp (who works excellently as a mount for small characters up until effective druid level 7, at which point he's great for all builds).
Druid is another effective way to go, though you won't get the bonus combat feats the ranger does so you'll probably need to multi-class fighter or ranger and pick up the Boon Companion feat.
As an aside, if you want to play a small character with a medium flying mount that doesn't increase in size, you don't actually have to advance your mount to the next size category. If you read the animal companion entry under the druid, you will see that in place of taking the size increase you may apply a +2 bonus to your mounts DEX and CON scores instead.

Anonymous Visitor 163 576 |

Keep in mind, that you don't need iterative attacks quite as much.
I built this character in 3.5, as a fighter 2/paladin 8, on a celestial Pegasus. With power attack, spirited charge, and smite evil, enemies who were hit, died.
With vital strike, and a better smite evil feature, it's even better in pathfinder.

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Keep in mind, that you don't need iterative attacks quite as much.
I built this character in 3.5, as a fighter 2/paladin 8, on a celestial Pegasus. With power attack, spirited charge, and smite evil, enemies who were hit, died.
With vital strike, and a better smite evil feature, it's even better in pathfinder.
Yeah, I have a Greater Vital Striking Cavalier who uses a lance with the Spirited Charge feat and I actually prefer to keep a move action open for switching weapons or drawing potions. I never even bothered with Mounted Skirmisher.

Kolokotroni |

I would like to introduce you to the 3rd party product, the super genius games guide to the dragon rider. Want a flying mount from level 1? Done. It even has rules for multiclassing with anything else that has a pet, so say you want some of the cavalier abilities to get the most out of a lance charge, well great news, you can do it. Also, you are riding a dragon, which is about as awesome as it can be.

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Be careful. Vital strike can not be combined with any charging or ride-by attacks.
You are wrong. Vital Strike is a Standard action which can not be used as part of a charge by an unmounted combatant because a charge is a special full round action. However, in mounted combat you and your mount each have distinct action pools, just like a druid with a bear animal companion has one set of actions for herself, and one for her bear. Your mount charges, and because of the rules for mounted combat, you gain the benefits of the charge. However, you still have your own distinct set of actions (Standard, Move, Swift) and therefore can make a Vital Strike from the back of a charging mount.

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Did I miss an errata or something, cause I'm pretty sure the Beast Master Cavalier archtype says he cannot choose a mount that has a Fly speed.
A beast rider cannot choose a mount that is not capable of bearing his weight, that has fewer than four legs, or that has a fly speed (although the GM may allow mounts with a swim speed in certain environments).
Emphasis mine.
If there was lemme know so I can keep up to date!
Jubal Breakbottle |

Jubal Breakbottle wrote:Be careful. Vital strike can not be combined with any charging or ride-by attacks.You are wrong. Vital Strike is a Standard action which can not be used as part of a charge by an unmounted combatant. However, in mounted combat you and your mount each have distinct action pools. Your mount charges, and because of the rules for mounted combat, you gain the benefits of the charge. However, you still have your own distinct set of actions (Standard, Move, Swift) and therefor can make a Vital Strike from the back of a charging mount.
@Ssalarn. Please follow the link provided and read the FAQ. Here is the crucial sentence: "Charging uses similar language and can also not be used in combination with Vital Strike."

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You are wrong. Vital Strike is a Standard action which can not be used as part of a charge by an unmounted combatant. However, in mounted combat you and your mount each have distinct action pools. Your mount charges, and because of the rules for mounted combat, you gain the benefits of the charge. However, you still have your own distinct set of actions (Standard, Move, Swift) and therefor can make a Vital Strike from the back of a charging mount. @Ssalarn. Please follow the link provided and read the FAQ. Here is the crucial sentence: "Charging uses similar language and can also not be used in combination with Vital Strike."
You are the one who needs to read. I just explained this. It is the action economy, as referenced in the FAQ, that prevents these from working. It is a non-issue with mounted characters. Your inference that it impacts Ride-by attack is just that, an inference, not in any way supported by fact.
Your mount is charging, using it's full round action to do so. Because of the rules for mounted combat, you gain the benefits of that charge. You, separately, are using your standard action to Vital Strike.
Melvin the Mediocre |
you're not going to be flying with him the MAJORITY of the time due to that issue with doors and such. Its not a medium sized humming bird.
First, I'm thinking roc, and second, he pretty much is a humming bird.
Hover (Monster)
This creature can hover in place with ease and can kick up clouds of dust and debris.
Prerequisite: Fly speed.
Benefit: A creature with this feat can halt its movement while flying, allowing it to hover without needing to make a Fly skill check.
If a creature of size Large or larger with this feat hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).
Normal: Without this feat, a creature must make a Fly skill check to hover and the creature does not create a cloud of debris while hovering.
where are you worried about "squeezing him"?
Down 5 foot passages, while over running 1 medium creature in a line of 3, pretty much constatnly. Currently I am playing a cleric with almost constant enlarge person and it comes up all the time. Well, a lot of the time.
If you read the animal companion entry under the druid, you will see that in place of taking the size increase you may apply a +2 bonus to your mounts DEX and CON scores instead.
WOW! How did I miss that? Certainly a massive decrease in power, but certainly something to consider.

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Reading the mounted combat style for rangers turned me on to Mounted Skirmisher feat which is how you get multiple attacks while moving. That is sweet. I don't think you could get the charge bonuses though, but you can't have everytying.
Thanks for all the input folks, this has truly helped.
SKR addresses this a bit in a FAQ I'll link in here. Only the first strike would qualify as charging (assuming your mount actually charged) all of your subsequent iterative attacks with Mounted Skirmisher would be resolved as normal attacks.

Pendagast |

Pendagast wrote:you're not going to be flying with him the MAJORITY of the time due to that issue with doors and such. Its not a medium sized humming bird.First, I'm thinking roc, and second, he pretty much is a humming bird.
Hover (Monster)
This creature can hover in place with ease and can kick up clouds of dust and debris.Prerequisite: Fly speed.
Benefit: A creature with this feat can halt its movement while flying, allowing it to hover without needing to make a Fly skill check.
If a creature of size Large or larger with this feat hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).
Normal: Without this feat, a creature must make a Fly skill check to hover and the creature does not create a cloud of debris while hovering.
Pendagast wrote:where are you worried about "squeezing him"?Down 5 foot passages, while over running 1 medium creature in a line of 3, pretty much constatnly. Currently I am playing a cleric with almost constant enlarge person and it comes up all the time. Well, a lot of the time.
Ssalarn wrote:If you read the animal companion entry under the druid, you will see that in place of taking the size increase you may apply a +2 bonus to your mounts DEX and CON scores instead.WOW! How did I miss that? Certainly a massive decrease in power, but certainly something to consider.
Im confused first you say ROC, then you say 5 foot passageways.
That's obviously not going to happen.
It totally looks like you are trying to go for tow different things on two different ends of the spectrum.

Pendagast |

Did I miss an errata or something, cause I'm pretty sure the Beast Master Cavalier archtype says he cannot choose a mount that has a Fly speed.
PFSRD wrote:A beast rider cannot choose a mount that is not capable of bearing his weight, that has fewer than four legs, or that has a fly speed (although the GM may allow mounts with a swim speed in certain environments).Emphasis mine.
If there was lemme know so I can keep up to date!
It doesnt say that anywhere in my hardcover, which I bought only a few months ago... looks like it's print date was aug 2011.
Edit that also seems VERY odd. ranger can have flying mounts, druid can have fly mounts, but not cavaliers?
Why would that be?

Melvin the Mediocre |
Im confused first you say ROC, then you say 5 foot passageways.
That's obviously not going to happen.
It totally looks like you are...
I'm not sure but I'm guessing you expect the roc to be a gargantuan mount. As an animal companion, you start with a medium (baby) roc which grows to large at level 7. So as a large creature it would have to squeeze through 5' spaces.

Melvin the Mediocre |
http://paizo.com/pathfinderRPG/prd/monsters/roc.html
Rocs taken as animal companions by druids or rangers are typically newly hatched birds—a baby roc is the size of a person and ready for flight and hunting within minutes of hatching. Unfortunately for druids seeking animal companions of legendary size, an animal companion roc is limited to Large size—still large enough for a Medium druid or ranger to use the flying beast as a mount.Roc Companions
Starting Statistics: Size Medium; AC +5 natural armor; Speed 20 ft., fly 80 ft.; Attack 2 talons (1d4), bite (1d6); Ability Scores Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11; Special Qualities low-light vision.
7th-Level Advancement: Size Large; AC +3 natural armor; Attack 2 talons (1d6 plus grab), bite (1d8); Ability Scores Str +8, Dex –2, Con +4.
Interestingly, a druid companion ends up with more hit dice (and tougher) than a monster manual roc, but is still two size categories smaller.

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Did I miss an errata or something, cause I'm pretty sure It doesnt say that anywhere in my hardcover, which I bought only a few months ago... looks like it's print date was aug 2011.
Edit that also seems VERY odd. ranger can have flying mounts, druid can have fly mounts, but not cavaliers?
Why would that be?
That restriciton is listed in Paizo's official PRD under the Beast Rider as well...

Pendagast |

Pendagast wrote:I'm not sure but I'm guessing you expect the roc to be a gargantuan mount. As an animal companion, you start with a medium (baby) roc which grows to large at level 7. So as a large creature it would have to squeeze through 5' spaces.Im confused first you say ROC, then you say 5 foot passageways.
That's obviously not going to happen.
It totally looks like you are...
So you are assuming your GM is going to allow a level 1 player to have a baby ROC mount?
eh, i wouldn't count on that. you miiiiight get away with a giant bat, but a baby roc? At level 1?

Pendagast |

It's pretty normal, and a core option, I would say it would be far more unusual for DMs to ban it.
Core options are listed in the CRB under animal companion, it says DMs may allow others. The bestiary gives some examples. that hardly makes it a core option like taking a domain instead of a pet.
And if it was so common by ban cavaliers from flying mounts?

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DM Carpe wrote:It's pretty normal, and a core option, I would say it would be far more unusual for DMs to ban it.Core options are listed in the CRB under animal companion, it says DMs may allow others. The bestiary gives some examples. that hardly makes it a core option like taking a domain instead of a pet.
And if it was so common by ban cavaliers from flying mounts?
Maybe they felt that the cavaliers class focus on mounted combat was just too potent when combo'd up with a flying mount? Ride-by attack for a cavalier on a flying mount with his double to-hit bonuses, the fact that his Banner ability would be even more potent under certain circumstances since he'll be easier to see in the air,things like that... I personally don't think it was necessary to restrict them to non-flying mounts, but I can see the argument both ways.

Pendagast |

flying is equally more potent for a spell caster or an archer.
Which is why it's restricted and not an automatic option, only allowed by the DM. The selection of pets in the bestiary is discretionary and has to be run by the DM.
If, as a DM you are allowing the druid to fly and the ranger to fly, somehow the cavvy becomes more of a menace?
Edit: also in a campaign where you would see this, there would be much more flying than normal so expect tons of enemy fliers, so it's not this uber boon of the goblins are riding giant wasps and flying soldier ants.
In fact in a flying campaign youll also see a lot more FALLING.
so technically it's not a huge boon.
I want to be the only thing flying, and expect everything else to remain on the ground.... doesnt seem to make much sense.

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flying is equally more potent for a spell caster or an archer.
Which is why it's restricted and not an automatic option, only allowed by the DM. The selection of pets in the bestiary is discretionary and has to be run by the DM.If, as a DM you are allowing the druid to fly and the ranger to fly, somehow the cavvy becomes more of a menace?
There are standard option flying mounts in Ultimate Magic (see Giant Wasp) that can be taken right from first level, so it definitely is something kind of aimed at the cavalier, whatever the reasoning may be.

Melvin the Mediocre |
Well, here is what I am thinking, not sure how viable it is. At level 1 I take druid, at level 2 I take figher / dragoon, then all druid levels. If anyone can sugest better feats, please do. Also, I can add 3 more levels of another class with out dinking my roc, so that is open to suggestions.
level 1
(d) str 16, dex 14, con 12, int 10, wis 14, cha 9
(r) str 12, dex 19, con 9, int 2, wis 13, cha 11 - 2HD
(d) boon companion
(r) toughness
level 2
(d) mounted combat; skill focus, ride
(r) Hover
level 3
(d) ride by attack
level 5
(d) spirited charge
(r) flyby attack
level 7
(r) str 22, dex 19, con 14, int 2, wis 13, cha 11 - 6HD
(d) trample
level 8
(d) str 18, dex 14, con 12, int 10, wis 14, cha 9
(r) improved overrun
level 9
(d) power attack
level 10
(r) wingover
level 11
(d) mounted onslought
level 13
(d) trick riding
(r) power attack
level 15
(d) mounted skirmisher
(d) str 20, dex 14, con 12, int 10, wis 14, cha 9
(r) str 28, dex 22, con 14, int 3, wis 13, cha 11 - 13HD
level 16
(r) awesome blow
Thanks to hover and mounted skirmisher, I should be able to be highly mobile and still get full attacks. Without spells or equipment my charges should look like this:
On a charge:
l1) d4+3 and roc bites for 1d6+1
l2) 2d6+6 and roc bites for 1d6+1
l8) 3d6+12 and roc knocks prone, tramples for 1d6+5, then bites another for 1d8+5
l16) 3d6+24 and roc knocks multiples targets prone, trampes for 1d6+9 and then bites another for 1d8+9

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I'd maybe consider giving up a couple more drudi levels to snag a few more fighter feats, and maybe shore your Roc up with the Boon Companion feat to keep him on point.

Melvin the Mediocre |
Yarp, I have boon companion. I was actually running out of fighter feats to take, but I guess if I moved them up a few levels, I could still take some caster feats like extend and augment summoning. Do you see any feats I don't have that would help?
It also occurs to me I could be a little silly once my roc turns large at 7th level by useing beast shape to joust as a chimpanzee or orangutang to get the +2 to str. With spirited charge that would equate to 3 more points of damage, or 3d6+27 at 16th level. Can someone in the know tell me what sort of damage a straight fighter is pumping out at that level?

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Yarp, I have boon companion. I was actually running out of fighter feats to take, but I guess if I moved them up a few levels, I could still take some caster feats like extend and augment summoning. Do you see any feats I don't have that would help?
It also occurs to me I could be a little silly once my roc turns large at 7th level by useing beast shape to joust as a chimpanzee or orangutang to get the +2 to str. With spirited charge that would equate to 3 more points of damage, or 3d6+27 at 16th level. Can someone in the know tell me what sort of damage a straight fighter is pumping out at that level?
Push Boon Companion out a couple levels and consider snagging Weapon Focus and Weapon Specialization Lance (the bonus from Weapon Specialization will be pretty decent with Spirited Charge). That'll also help a bit with the lowered BAB from your druid levels.

Melvin the Mediocre |
Too bad Rocs max at Large. Something about being a Lance-Wielding Gorilla on the back of a diving Roc is outstanding in my brain.
Like!
That's probably what Animal Growth was designed for back in 2nd edition. I guess I will have to carry three lances, but I can ask "what size death do you want; small, medium, or large?"If I'm doing my math right, wild shaped into a large elemental, and one spell (animal growth) in place my level 10 charge would look like:
Roc tramples for 1d8+9, druid lances for 6d6+33, roc bites for 2d6+9
That is starting to look respectable. It will take one round to prepare assuming I walk around as an elemental, standard action to cast animal growth, and move action to mount. I think that my roc would then get a move, so hopefully I would be in position to charge on my next turn. It would only work outside though.

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Since Druids can't use metal shields anyways, you could always take your fighter levels in the Two-Handed Fighter archetype. The third level of fighter would give you Overhand Chop, so your single hit Charge attacks and Spirited Charge attacks would be multiplying double your STR bonus instead of just STR or STRx1.5.

Melvin the Mediocre |
Since Druids can't use metal shields anyways, you could always take your fighter levels in the Two-Handed Fighter archetype. The third level of fighter would give you Overhand Chop, so your single hit Charge attacks and Spirited Charge attacks would be multiplying double your STR bonus instead of just STR or STRx1.5.
I don't think that works as a lance is a one handed weapon that can be used two handed while not mounted. (PS - Druids can use wooden shields.)
I think the combination of wild shape strength bonuses plus spell access is going to keep me from more than a one level dip in fighter unless this character made it to very late levels. From my experience it is very rare to get a character past the early teens, but everyone's mileage will vary there. If this got to around level 15 or 16 I would have to see where the fun was and choose what to do with my last few levels.

ohako |
In Eberron 3.5 I did a straight druid/Wild Plains Outrider riding around on a giant praying mantis (because I had the mantis mini...also mantis yay!)
Like the one game I was flying around with it, it got knocked out of the sky by a straight druid riding on a dire bat and casting flame strike. My vermin companion had evasion...but a junky Reflex save.
You know, I should really stat up Xochtli the Insect Queen again. She was fun.

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Ssalarn wrote:Since Druids can't use metal shields anyways, you could always take your fighter levels in the Two-Handed Fighter archetype. The third level of fighter would give you Overhand Chop, so your single hit Charge attacks and Spirited Charge attacks would be multiplying double your STR bonus instead of just STR or STRx1.5.I don't think that works as a lance is a one handed weapon that can be used two handed while not mounted. (PS - Druids can use wooden shields.)
You've got it backwards. A Lance is a two handed weapon which you may wield one-handed while mounted. It works just fine.

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Cavaliers I have never seen played, but on paper they just look terrible. Very weak powers, but then again using a druid as a fighter is not going to be optimal either. As least I'd be able to buff, summon, and some battlefield control.
That's the difference between armchair theorycraft and actual play. I've seen Cavaliers in action and they can be VERY effective even when not on their mounts. They've got support bonuses to their party, can grant teamwork feats on the fly, they're very effective, but not if you play them in stupid mode.
The OP also seems to have forgotten the meaning of cavalry. It's not just one idiot charging a dragon by his lonesome. It's a GROUP of idiots all charging in formation, or firing missile attacks. It takes numbers to make a cavalry.

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For a PFS character, I was thinking of playing a Gnome Druid 1/Barbarian X. I feel like Barbarian (Mounted Fury archetype, of course) makes up for the low strength of gnomes, and I think the Bestial Mount feature of the barbarian should keep the animal companion improving even if it's not one called out by name.
Besides, then I get to be Batgnome. How awesome is that?

Abyssian |

Haha, I happened into a boon for the axebeak and I want to put together a GM credit cavalier or samurai to use it. The image in my head is my old Blood Elf Paladin from WoW, but I don't want to be useless when I inevitably run into flying opponents. I'm starting to think that potions might be the way to go since I'll only have to use them... when I have to use them!

lostpike |

Haha, I happened into a boon for the axebeak and I want to put together a GM credit cavalier or samurai to use it. The image in my head is my old Blood Elf Paladin from WoW, but I don't want to be useless when I inevitably run into flying opponents. I'm starting to think that potions might be the way to go since I'll only have to use them... when I have to use them!
Sipping Jacket for you Axebeak?