Weird Race Lineup: Good or Bad?


Homebrew and House Rules

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Maybe Multiple Classes.

I always have Favoured Class Options be Copies in my settings.

I actually have multiple FC Bonuses that go to the Classes and then Racial Favoured Class Options.

So a Character can choose +1HP, +1SP, the Class Favoured Bonus, or their Racial Bonus.

The list is interesting and it is cool watching what bonuses people will take.


Hmm, interesting take.


geez 11 new posts? you guys have all the fun without me ;) Oh by the way.

Spoiler:
Stone Knowledge
You have an innate knowledge of stone as well as the weaknesses of those that dwell in it
Prerequisites
Pech
Benefit
You gain the Stonecunning Racial trait, in additional you gain a +2 bonus on attack and damage rolls against creatures with the earth subtype.


more pech love

Spoiler:
Earth Fey Resilience
The combination of earth and fey magic in your blood protects you
Prerequisites
Pech, Earth skin feat, character level 9
Benefit
You gain DR5/cold iron and are immune to petrification

Spoiler:
Earth Skin
You have rock hard skin
Prerequisites
Pech
Benefit
You gain a +2 to Natural armor


I can't get myself to stop thinking of feats

Spoiler:
Tongue Lashing
Your tongue has real torque
Prerequisites
Lreeko
Benefit
You gain a +4 bonus to your tongue AC (now 15), in addition you mar use your tongue to pull an opponent 5 feet closer as a swift action

Spoiler:
Grip Grappler
Your climbing abilities have benefits in combat as well
Prerequisites
Lreeko
Benefit
When you grapple an opponent you may treat yourself as two sizes bigger in any circumstances that would be beneficial.

Spoiler:
Greater Grip
Your now excrete adhesive to aide your climbing
Prerequisites
Lreeko, Grip Grappler
Benefit
You gain the benefits of the Spiderclimb spell as a constant Extraordinary ability. You also gain a +2 to grapple checks.


Toaster, you are made of pure awesome right now; these are great!


Spoiler:
Tentacle Combat (combat)
Your tentacle prowess is masterful
Prerequisites
Dreg, Bab 3
Benefit
You increase the damage from your tentacle rend one step(to 1d8), in addition one of your tentacles now can extend to reach up to 10 ft (non-action).
Special
You may take this up to two more times. Each time you do you extend the reach of one of your other Tentacles to up to 10ft.

Spoiler:
Sonic Blast Focus
Your body can handle more frequent usage of your Sonic “Breath Weapon” aka sonic blast
Prerequisites
Dreg, con 15
Benefit
You may use your breath weapon every 1d4 rounds.
Special
If you have psionic focus, you can spend 1 power point to decrease the rounds you have to wait by 1.

Spoiler:
Intensified Sonic Blast
You Sonic “Breath Weapon” has become stronger
Prerequisites
Dreg, con 17, sonic blast focus
Benefit
You increase your Breath Weapons damage by one step (to 1d8), in addition an enemy struck by your attack must make a Fortitude save (dc = 10 +con mod + ½ level) or become deafened for 1d4 rounds.
Special
if you have psionic focus, you may spend a power point to increase the dc by an amount equal to what you spent. Alternatively you may spend two power points to increase the duration of the deafened condition by 1 round.

AAANNDD OPEN!!


+5 Toaster wrote:

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **
AAANNDD OPEN!!

Another fantastic Job


OmNomNid wrote:
+5 Toaster wrote:

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **
AAANNDD OPEN!!

Another fantastic Job

thanks, as i believe i mentioned before, feats are sorta a hobby of mine, you know a little bit.


Okay, my turn to add some material

Hidden Motives

Prerequisites

Vaem, Cha 18, Level 4

Benefit

Vaem, with proper practice, can slip in ultrasonic words along side a traditional language, dropping in subliminal messages. A Vaem with this feat adds +4 to their Diplomacy skill, as well as gaining the use of suggestion once per day.


OmNomNid wrote:

Okay, my turn to add some material

Hidden Motives

Prerequisites

Vaem, Cha 18, Level 4

Benefit

Vaem, with proper practice, can slip in ultrasonic words along side a traditional language, dropping in subliminal messages. A Vaem with this feat adds +4 to their Diplomacy skill, as well as gaining the use of suggestion once per day.

(holds hand up for a high five)...(yes a high five, there is nothing wrong with that).

Spoiler:
Vaem Elevation
You are now a superior specimen of your people
Prerequisites
Vaem, Chr 15, character level 7th
Benefit
You lose the lesser change shape ability and instead gain the greater change shape ability, in addition you add a +2 bonus to both Vaem magic and Arcane focus racial traits

Spoiler:
Blood of the Ancients
you fey ancestors power courses through you
Prerequisites
Vaem, Chr 17, character level 11th, vaem elevation
Benefit
you use your charisma modifier instead of your intelligence modifier to determine the use of your Envoy ability, in addition you may now use any of Racial spell-like abilities a number of times per day equal to your charisma modifer. Finally your type changes to fey and you gain low-light vision.


Another good job.

I have been thinking of running this custom setting online, test and see if the races work in a game.


OmNomNid wrote:

Another good job.

I have been thinking of running this custom setting online, test and see if the races work in a game.

ooh ooh can i try!? i never been in an online campaign before.


+5 Toaster wrote:
OmNomNid wrote:

Another good job.

I have been thinking of running this custom setting online, test and see if the races work in a game.

ooh ooh can i try!? i never been in an online campaign before.

Sure...only neither have I.


OmNomNid wrote:
+5 Toaster wrote:
OmNomNid wrote:

Another good job.

I have been thinking of running this custom setting online, test and see if the races work in a game.

ooh ooh can i try!? i never been in an online campaign before.
Sure...only neither have I.

lol, i'm sure with plenty of effort and lots of B.S. we could stumble our way through it... or i guess we could ask in the advice thread too...huh, that's not a bad idea...on it.


next i got me some pnuebiez feats to consider, here's the first.

Spoiler:
Enhanced Sight
You have trained your vision senses to a greater degree
Prerequisites
type humanoid Pnubiez, Perception 4 ranks
Benefit
You gain both darkvision 60ft and low-light vision, in addition the penalty on underdeveloped sight decreases by 1.


I am running an arena and planning an Akademae Dea Hareos Campaign if you guys want to build and run them as NPCs for a First Challenge.

Say an early mission is to take out a small village/raiding party of Urebeasts.


Azaelas Fayth wrote:

I am running an arena and planning an Akademae Dea Hareos Campaign if you guys want to build and run them as NPCs for a First Challenge.

Say an early mission is to take out a small village/raiding party of Urebeasts.

Maybe.

I think next I will start posting fluff for each race while you guys post feats and such. Which race should I tackle first for fluff building?


Urebeast. Please. I am thinking of asking to use them for NPCs anyways.


Heh, very well then: Urebest it is.


Thank You!


Urebest

On the huge continent of Triyarch stretch massive plains of various kinds, broken only on occasion by large forests, jungles, and such. While many races and creatures call the land home, only one species has claim as it's master- the enduring and clever Urebest.

Physical Description: Of all the races in the world, the Urubest are perhaps the most varied, in both appearance and culture. However there are certain qualities they share. All Urebest are biped saurians, with a slightly hunched stance; they have a jutting muzzle and are covered in scales. Typically they will stand at a rough six feet while stretching up and the only outward difference between the sexes is that males are usually brighter colors.

Aside from these traits though the Urubest are very varied in appearance. Some clan-packs tend towards dull scales while others walk around with bright plumage. Scholars have surmised that both genetics and environment play into an Urebest's appearance while the raptor folk just hold it as a way of distinguishing clan-packs.

Society: Urebest society is different. The very essence of freedom, they are nomadic to the extreme with only prevalent structure their culture, the moot. Moots, named so after what clan gatherings were called, are small hamlets or sometimes just a single super structure. These are inhabited by communal sages that act as advisers in times of need, as well as doctors, lawmen, teachers, and scribes. The moots act as clan forums, as roughly twelve clan-packs will share a single territory and moot. Clan-packs will stay in moots every so often to replace gear, treat the wounded, catch up on local events, and mingle with other packs. Also eggs and hatch-lings will be left in moots, raised by the sages until old enough to travel with their pack. In times of need or just when danger leers its head, the sages will ask the most able clan-pack to go and resolve an issue threatening the area.

The clan-packs themselves wander there shared spaces, hunting and fighting on their borders. They carry little with them save for what the individual can, the exception being a few clans who find the need for tents. These clan-packs consist of usually forty members, give or take. They are lead by at least one witch, sometimes a coven, and one chief the pack 'nominates.'

Traditional Urebest warfare is not true warfare. As clan-packs are small and value individual strength, war between clans typically have one clan chasing down another and then having their chiefs fight to the death. In fact, when the Vaem and Wyrm Court marched on them centuries ago they were not prepared for fighting against legions and organised columns. Thankfully the Urebest racial hero, the Only King, Gallias the Scared Scaled, managed to unite the race as a whole and slay their enemies. Thus far no other has tried to take the title, though the Gradmaster of the Scared is always looked to as the defender of all the People.

Relations: Among the other races of the world, the Urebest have a near symbiosis with the Pech. The pech of course act as craftsmen for the Urebest and, although they have many elemental wizards themselves, as mages for hire. The Pech even live exclusively on Urebest territory, ringing it and at the base of mountains. The Urebest tend to not hate the Vaem, but do dislike how the Vaem simply forget their siege of Urebest lands and try to be happy friends.

Lreeko annoy the Urebest, but the raptors respect the smaller reptiles for their warrior lifestyle. Pnubiaz freed from their Wyvern masters often run into Urebest lands for protection. And the Dregs can be found further in land in the territory of coastal clan-packs, trading knowledge for resources.

Religion: Urebest religion is simple, with clan-packs revering a patron their witches make pacts with. some simplify this as nature worship, but the Urebest insist that specific aspects of nature be worshiped- clans just can't agree on which. Besides patrons, some Urebest turn towards the Laughing Renegade, the chaotic good Drehyl who gave the Urebest the gift of language so they could ruin the silence of Numitta, the Drehyl of Peace.

Adventures: Urebest tend to favor classes that aid surviving nature: rangers, witches, barbarians, and druids, though druids usually live away from the packs. Surprisingly, many wizards can be found among the Urebest, but few take a scientific approach to magic; rather they are Elemental sages, viewing magic to be drawn from the patrons. Fighters are also common, especially within the Scared Scales.


got some tips on how to do an online campaign
interesting stuff


Spoiler:
Dragon Slayer
Your oppression from the wyvaren has improved your ability to combat Dragonkind
Prerequisites
Pnubiez, Bab 4
Benefit
you gain a competence bonus on attack rolls and cmb equal to your level divided by 4 against dragon type creatures. This bonus stacks with the benefits of the wyrmscourged and hatred racial traits.

Spoiler:
Improved Developed Sight
You have trained yourself to overcome your visual weakness and achieve great sight because of it
Prerequisites
Pnubiez, Perception 10 ranks
Benefit
You no longer have a penalty to perception due to your Underdeveloped Sight racial trait, in addition you gain the See in Darkness racial trait but only to a range of 40 ft.

and that brings the pnubiez feat line to three.


Awesome job man.


1 person marked this as a favorite.

lol i just realized with dragon slayer...now we have worms slaying wyrms.


LOL! So if I am going to run this, what do you want to play? Any race we have been working on and any class made for Pathfinder. Also, which race should I cover next?


i am more than a little curious about the vaem.


If you do run it and I can play in it I would like to be a Urebeast Fighter.


depending on the campaign locations i would want to be either a shirego Barbarian/ranger, or Dreg egoist. obviously water availability is key to the choice.


+5 Toaster wrote:
depending on the campaign locations i would want to be either a shirego Barbarian/ranger, or Dreg egoist. obviously water availability is key to the choice.

Of course. While I am still not sure on where it would be, I was either thinking the Badlands or Charkt, the Mangrove Tree Islands.


OmNomNid wrote:
+5 Toaster wrote:
depending on the campaign locations i would want to be either a shirego Barbarian/ranger, or Dreg egoist. obviously water availability is key to the choice.
Of course. While I am still not sure on where it would be, I was either thinking the Badlands or Charkt, the Mangrove Tree Islands.

well badlands is a BIG no no for dreg, but i am equally ok with either, since mostly i would love to see how well the races playtest.


Alright then.


Anyone else still around?


Oppan Gangnam Style!

Yes, I am still here. I am just busy messing with other things.


i'm checking frequently while i'm moving. So don't worry, i didn't forget ya;)


Great! Who wanted the Vaem again?


OmNomNid wrote:

Great! Who wanted the Vaem again?

this guy


+5 Toaster wrote:
OmNomNid wrote:

Great! Who wanted the Vaem again?

this guy

Coming soon!


OmNomNid wrote:
+5 Toaster wrote:
OmNomNid wrote:

Great! Who wanted the Vaem again?

this guy

Coming soon!

TO A MESSAGE BOARD NEAR YOU, WHAT THEY LACK IN MOUTHS THEY MAKE UP FOR IN AWESOME SORCEREROUS POWER, THE MYSTICAL VAEM!!!


+5 Toaster wrote:
OmNomNid wrote:
+5 Toaster wrote:
OmNomNid wrote:

Great! Who wanted the Vaem again?

this guy

Coming soon!

TO A MESSAGE BOARD NEAR YOU, WHAT THEY LACK IN MOUTHS THEY MAKE UP FOR IN AWESOME SORCEREROUS POWER, THE MYSTICAL VAEM!!!

Lol!


OmNomNid wrote:
+5 Toaster wrote:
OmNomNid wrote:
+5 Toaster wrote:
OmNomNid wrote:

Great! Who wanted the Vaem again?

this guy

Coming soon!

TO A MESSAGE BOARD NEAR YOU, WHAT THEY LACK IN MOUTHS THEY MAKE UP FOR IN AWESOME SORCEREROUS POWER, THE MYSTICAL VAEM!!!
Lol!

you still with us?


+5 Toaster wrote:
OmNomNid wrote:
+5 Toaster wrote:
OmNomNid wrote:
+5 Toaster wrote:
OmNomNid wrote:

Great! Who wanted the Vaem again?

this guy

Coming soon!

TO A MESSAGE BOARD NEAR YOU, WHAT THEY LACK IN MOUTHS THEY MAKE UP FOR IN AWESOME SORCEREROUS POWER, THE MYSTICAL VAEM!!!
Lol!
you still with us?

I drift back and fourth; been very busy I am afraid.


it's all cool man

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